Why Playing Support in Smite 2 Feels Like a Squishy Nightmare

In the debut of Smite 2, there have been some noticeable changes that have sparked conversations among fans, particularly regarding the role of support. A passionate user, The_Pandemonium, has voiced their concerns about adjusting to support in Smite 2. With a rich background in the support role from the original game, this player believes that the new version has veered too far from what once made it enjoyable. From feeling as fragile as a water balloon at a summer picnic to the demanding need for an impeccable early game, the intricacies of support play in Smite 2 have become a contentious issue generating lively debate among players.

Summary

  • Support players are feeling a significant change in Smite 2, with many voicing that they feel squishy and ineffective compared to the previous version.
  • The meta is leaning towards damage supports, leading to frustrations for those wanting to play more traditional tank-oriented styles.
  • A variety of opinions highlight some players successfully finding joy in off-meta picks, suggesting a shift in how the role can be effectively played.
  • Overall, many support players are feeling the crunch of a demanding meta that could benefit from a revisit of certain mechanics and item adjustments.

The Squishy Dilemma

Fundamentally, The_Pandemonium’s complaints revolve around the softness or vulnerability that support players currently encounter, despite equipping defensive items completely. Players often share this concern, with PurpleGeth noting that the current gameplay favors damage-focused support builds, potentially leaving conventional tanks feeling like they are merely ornamental during team battles. As players find themselves falling to single bursts of damage, it’s evident that the developers may have inadvertently weakened support characters by not aligning their offensive power with their anticipated survivability. Baecchus raises doubts about the large health reserves some fragile characters possess while still being able to counteract tanks. The harmony—or lack thereof—between the roles of supports and carries seems to require significant adjustment to prevent support characters from feeling like they are merely decorative, adding flavor but not essential to the gameplay.

Meta Madness

The current gameplay pattern among players suggests a growing discontentment with the game’s meta, which seems to be pushing Smite away from its traditional protective roles. Ok_Extent_3639 wonders if Hi-rez, the developers of the game, may have unintentionally mimicked the support dynamics found in other combat games such as League of Legends. In the past, support characters in Smite were highly respected for their ability to take damage while setting up teammates for success, but now they feel both risky and less effective in team fights. Players like thatblueguy165 contend that positioning is crucial; if you’re not aligned with your team, then it can lead to a challenging experience. However, it’s difficult not to feel that if properly built, support characters should not be subjected to constant attacks from five opponents. Jinbing discusses the significant changes and heightened sensitivity that have impacted the role of support, causing some players to misplace their trust in the support’s ability to protect effectively.

Off-Meta Play Styles Part One

One intriguing angle emerging in the discussion revolves around testing unconventional characters for support positions in Smite 2. Right_Entertainer324 is exploring unusual choices such as Danza, Hades, and even Cupid for these roles. It appears that there’s a glimmer of innovation and enjoyment being found amidst the tough meta, suggesting that players are finding ways to make the game interesting within its challenges. Additionally, M1sam1n, among others, suggests that while the statistics may not be ideal, the fundamental mechanics of the game can still shine brightly. The variety of active abilities for support characters can lead to thrilling and rewarding gaming experiences if used effectively. While the standard “tank support” approach might seem limited, we’re also observing players breaking free from tradition and discovering their unique spots in Smite 2’s world, offering a hopeful outlook for adventurous gamers.

Balancing Act

In this community conversation, it’s not just about complaining about softness; it’s a loud cry for reconsidering the balance of play. Amino720 argues that the role requires more strategic thinking than simply acting as a shield for others. By adopting a more aggressive approach, such as the one suggested by players like ToraGin, they could revitalize their gaming experience if they adjust their strategies accordingly. The balance seems connected to fundamental gameplay mechanics and concepts related to equipment that should offer both protection and impact. A wider variety of support character types could energize battles, resulting in heroic acts of self-sacrifice and dramatic rescues instead of just relying on the support as a disposable piece on the battlefield. It’s about empowering support gods to actively participate in fights rather than passively displaying a “don’t hurt me” sign.

In essence, the discussions about backing in Smite 2 reflect deeply invested gamers grappling with gameplay alterations that influence their experience. Although some pine for the sturdy tanks supports of the past, others have learned to embrace the vulnerability, demonstrating that even amid intricacies, there’s potential for innovation and entertainment. The challenges are genuine, but maybe developers could consider the feelings within the community, enabling the support role to grow into something iconic yet again.

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2025-03-12 20:29