Players are still enjoying Destiny 2 due to its detailed storyline and engaging world, but some aspects of its design have sparked debate. A recent post on the game’s subreddit highlights a point of contention – the holoprojector communication system. Players feel frustrated that they need to travel to the Last City just for a holographic conversation when it seems logical that such conversations could happen from their spaceships or even through their Ghosts. The discussions that followed show a blend of humor, annoyance, and fondness for Destiny 2, reflecting the community’s overall feelings towards the game.
Summary
- Players are frustrated with the necessity of traveling to holoprojectors for communication, calling it a design flaw.
- Many Guardians are keenly aware of the game’s advanced technology and question its underuse in communication tasks.
- The meme-worthy back-and-forth reveals a mix of genuine critique and playful banter, highlighting the community’s humor.
- A few players suggest potential in-game explanations for this communication design, but skepticism remains strong.
The Holoprojector Headache
The Reddit post by user mingletrooper highlights the main source of player dissatisfaction. In essence, it questions why Guardians can’t make holo calls from their spaceships or any other location when we have advanced technology like spaceships and teleportation. Many players see the necessity to travel to the Last City as a remnant of an old design concept that doesn’t fit well in a universe brimming with futuristic technology. It seems strange that, despite being able to zip across the solar system, we can’t send a simple text message to Eido while relaxing in our ship. This inconsistency has left the community puzzled and disgruntled.
Next-Stop: The Holoprojector
User Ok-Leek1125 injected a touch of sarcasm in this statement: “I enjoy it when the next move is to converse with the character, then immediately head to the holoprojector right beside them for more conversation, and I am rewarded my 743rd seasonal engram.” This comment emphasizes a recurring issue: repetition in quest steps. Players find these redundant actions not just time-consuming—they’re also a squandered opportunity for innovative game design. Instead of immersing players in fresh environments or captivating lore, this continuous loop leaves them feeling like they’re on a hamster wheel, or even worse, their exploration and enjoyment limited, much like the potential of their cherished spaceships. If Guardians must meander to chat, they could at least appreciate some breathtaking cosmic vistas en route!
Creative Solutions or Just Wishful Thinking?
The continuous debates have sparked creative thinking among some gamers regarding the holoprojector issue in the game. For example, JamesOfDoom proposed, “Ghost might as well function as a holoprojector; he could definitely do it, and you’d be able to complete those quest steps anywhere! I mean, why not Bungie?” Frankly, it seems reasonable. Ghosts play a significant role in the game, so they could indeed act as portable communication devices. This playful idea demonstrates a deeper desire within the community for seamless and less aggravating game mechanics in Destiny 2. The humor behind these concepts underscores the enthusiasm of Guardians who are dedicated to enhancing Destiny 2’s gameplay, even if it’s through amusing suggestions.
The Frustrations of Industry Design
Some gamers argue logically about the design behind the holoprojector, but others like user vankamme disagree strongly: “I don’t recall when using holoprojectors to talk with people became standard in every new season, but I disliked it from the start.” The recurring issue of outdated game design has surfaced; many players believe that developers are still using old methods and systems that don’t align with the advancements seen across the gaming industry. Criticisms such as these imply that while Bungie is admired for its impact on gaming and storytelling, the repetitive holoprojector transitions appear to be a significant oversight.
An Echo Chamber of Woes
A sense of camaraderie arises when gamers recount their personal tales, and Stardust_Specter reminisced about an event that resonates with many: “I recall a mission stage in The Witch Queen, I think it was talking to Ikora on Mars, enter Mars, talk to her, then the following step was to talk to Ikora at the Tower.” This repetitive task sequence was so ridiculous it sparked disbelief. It’s an instance of those “What were they thinking?” moments that gamers worldwide can relate to. The comments below show not just annoyance, but a strong bond forged from shared struggles and triumphs in gaming.
Players of Destiny 2 are voicing concerns about the holoprojector communication system because they want a more seamless and engaging gameplay experience in a title that is cherished by many. Although players have suggested amusing workarounds and joked about the oddity of such features, it’s evident they aim for a game that entertains them while keeping pace with advancements in other gaming worlds. It might be wise for Bungie to heed these calls and hold a holoconference without excessive travel. The lively discussions among Guardians demonstrate their dedication to enhancing their experience, and maybe, just maybe, improved communication is on the horizon.
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2025-01-10 14:58