Every Year of The PS2’s Run, Ranked

I was only on the PlayStation 1 for about a year before the PS2 launched, so I jumped to the next generation pretty quickly. Honestly, I wouldn’t trade that experience for anything! That leap in hardware was seriously the most impressive I’ve ever witnessed as a gamer.

A CoD Pro’s Survival Guide to World of Tanks

Switching from a fast-action game like *Call of Duty* to controlling a heavy tank in a game like *World of Tanks* can be a big adjustment – it’s almost like learning a new game entirely. While you still have the skills to aim, the way you play needs to change completely. Many players, including professional *Call of Duty* player ZLANER, experience this when trying *World of Tanks*. ZLANER’s first time playing showed that you really have to forget what you’re used to in order to succeed. Becoming a tank commander isn’t about quick reactions; it’s about careful planning and making sure every decision counts.

XRP’s Soul-Stirring Dilemma: To Rally or Not? 🤑💔

This crash, my dear reader, appears less a harbinger of doom and more a momentary lapse in judgment, a short-term reset rather than a full-fledged reversal. Yet, while one on-chain metric whispers sweet nothings of a 35% rally, another coldly declares that a key cadre of holders remains unconvinced, their hesitation a potential anchor on this ship of dreams. 🌊⚓

Huge Battlefield 6 Launch Earns One of the Biggest Player Counts for Any Game Ever on Steam

Electronic Arts’ new major shooter game launched last week on October 10th and quickly became incredibly popular, reaching a peak of 747,440 concurrent players on Steam just hours after release. This makes it the 14th most popular game ever on Steam, based on peak player count. Considering this number doesn’t include players on PlayStation 5 or Xbox Series X, the total number of players at launch was likely over 1 million. For comparison, the most players *Call of Duty* has ever had on Steam at one time was 491,670 on November 20, 2022.

Tron Ares Director Confirms His Vision for Tron 4 and the Post-Credits Scene Holds the Clue

In a recent interview with GamesRadar+, director Joachim Rønning discussed the meaning behind the post-credits scene in the new film. He explained that bringing back the character Sark was a big moment for the visual effects team at Industrial Light & Magic. They were excited to revisit the original Tron Grid, which Rønning described as a landmark achievement in VFX, even though it wasn’t considered eligible for an award in 1982 because of its innovative techniques.