As a devoted fan, I’m thrilled to share that the highly anticipated sequel to the cherished RPG, For the King, is finally here! Though challenging, it offers a rich and rewarding gaming experience that has left gamers eager for more. We’ve waited long enough, but now, For the King 2 is ready for us to jump in! If you’re curious about the classes, five of them are available from the get-go. As you progress, an additional seven characters can be unlocked, adding even more depth to your adventure.

Alchemist class in For the King 2

Mixing magic and chemistry produces peculiar effects on an alchemist’s mind, which has piqued the interest of the Queensguard. This unconventional field has drawn their curiosity.

Stats

  1. Strength – 55,
  2. Vitality – 59,
  3. Intelligence – 81,
  4. Awareness – 65,
  5. Talent – 75,
  6. Speed – 81,
  7. Luck – 55.

Skills

  1. Craft Bomb,
  2. Smoke Flee.

Starting Equipment

  1. Alchemist Wand,
  2. Tinder Pouch,
  3. Godsbeard,
  4. Safety Stone.

Blacksmith class in For the King 2

Difficult periods spark a rise in weapon demand, leaving blacksmiths with plenty of tasks currently. However, some choose not to supply the Queensguard, a decision that isn’t well received by Rosomon’s new preferred enforcers.

Or:

During tough times, there’s increased demand for weapons, keeping blacksmiths busy these days. Some have opted against selling to the Queensguard, a choice that doesn’t sit well with Rosomon’s new favorite enforcers.

Blacksmith, For the King 2

Stats

  1. Strength – 79,
  2. Vitality – 83,
  3. Intelligence – 55,
  4. Awareness – 65,
  5. Talent – 71,
  6. Speed – 63,
  7. Luck – 55.

Skills

  1. Steadfast,
  2. Mend.

Starting Equipment

  1. Smith Hammer,
  2. Simple Shield,
  3. Tinder Pouch,
  4. Godsbeard,
  5. Safety Stone.

Busker class in For the King 2

As a devoted admirer, no matter what happens with Fahrul’s fortunes, I always stand ready to cheer and captivate. If you’ve got some spare change and an open ear, let me share a moment of joy that will undoubtedly brighten your day.

Stats

  1. Strength – 81,
  2. Vitality – 69,
  3. Intelligence – 55,
  4. Awareness – 65,
  5. Talent – 81,
  6. Speed – 65,
  7. Luck – 55.

Skills

  1. Entertain,
  2. Distract.

Starting Equipment

  1. Worn Lute,
  2. Tinder Pouch,
  3. Godsbeard,
  4. Safety Stone.

Farmer class in For the King 2

Due to the government seizing a significant amount of their produce, numerous farmers find it difficult to sustain an honest livelihood, leading many to abandon their efforts.

Stats

  1. Strength – 79,
  2. Vitality – 79,
  3. Intelligence – 55,
  4. Awareness – 79,
  5. Talent – 61,
  6. Speed – 65,
  7. Luck – 55.

Skills

  1. Last Straw.

Starting Equipment

  1. Pitchfork,
  2. Tinder Pouch,
  3. Godsbeard,
  4. Safety Stone.

Friar class in For the King 2

These monks are independent, well-versed in the art of brewing, and maintain personal connections with their deities.

Stats

  1. Strength – 73,
  2. Vitality – 81,
  3. Intelligence – 81,
  4. Awareness – 55,
  5. Talent – 61,
  6. Speed – 65,
  7. Luck – 55.

Skills

  1. Cheers,
  2. Find Alcohol,
  3. Iron Belly.

Starting Equipment

  1. Monstrance,
  2. Old Mace,
  3. Tinder Pouch,
  4. Godsbeard,
  5. Safety Stone.

Herbalist class in For the King 2

In tune with the nature, the Herbalist makes herbs and salves for teammates.

Herbalist, For the King 2

Stats

  1. Strength – 55,
  2. Vitality – 63,
  3. Intelligence – 81,
  4. Awareness – 81,
  5. Talent – 69,
  6. Speed – 67,
  7. Luck – 55.

Skills

  1. Find Herb,
  2. Party Heal.

Starting Equipment

  1. Walking Stick,
  2. Tinder Pouch,
  3. Godsbeard,
  4. Safety Stone.

Hobo class in For the King 2

Some hobos are down on their luck, while others love the open road too much to ever put down roots.

Stats

  1. Strength – 75,
  2. Vitality – 75,
  3. Intelligence – 75,
  4. Awareness – 75,
  5. Talent – 75,
  6. Speed – 75,
  7. Luck – 55.

