Monster Hunter Wilds’ final boss is even cooler than we thought: series experts point out attacks stitched together from iconic monsters throughout the series

In Monster Hunter Wilds, an abundance of fresh predators, unseen in the action RPG series before, await you. Gigantic wyverns soar with fanged wings, menacingly stalking their prey; robust monkeys manipulate metal to create molten lava, and other creatures try to scare you with their grotesque physiques and unique abilities. (Spoilers ahead.) However, one of the original monsters in Wilds may seem less foreign, as the game’s final boss, Zoh Shia, appears to be a fusion of some of Monster Hunter’s most iconic creatures.

Expert in Monster Hunter, Shincry, posted a video tutorial on Twitter showcasing the moveset of Zoh Shia, contrasting it with those from various Monster Hunter games such as Monster Hunter World and the 2005 Japan-exclusive Monster Hunter G, thanks to contributions from fellow Monster Hunter enthusiasts.

On Twitter, Shincry expresses, “It seems to me that it could be so, but I hope it’s a heartfelt message to long-term fans from the MH team and Director Yuya Tokuda, if not mistaken.

As a dedicated fan, I can’t help but marvel at the striking similarities between certain creatures in my beloved Monster Hunter series and their real-life counterparts. Fatalis, the iconic black dragon from Monster Hunter, seems to mimic the behavior of a wild animal summoning prey with its lowered head and swishing tail. Similarly, Wilds’ crystal creature appears to be dancing like spaghetti as it dangles its tail, much like Safi’jiiva, the red dragon from Monster Hunter World: Iceborne.

Gaismagorm, the bold dragon from Monster Hunter Rise: Sunbreak, seems to channel its power by stomping its clawed foot, causing explosions, a behavior reminiscent of Zoh Shia’s destructive fists. And there’s an uncanny resemblance in the epic breath attacks between Zoh Shia and Alatreon, the golden dragon, adding another layer to the connection between these monstrous creatures. It’s fascinating how the creators have managed to capture such intricate details in their designs!

A common response to Shincry’s video suggests that the lack of information about [Zoh Shia] and the reaction of our hunter in one scene (‘It can’t be’) implies that this entity is heavily referential. Additionally, its appearance and backstory also contribute to this idea.

Some people argue that Zoh Shia is just a repetition of previous assets by Capcom, but I see it differently. To me, dragons are awesome and reusing components like these can give a world its unique flavor. For instance, there’s an intriguing theory suggesting that this crystal guardian was designed as a formidable weapon to rival powerful dragons such as Fatalis. Therefore, it seems plausible for the creators to capitalize on its strengths in this manner.

Read More

2025-03-12 21:13