2025 promises to bring another grueling, gore-filled chapter for hunters in Hunt: Showdown 1896, and it appears the developers are equally eager. Crytek has unveiled their intentions for Quality of Life (QOL) improvements and repairs slated for early 2025, with many players crossing their fingers that these enhancements will tackle some of the significant issues that have surfaced lately. Let’s delve into the specifics.

Hunt: Showdown 1896 Reveals Quality of Life (QOL) Changes for Early 2025

In a recent blog update, Crytek has unveiled the upcoming Quality of Life (QOL) enhancements for Hunt: Showdown in early 2025. The developers emphasized that their initial efforts will be directed towards improving gameplay quality and addressing existing issues, aiming to create a smoother overall gaming experience. They also hinted at future events, but stressed that the main emphasis of these updates would be on performance optimization rather than an abundance of new content.

2025 marks the start of our journey, and we’re excited to give you a sneak peek into our initial plans. We’ll be concentrating on enhancing the quality of life and fixing any bugs to create a smoother gameplay experience in Hunt. For more details, check it out here:…

— Hunt: Showdown (@HuntShowdown) January 10, 2025

As a passionate player, I’ve been eagerly anticipating this moment – it’s what we’ve all been asking for! Since the engine upgrade, our game has faced some persistent issues. However, it seems that the developers are listening to us, focusing more on providing a stable gaming experience over an influx of new content. Here’s a sneak peek at the Quality-of-Life improvements arriving in early 2025:

1. Improved server stability for smoother gameplay sessions.
2. Enhanced character customization options for greater personalization.
3. Streamlined user interface for easier navigation and interaction within the game world.
4. Optimized loading times to reduce frustration during transitions between areas.
5. A revamped bug-tracking system to address lingering issues more efficiently.
6. And much more! Let’s hope these changes make our gaming experience even better in the coming year!

Gameplay Bugs

  • Fixed crashes and freezes that occurred during gameplay or when loading in and out of missions.
  • Fixed an issue where Player A appeared to be killed by Player B even after Player B was already visually dead.
  • Fixed a bug where players could leave the map boundaries, potentially through vaulting.
  • Fixed an issue where the Poison effect could remain stuck on a player.
  • Fixed situations where compounds were dominated by a single special AI type.
  • Fixed locations where players could become soft-locked or access unintended areas.
  • Fixed a problem where the Spider could fall through the floor or terrain upon death.
  • Fixed an issue where Assassin clones were sometimes not visible.
  • Fixed fire or bleed effects continue when switching from healing items to stopping the effect.

Weapons and Equipment

  • Fixed the issue where bullets weren’t visible during the reload animation of the 1865 Carbine with default ammo.
  • Fixed ammo-switching issues with dual pistols that caused mixed ammo or reload problems.
  • Fixed an issue with the Avtomat’s fire rate, third-person audio, and bullet loading timing.
  • Fixed various issues with hunters and equipment skipping.
  • Fixed an exploit where a hand crossbow with a revive bolt allowed players to self-revive.
  • Fixed an issue where throwing a lantern during the extinguishing animation caused the player to get stuck.
  • Fixed an issue where some traps, consumables, and tools didn’t count toward the “deal damage with traps/consumables” progress.

Hunter and Prestige Systems

  • Fixed an issue where hunters couldn’t be equipped or changed after prestiging following a server crash.
  • Fixed an issue where clicking ‘YES’ rapidly in the confirmation popup could dismiss two hunters at once.
  • Fixed an issue where forcefully disconnected players couldn’t change their hunter or equipment.
  • Fixed an issue where some prestige levels only mentioned a “random skin,” when players could choose from multiple rewards.

User Interface

  • Fixed an issue where all scopes were misaligned during the first ADS with a centered crosshair position.
  • Fixed an issue where slots in the Free Hunter Recruits and Loadouts screens displayed static names.
  • Fixed an issue where weapons and hunters remained on-screen and overlapped when switching between menu tabs.

Although Crytek has hinted that we’ll see more updates in early 2025 without a specific timetable, I, as a player of Hunt, am eagerly anticipating these improvements. The emphasis on enhancing the game’s stability and overall atmosphere, rather than flooding us with new content, is precisely what this horror extraction shooter demands.

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2025-01-10 21:13