PS5 Pro’s PSSR Will Get An Upgrade In 2026

Last week, AMD unveiled FSR 4 in conjunction with its initial lineup of RDNA 4 desktop graphics cards. This new version significantly outperforms earlier iterations, offering AI-enhanced scaling made possible by specialized hardware on the latest cards. Notably, Mark Cerny from Sony predicts that this technology will eventually be incorporated into the PS5, although not until 2026.

In an interview with Digital Foundry, Cerny lavished praise on AMD’s FSR 4 release, stating it surpasses Sony’s PS5 Pro-exclusive solution, PSSR, in terms of quality. “The results are exceptional,” Cerny said, “it’s a more sophisticated method that can outperform the sharpness of PSSR.” Cerny was clearly pleased with the collaboration team’s efforts!

Mark Cerny indicates that FSR 4 needs to be adapted for the PS5 Pro, essentially by releasing a new version of PSSR (PlayStation Streaming and Spatial Reconstruction) that incorporates all the advancements made by AMD. According to him, while the data needed by the upscaler from a game remains largely unchanged, making it easier for developers to implement, supporting FSR 4 on the PS5 Pro isn’t as straightforward as native support due to its distinct architecture compared to RDNA 4, which modern AMD GPUs can fully accommodate.

In simpler terms, Cerny explained that RDNA 4 and the hardware in PS5 Pro are different designs, which is why he uses the term ‘reimplementation’ when discussing the new upscaling network used in FSR 4 on PS5 Pro. He’s excited for a future where the hardware will be co-developed to enhance machine learning capabilities, significantly increasing compatibility between various systems.

As a dedicated gamer diving into the world of FSR 4, I’ve noticed it doesn’t seem to deliver the same significant performance boosts as its predecessor. One reason could be the increased demands for the superior outcomes it promises. Yet, Mark Cerny, the mastermind behind the PS5, remains optimistic that the upcoming PS5 Pro can handle these image enhancements, even with its comparatively weaker hardware. He assures us that this isn’t a task that requires a complete overhaul of the system architecture. His words echo, “That is what we are aiming for, and we are confident we can make it happen.

Sony and AMD are still working together on Project Amethyst, and they recently reached a significant milestone with the launch of PSSR (presumably PlayStation State of Restoration). Mark Cerny, who’s involved in this project, thinks there’s plenty more to look forward to by teaming up closely with AMD, particularly when it comes to improving machine learning and ray tracing capabilities for future gaming hardware. In other words, keep your eyes peeled! There’s a lot of potential for growth with our Amethyst collaboration, and we’re well aware that ray tracing is a crucial aspect of the graphics industry’s future.

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2025-03-10 21:41