Skills

  1. Scrounge

Starting Equipment

  1. Pointy Stick,
  2. Tinder Pouch,
  3. Godsbeard,
  4. Safety Stone.

Hunter class in For the King 2

In Rosomon’s latest rule, hunters are not favored. They’re equipped, independent, and capable of vanishing into the wild in a heartbeat. Exactly the kind who find her overly restrictive regulations irritating. Exactly the kind who rebel.

Hunter, For the King 2

Stats

  1. Strength – 71,
  2. Vitality – 57,
  3. Intelligence – 55,
  4. Awareness – 83,
  5. Talent – 71,
  6. Speed – 79,
  7. Luck – 55.

Skills

  1. Called Shot (Passive),
  2. Elite Sneak (Skill),
  3. Elite Ambush (Skill),
  4. Energy Boost (Passive).

Starting Equipment

  1. Simple Bow,
  2. Tinder Pouch,
  3. Godsbeard,
  4. Safety Stone.

Minstrel class in For the King 2

During Queen Rosomon’s repressive rule, it was discovered that the artistry of the Bards of Fahrul was unnecessary for the kingdom. Instead of continuing their artistic pursuits, these bards decided to align themselves with the Resistance movement. They carried with them enchanting tunes intended to inspire, divert, and amuse the populace as they navigated through their struggles.

Stats

  1. Strength – 55,
  2. Vitality – 69,
  3. Intelligence – 69,
  4. Awareness – 61,
  5. Talent – 83,
  6. Speed – 79,
  7. Luck – 55.

Skills

  1. Inspire,
  2. Encourage.

Starting Equipment

  1. Dusty Lute,
  2. Tinder Pouch,
  3. Godsbeard,
  4. Safety Stone.

Pathfinder class in For the King 2

Pathfinders are lifelong wanderers who spend more time in the trackless wilds than in any town.

Stats

  1. Strength – 55,
  2. Vitality – 63,
  3. Intelligence – 51,
  4. Awareness – 81,
  5. Talent – 81,
  6. Speed – 75,
  7. Luck – 55.

Skills

  1. Survey.

Starting Equipment

  1. Cracked Rang,
  2. Tinder Pouch,
  3. Godsbeard,
  4. Safety Stone.

Scholar class in For the King 2

The Queensguards are patrolling the educational institutions in Fahrul, searching for signs of growing unrest. Intelligent academics, who number quite a few, have opted to take a prolonged break from their studies during these times.

Scholar, For the King 2

Stats

  1. Strength – 55,
  2. Vitality – 55,
  3. Intelligence – 83,
  4. Awareness – 71,
  5. Talent – 79,
  6. Speed – 73,
  7. Luck – 55.

Skills

  1. Refocus,
  2. Find Scroll.

Starting Equipment

  1. Dusty Book,
  2. Tinder Pouch,
  3. Godsbeard,
  4. Safety Stone.

Shepherd class in For the King 2

The safety of shepherds and their herds is at risk in pasturelands, leading some to discover they are just as effective in combat as anywhere else.

Stats

  1. Strength – 55,
  2. Vitality – 81,
  3. Intelligence – 75,
  4. Awareness – 81,
  5. Talent – 55,
  6. Speed – 69,
  7. Luck – 55.

Skills

  1. Herd,

Starting Equipment

  1. Shepherd’s Crook,
  2. Tinder Pouch,
  3. Godsbeard,
  4. Safety Stone.

Stablehand class in For the King 2

Many farmworkers, known for their direct honesty, have found themselves in legal difficulties. Having spent years working diligently on the farms, they now channel their physical strength towards the resistance movement when they can no longer assist on the farms.

Stablehand, For the King 2

Stats

  1. Strength – 79,
  2. Vitality – 65,
  3. Intelligence – 55,
  4. Awareness – 73,
  5. Talent – 61,
  6. Speed – 83,
  7. Luck – 55.

Skills

  1. Hardwork (Passive).

Starting Equipment

  1. Wooden Sword,
  2. Tinder Pouch,
  3. Godsbeard,
  4. Safety Stone.

Woodcutter class in For the King 2

As a tree-loving enthusiast, I can’t help but notice the abundance of robust woodcutters in Fahrul. These individuals yearn to wield their axes, not just for simple tree felling, but for a noble purpose that feels righteous and meaningful.

Stats

  1. Strength – 83,
  2. Vitality – 69,
  3. Intelligence – 55,
  4. Awareness – 79,
  5. Talent – 59,
  6. Speed – 71,
  7. Luck – 55.

Skills

  1. Justice,
  2. Log Cabin,
  3. Elite Door Bash.

Starting Equipment

  1. Wood Axe,
  2. Tinder Pouch,
  3. Godsbeard,
  4. Safety Stone.

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2025-01-14 16:32