As a seasoned gamer with over two decades under my belt, I can confidently say that the latest update from Capcom regarding Monster Hunter Wilds has left me both excited and intrigued. The improvements in the final build compared to the open beta test are promising, especially the shift from checkerboard rendering to FSR upscaling.
In the pre-launch community update for Monster Hunter Wilds, Capcom shared some exciting details about the game’s performance. They mentioned the targeted resolution and frame rates for various consoles. And here’s the best part – Monster Hunter Wilds on PlayStation 5 Pro will be ready to slay from day one, thanks to the confirmed day-one patch! As a fellow gamer, I can hardly wait to immerse myself in this monster-hunting adventure!
The update video focused on how Monster Hunter Wilds’ newer build has improved from the open beta test. Slides showcased during this update video confirmed that the final build on consoles will support FSR upscaling while the open beta test only used checkerboard rendering. For PlayStation 5 Pro support, Capcom has mentioned more details will be revealed in the future with no hard numbers like with the other consoles.
Capcom confirmed several modifications to weapons, including the return of Vaulting Dance for Insect Glaive, an enhancement to True Charged Slash, and overall improvements in hitstop/sound effects, demonstrated through a brief video featuring a Great Sword example. For the Lance, adjustments were made to Charge Counter and Power Guard. Notably, Perfect Guard and Power Guard can now be combined into a new move sequence.
On the side of the Switch Axe, Capcom is adjusting it to make switching from the Axe Mode to Sword Mode feel more rewarding. The Full Release Slash with the Switch Axe now lacks knockback. Moving on to the Sword & Shield, the Rising Slash can be performed while guarding, and there are upcoming alterations to evasion, responsiveness, and enhancements to certain attacks’ parameters.
As a dedicated fan, I’ve noticed that while the core weapons remain largely unchanged, there have been some tweaks on the side. For instance, the way Bow targeting functions during Focus Strike has been fine-tuned, and the overall attack balance has been readjusted. Furthermore, the movement patterns of monsters between areas are being refined to mimic the smooth transition in Monster Hunter World.
Monster Hunter Wilds PS5 and Xbox Series resolution and frame rate targets
The resolution and frame rate targets for the final game are below:
PlayStaton 5 and Xbox Series X
- Prioritize Graphics – 4K (3072 × 1728 internal) with a 30fps target
- Prioritize Framerate – 4K (1080p internal) with a 60fps target
Xbox Series S
- Only one mode – 1080p (1080p internal) with a 30fps target
Steam
According to Capcom’s livestream, they are considering releasing a benchmark for Steam and potentially lowering the game’s requirements. However, no definite plans have been announced as of yet. You can check out the livestream below.
On February 28, 2025, Monster Hunter Wilds will be launched globally on the same day for PlayStation 5, Xbox Series X|S, and PC via Steam. Take a look at Alex’s early review of it here.
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2024-12-19 17:55