Branching Path: Resident Evil Requiem is a fascinating puzzlebox that faces the past with uncertainty
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The recent Resident Evil games show a clear trend: Capcom is skillfully blending nostalgia with innovation. Resident Evil 7: Biohazard successfully rebooted the series by returning to the survival horror roots of the original game, after the more action-focused Resident Evil 6. This was followed by impressive remakes of Resident Evil 2 and 3, and then Village, which leaned into fantasy horror while building on the legacy of Resident Evil 4. The recent remake of Resident Evil 4 itself further demonstrated this approach, reimagining a classic for a new generation. Looking at these games together, it’s obvious Capcom is exploring how to revitalize established concepts. While all the games are strong, the mainline entries are where Capcom really tries to define the future of Resident Evil. Village ended by hinting at bold new directions, and with the announcement of Requiem, I’m excited to see if it delivers on that potential.



![The study demonstrates that predictive scoring for fraud scenarios-considering both actionability and information access-exhibits variance dependent on the decomposition method employed, with observed scores averaged across diverse models, actor types, and jailbreaking techniques, and quantified by [latex]94\%[/latex] credible intervals to reflect inherent uncertainty.](https://arxiv.org/html/2602.21831v1/x4.png)



