Destiny 2’s Heresy Revamps Loot System: Will It Save the Game?

As a dedicated fan, I couldn’t help but rejoice when Destiny 2’s third and concluding Episode, Heresy, dropped on February 4. Swapping out, without a doubt, one of the looter shooter genre’s least successful seasons, it’s safe to say that this update is miles ahead in terms of performance!

During The Revenant’s run, the number of players on Steam experienced record-breaking declines, leading to the smallest simultaneous player count since Bungie’s main game transitioned from Blizzard’s Battle.net client to Valve’s service.

It’s incorrect to pin the decline in popularity on a single aspect, but Bungie’s contentious choice to retract weapon crafting features frequently sparked ongoing debates during the release of Destiny 2: Revenant.

The fall in popularity wasn’t due to one specific issue, but Bungie’s repeated reversals on the weapon crafting system were a topic of constant discussion throughout the launch of Destiny 2: Revenant.

Despite repeated enhancements and repairs, the tonic system, designed as a form of predictable treasure hunt, didn’t manage to establish its value as an effective replacement.

Bungie, understanding the unease within the community, decided not to reinstate weapon crafting for seasonal content again. Instead, they went back to brainstorming and came up with a fresh idea in the expansion called Heresy.

Heresy’s loot cadence must be here to stay

Among Destiny 2’s seasonal activities, The Nether has been particularly well-liked. Its unique structure that allows for open exploration and an unconventional roguelike challenge, outshines the more formulaic activities like Echoes or Revenant in terms of appeal.

Primarily, it abundantly rewards players with numerous treasures. Regardless of the activity, such as completing encounters, uncovering hidden secrets, or simply opening common chests scattered throughout the Dreadnaught, you’ll receive a weapon of random quality and rarity.

If Bungie continues to favor random weapon drops, then perhaps we should aim for the Nether’s generous loot distribution as a model instead. Instead of the current sparse drops, like one or two weapons from completing an activity such as the Tomb of Elders or Breach Executable, maybe it would be more enjoyable if there were significantly more loot drops per activity completion.

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Destiny 2’s weakest subclass is getting a major overhaul in Episode Heresy

In other words, it would be more appropriate to keep the Book of Desire, which serves as an easier and less complicated alternative to Potions, instead of retiring it when Frontiers arrives this summer.

Given the limited information available about the Apollo and Behemoth expansions within Destiny 2’s Frontiers, it is unclear how much of these elements Bungie plans to incorporate as they usher in an exciting new chapter for the game.

Regardless of any potential changes in its approach to player rewards, Heresy’s generous system should serve as the benchmark moving forward. If it falls short, players might find it more worthwhile to seek out other sources for a dopamine hit.

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2025-02-23 15:49