In recent times, something that once seemed like science fiction is now a tangible reality: computers can create lower-resolution images and then enhance them using sophisticated machine learning techniques without significant quality loss, while boosting performance significantly. Nvidia is at the forefront of this development with their DLSS technology. Nevertheless, not every game incorporates it, as the decision to do so lies with the developers when designing their rendering system. Interestingly, in the case of Split Fiction, Hazelight’s latest cooperative masterpiece, this functionality remains fiction for now. It has become customary to anticipate such features in most significant productions. But is it truly essential? Let’s delve into that question.
DLSS in Split Fiction explained
Josef Fares consistently pushes his development team to new heights with each new game – A Way Out, It Takes Two, and now Split Fiction. Time and again, the team manages to surpass expectations, making the next title even better than the last, and that’s saying something considering how close to perfection their cooperative experiences already seemed. Over the years, Hazelight Studios’ technological advancements have been impressive. However, it appears that the developers have not incorporated DLSS support in their latest release. Some may wonder if this is necessary.
Instead of saying “The answer to the latter question is – we shouldn’t,” you could rephrase it as “We don’t necessarily need to follow that approach.”
As for the rest of the text,
With advancements in video entertainment quality, we’ve grown accustomed to enhancing our titles using AI, which can be quite beneficial. However, Split Fiction, lacking DLSS support, disappoints many fans. To compensate, they have adopted an open standard developed by AMD – FSR. Although some may argue that it is not as effective as Nvidia’s solution, the fact remains that we now have an alternative, especially since FSR does not necessitate graphics cards from the RTX series.
It’s quite challenging to understand why Hazelight opted out of incorporating DLSS support; nevertheless, that’s the current state of affairs. It’s noteworthy to mention that this technology is versatile, serving not only for upscaling images to boost performance but also functioning as a DLAA, which many consider an enhanced form of Anti-Aliasing. If implemented, it could potentially elevate the game’s visual quality to an even sharper level, making its already stunning graphics even more crisp and clear.
Despite any minor technical hiccups, this production is far more than just eye-catching special effects. The real focus here is on providing a finely tuned cooperative experience that you can enjoy with your friends, regardless of whether they own the game or not, and even if they’re using a different platform. So, let’s have a great time!
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2025-03-07 14:07