Today, Demon’s Souls is widely recognized as a pivotal action RPG game, being the one that initiated the soulslike subgenre and continues to inspire other developers. Additionally, this 2009 release significantly solidified FromSoftware‘s standing in the global game development industry. Yet, it’s not commonly known that Demon’s Souls didn’t have a flawless start.
In February 2009, the game “Demon’s Souls” was initially launched only in Japan, however, sales didn’t meet expectations. Consequently, the company collaborating with Sony developers decided against spending money on an English translation and worldwide release due to low anticipated demand. Remarkably, the Japanese version of “Demon’s Souls” found its way into the hands of passionate Western gamers who embraced FromSoftware’s project warmly. This unexpected success led the developers to partner with Atlus and Bandai Namco for a western release of the soulslike game.
During their conversation on the Sacred Symbols podcast (through VGC), it was shared by former PlayStation leader Shuhei Yoshida that when the game became popular globally, Sony proposed to FromSoftware for a sequel’s creation. However, the developers declined the collaboration, and with Bandai Namco’s assistance, they launched another exceptional action RPG known as Dark Souls. Although the games share many similarities and some might insist on connecting them story-wise, the “sequel” had to have a distinct title because Sony held the rights to the Demon’s Souls brand.
As a dedicated gamer, I’ve always been captivated by FromSoftware’s masterpieces. Yet, it seemed they had already embarked on the sequel to Demon’s Souls. However, their spirits were dampened due to certain actions from PlayStation. Regrettably, our hopes of collaborating with them once more didn’t materialize, as they decided to move forward without us.
Despite their differences, the companies managed to find a resolution, leading to the release of Bloodborne in 2015.
We hold Miyazaki in high esteem, and it was a pleasure to collaborate with them once more. As he mentioned, Bloodborne is among their finest creations.
It’s noteworthy that Yoshida was among those who had a disliking for Demon’s Souls. In 2012, he shared his journey with the game, recalling his experiences.
In my own gaming journey with “Demon’s Souls”, as I neared the end, I invested nearly two hours into it, but found myself back at the starting point after that time. My initial reaction was, ‘This is terrible. This game is incredibly poor.’
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2025-02-20 16:34