In the forthcoming season, we’ll be making some improvements to Jeff, our beloved Land Shark, and here are all the details about the adjustments.
After an impressive debut, Marvel Rivals has sustained its popularity, boasting a large player base up until now, enticing gamers from all walks of life to join in the fun. As we approach the launch of Season 1, there’s plenty to get excited about!
On January 7, 2025, the official Marvel Rivals account on X shared a Dev Vision Vol. 03 video, outlining all the upcoming updates for the game. In addition to a fresh Battle Pass and three newly designed maps, other enhancements are also planned. Moreover, some characters will experience balance adjustments.
Topic starts at 8:34 minute mark
In Volume 03 of Dev Vision, our Creative Director Guangguang and Lead Combat Designer Zhiyong share thrilling updates for Season 1: Eternal Night Falls!
For all the specifics, be sure to watch the entire video. Prepare yourself for an incredible adventure in Marvel Rivals!
Let the fighting commence!
— Marvel Rivals (@MarvelRivals) January 7, 2025
Among those impacted by the changes is a character named Jeff, who has been quite troublesome from the very beginning, often acting like a relentless nuisance.
Jeff the Land Shark’s ultimate is going to be fixed
According to the video, the “detection range” of Jeff the Land Shark’s special skill will be adjusted to match up more closely with warning signs.
Even though Jeff boasts an appealing appearance, he’s a character that gamers have been pleading for balance adjustments ever since launch. A proficient player can make him virtually indestructible – and to add fuel to the fire, his ultimate move often leaves opponents exasperated because it has the power to dramatically shift the course of a battle.
In simple terms, Jeff the Land Shark’s ultimate ability enables him to devour both teammates and opponents within a specific area. However, prior to this occurrence, a circular indicator will appear on the ground, signaling where the ultimate is set to strike.
For some time, there has been a consistent issue among players regarding the discrepancy between the visual representation and the effective hitbox of the ultimate ability. To make matters worse, the swiftness of the animation makes it challenging to spot the warning signal if you’re right in the heat of a team fight.
Jeff’s ultimate hitbox always felt unfair to me
byu/ajlk1620 inmarvelrivals
As a gamer, I’ve found myself falling into the trap more times than I’d like to admit, even when I thought I was safely on the outskirts.
Many people argue that it’s unjust for the Ultimate’s reach to be expansive enough to engulf aerial heroes, as they can fly.
It’s not certain whether adjustments will be made to the vertical hitbox as well, but you can count on the developers focusing intensely on implementing this essential change for character Jeff.
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2025-01-07 15:39