Is Last Epoch Finally Buffing Melee? Fans Hope For Changes in Season 2!

In recent times, Last Epoch has gained a substantial fanbase, particularly among individuals who enjoy the exhilaration of close-quarter combat. Yet, there’s been a noticeable outcry from players regarding the present state of melee builds within the game. Many feel that melee characters are somewhat underpowered compared to their ranged counterparts when it comes to survivability and damage output. As Season 2 draws near, there’s a shared anticipation that developers will give melee builds the attention they deserve. Players are eagerly awaiting updates and sneak peeks for any hints of enhancements, especially concerning the Forge Guard class.

Summary

  • Players express a strong desire for melee buffs due to existing disparities with ranged builds.
  • Hope is particularly high for the Forge Guard due to an anticipated rework that could redefine the class.
  • Many players assert that melee abilities often feel more like spells, leaving them unsatisfied with melee gameplay.
  • Concerns about the overall balance in the game highlight the ongoing power creep affecting melee skills.

The Current State of Melee Builds

It appears from Reddit discussions that there’s a widespread agreement: melee characters require some enhancement. User Cattleman_Joe highlighted the issue by saying, “Much of the melee content is being overwhelmed by power creep.” He explained that while ranged builds keep getting exciting new abilities, melee skills like “dancing strikes” and “swipe” seem more outdated with each passing day. Players have observed a growing trend towards ranged attacks that inflict heavy damage from a safe distance, which makes close-quarters combat less attractive, especially against enemies capable of delivering powerful blows. Ideally, melee characters should be able to dish out significant damage while also taking a good amount of it, but many players feel this isn’t happening at the moment.

Anticipation for Season 2

Excitement is building up among players as they eagerly look forward to the unveiling of Season 2’s new elements. There’s a lot of buzz surrounding the Forge Guard class, with many predicting it will take the lead in the game’s meta. As Prixm puts it, “The Forge Guard, also known as Sentinel, is likely to rule the meta in Season 2.” The Forge Guard is rumored to receive updates that enable them to handle both two-handed weapons and shields, a change that could drastically alter their role within the game. Players who are fans of this class are feeling hopeful, seeing any rework as a potential game-changer. They believe that with the right adjustments, they might finally get the melee experience they’ve been eagerly waiting for since the game started.

Concerns Over Game Balance

Players find themselves caught between anticipation and doubt as they await updates on buffs and reworks. User Akhevan articulates this delicate balance, expressing, “Melee isn’t inherently flawed; there are numerous strong to outstanding melee build options.” Nevertheless, the ongoing strength of overpowered ranged builds leaves players puzzled about what balancing changes might transpire. Will developers deliver on promises to create a more even playing field? It’s a valid concern. Players yearn for a definitive solution to the longstanding query of “When will we finally dethrone the ranged meta?” Season 2 holds the power to either elevate or diminish the melee experience, and anticipation grows with each passing day as fans eagerly await its arrival, hoping for a battle where melee builds can rival their ranged counterparts in brilliance.

The Thirst for Diversity in Builds

A significant point in the conversation revolves around the desire for a wider range of playstyles and impactful build choices. Players such as FhDisp eagerly anticipate innovative builds, like the suggested spellblade hybrid, alluded to earlier in developer blogs. However, their expectations have been more often met with dissatisfaction than enthusiasm. They expressed, “The idea is fantastic, but it has been incredibly underwhelming.” The recurring request is for developers to infuse life into melee combat, offering a broader spectrum of skills and builds that truly reflect the intensity of close-quarters conflict. Characters focusing on melee should feel distinct and potent—as if they carry significant impact in battle—rather than relying on abilities that appear more fitting for spellcasters.

The general mood in these community conversations highlights a mix of excitement and concerns among players as Season 2 approaches. While there’s much anticipation for potential improvements like buffs and the planned overhaul of the Forge Guard, there’s also a noticeable undercurrent of discontent and apprehension concerning the current battle balance in Last Epoch. As players gear up for the upcoming modifications, it’s evident that a more dynamic and potent melee gameplay is not just a preference but a crucial element for the satisfaction of numerous gamers. Whether the developers address these sentiments and make the necessary tweaks remains to be seen, but one thing is certain: the fans are poised and eager, their weapons gleaming bright, ready to step into the action with assurance.

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2025-03-13 19:18