Dispatch Dev Thinks Other Studios Should Probably Avoid Episodic Releases

In an interview with the tech newsletter Knowledge, Choung remembered being told many times that releasing the game in weekly installments, rather than all at once, would be a mistake. However, the team felt this approach was crucial to telling the story effectively. He explained that the game contained the equivalent of three full-length, high-quality animated movies combined with a video game, and that this unique blend demanded an episodic release. This structure had always been central to the narrative, even though it went against typical industry practices.







