Dispatch review: Feeling the weight of your choices

If you followed Dispatch when it first came out, playing two episodes each week from October 22nd to November 12th, you experienced a unique kind of anticipation. You’d wonder what would happen next, but had to wait a week to play. Fans discussed theories and character motivations online, creating a lot of buzz. This experience really showed me that releasing a game in episodes can be incredibly effective. Most video games see a surge of players at launch, then numbers decline. But Dispatch was different – its player count actually increased each week. The hype and excitement grew with every new set of episodes, attracting new players constantly.





