The Bench Feature in Smite Assault: Why Players Are Unsatisfied

Fans of the Multiplayer Online Battle Arena (MOBA) genre have long appreciated Smite for its emphasis on strategic team play and thrilling character abilities. However, a number of players are perplexed and upset over the latest adjustments to the Assault mode’s substitute feature, as they feel these changes are causing unnecessary competition among teammates and leading to confusion during the selection process. On Reddit, user MANJAROWOLF started a heated debate about the inefficiency of the benching system, explaining how it promotes unwanted rivalry and disrupts the fun randomness that characterizes Assault game mode. Many players are expressing their worries, and it appears that most agree that these new mechanics not only feel awkward but also negatively impact the enjoyable unpredictability inherent to the Assault mode.

Summary

  • Players are unhappy with the benching system, feeling that it promotes toxic behavior by allowing team members to snatch gods from others before they can lock in.
  • Major bugs are reported, including instances where players have been forcibly switched to different gods or encountered glitches that prevent them from selecting their chosen character.
  • The consensus appears to suggest that the new system hinders the element of randomness that made Assault unique, transforming it into a less enjoyable experience.
  • Players suggest returning to previous mechanics to restore enjoyment and strategy to the game mode instead of implementing unnecessary changes that complicate gameplay.

The Bench Mechanism: A Source of Frustration

It appears that the team benching feature in Smite was initially designed to enhance the process of selecting gods. However, it has unexpectedly turned into a disorganized situation, as noted by MANJAROWOLF. The current system seems skewed because players can access gods not only based on their own decisions but also on the actions of others before they officially lock in their choices. This leads to intense and sometimes toxic competition among players to secure gods before their teammates have a chance to react. User ImaHornyEggrollToo expresses this frustration vividly, stating “I hope Hirez sees this post, because why is my god getting replaced when I didn’t initiate it?… The tank got taken away due to someone else? That doesn’t make any sense.” Many players feel their choices are being compromised by this faulty system, expressing a strong sense of dissatisfaction.

Bugs Galore: Who’s Still Purchasing a Season Pass?

Players are finding themselves in a whirlwind, not just because of the gameplay mechanics, but also due to numerous bugs and glitches they’ve been encountering. For instance, user ImSoMysticall mentioned that having an entire bench filled with one god is happening more than expected, suggesting the benching system isn’t just hampering play; it’s actively disrupting it! Another player, barisax9, was taken aback by their chaotic experience: “Is this why I’ve been unexpectedly given a new god a few times? That’s downright toxic!” This series of unfavorable game events underscores that not only is the bench function malfunctioning, but it’s also delivering unpredictable results, causing players to question its dependability. When players can transform into pests within their own game due to a faulty feature, something needs to be rectified promptly!

A Shift from Randomness to Predictability

One of the primary attractions and cherished aspects of Assault mode was its celebration of disorder and surprise. Players would frequently reshuffle their characters, resulting in distinct character combinations and unforeseen team setups that kept each game exciting. However, it seems that the randomness element is gradually diminishing as players have suggested; there’s little incentive not to reshuffle if everyone can access other players’ gods. This sentiment was echoed by SnooOwls4409 who criticized the methodology, stating that it lacks strategy and “you might as well skip the reshuffling altogether and start with 5 extra gods on the bench.” The once vibrant and unpredictable nature of Assault has transformed into a contest of who can grab the best gods before their teammates – hardly the engaging experience fans fondly remember. At this pace, they might as well rename it “Grab the God”!

Desperate Pleas for Change

Despite facing some frustrations, many users express a positive expectation, advocating for adjustments that could restore the enjoyable unpredictability they yearn for. For instance, Affectionate_Ad9872 passionately discusses the aspects he enjoys while acknowledging that the current setup falls short. He articulates, “I appreciate the team bench, but it’s just so broken.” There seems to be a consensus among players that the unpredictable and exciting elements introduced by previous features were the heart of Assault. Reintroducing these would not only alleviate the frustration of most users but also rekindle a sense of camaraderie. Essentially, Smite enthusiasts are seeking more than just solutions; they yearn for the return of the fun they once cherished. Here’s hoping Hi-Rez is attentive and delivers the strategic depth the community desires.

As a dedicated player, it’s undeniable that the recent updates to the bench system in Smite’s Assault mode have sparked a wave of discontent among us. The community is still trying to adapt to the new god selection mechanics, but one consistent request rings out loud and clear: bring back the randomness that characterizes Assault and iron out those persistent bugs. We yearn for the strategic depth, the rush of unpredictability, and a level playing field – instead of a free-for-all that often results in a race to grab gods first, leading to chaos. As we patiently wait for improvements, one thing is certain: the future of Assault mode lies in reconnecting with its core values and striking a balance between fun and competition.

Read More

2025-02-28 09:02