Indie tactical RPG Never’s End promises dense systems-driven mechanics in a small package
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At GDC, I spoke with Ryan Juckett, who used to be the lead sandbox designer for Destiny and now runs the development team Hypersect. He’s been working on a project called Never’s End for almost eight years, with a small team of both full-time and part-time employees, plus some freelance help. Other important people contributing to the project include character artist Masayoshi Nishimura (known for Triangle Strategy and Octopath Traveler) and composer Doseone (who has worked on Enter the Gungeon and Gang Beasts).






