As a seasoned gamer with countless hours spent in various online battle arenas, I must say that the skills outlined in this tier list for Immortal Rising 2 are nothing short of impressive. The meticulous balance between damage output, utility, and survivability is truly commendable.
In Immortal Rising 2, you’ll find three distinct categories of weapons and four unique forms of magic to master. Each of these comes equipped with a comprehensive skill set that will shape your gameplay experience. Here, we’ll highlight the top skills for each weapon and magic type, detailing their advantages and potential drawbacks.
Top Skills Tier List for Immortal Rising 2
Note that you can also combine various skills in the “Mix Skills” menu at the skill tree. This will allow you to create even more powerful skills for your build in combination with weapons and magic. Of course, early-game skills are very ineffective, so try to reach skill tiers C and B as soon as you can, while late game bosses can be defeated only with S-tier skills.
Tier | Skills |
---|---|
S | Sweep (Sword), Blade Barrage (Sword), Robin Arrow (Bow), Master of Marksmanship (Bow), Judgement Strike (Shield), Whirlwind Spin Throw (Shield) |
A | Lord of Flames (Fire), Heat Cirlce (Fire), Frenzy (Dash), Foresight (Dash), Ice Orb (Frost), Spreading Cold (Frost), Megavolt (Lightning), Electric Mastery (Lightning) |
B | Immortal Style (Sword), Whirlwind Strike (Sword), Piercing Arrow (Bow), Enhanced Marksmanship (Bow), Shield Smash (Shield), Elastic Shield (Shield) |
C | Giant Fireball (Fire), Flame Avatar (Fire), Situation Assessment (Bow), Prepared Heart (Bow), Blizzard (Frost), Frosty Exhalation (Frost), Chain Lightning (Lightning), Maximixed Current (Lightning) |
S-Tier: Best Weapon Skills
Weapon skills are way more powerful than magic skills, which makes them effective even on their own. Of course, when combined with magic skills, they get even stronger.
Skill | Pros/Cons |
---|---|
Sweep (Sword) | +Deals 600% of attack power +Deals damage to all enemies within 360-degree redius +Deals damage equalt to all stacks of Bleed -Removes all stacks of Bleed once used |
Blade Barrage (Sword) | +Quick 5 stabs in fast sequence +Deals 120% of attack power (600% total) +Each strike has a chance to apply Armor Break -This chance is only 10% |
Robin Arrow (Bow) | +Each consecutive arrow hit adds extra 5% damage +Damage is stacked up to 10 times -The hits must happen within 0.3 seconds |
Master of Marksmanship (Bow) | +Attack power is increased by 20% +Weapon skill penetration is increased by 20% -Passive skill |
Judgement Strike (Shield) | +Deals 1500% attack power with Slam Shield +Applies Daze to all affected enemies +Puts enemies into Airborne state -Radius of hit is only 5 points |
Whirlwind Spin Throw (Shield) | +Deals 650% damage to all enemies +Increases the damage of thrown shield by 10% +Summons a Lethal Gust +Inflicts Daze on all enemies -Can be used only with Elastic Shield |
A-Tier: Best Magic Skills
Individual magic abilities can function independently, yet they are primarily designed to enhance the performance of weapons, particularly against opponents that manipulate elements.
Skill | Pros/Cons |
---|---|
Lord of Flames (Fire) | +Increases fire magic skill by 10% +Allows to stack magic up to 3 times -Lasts only for 3.5 seconds |
Heat Cirlce (Fire) | +Creates a fire skill zone that follows the caster +Increases attack speed by 5% (up to 7 stacks) -Lasts only for 4 seconds |
Frenzy (Dash) | +Attack power is increased by 25% +Attack speed is increased by 5% (up to 3 stacks) -Lasts only for 3 seconds |
Foresight (Dash) | +Attack power is increased by 5% (up to 5 stacks) +Chance of Foresight is 20% -Lasts only for 4 seconds |
Ice Orb (Frost) | +Fires ice spikes, dealing 300% damage +Inflicts Chill on all affected enemies -Lasts only for 5 seconds |
Spreading Cold (Frost) | +Increases the range of frost skills by 10% +Increases frost magic damage by 15% -Passive skill |
Megavolt (Lightning) | +Deals 3000% lightning damage to all enemies +Has a 40% chance to inflict Shock -Works only within 4 radius |
Electric Mastery (Lightning) | +Doubles the Shock chance for all lightning skills +Reduces enemy resistance to lighhning by 5% -Depends on stacks of Shock |
B-Tier: Good Weapon Skills
Here’s a useful tip: Mastering these pivotal mid-game abilities, when combined with the magical skills provided, will yield optimal results prior to entering the later stages of play.
Skill | Pros/Cons |
---|---|
Immortal Style (Sword) | +Increases the arc of slashing attacks up to 360 degrees +Thrust attacks hit all enemies within range +Increases weapon penetration by 2% -Range is increased only by 0.04 |
Whirlwind Strike (Sword) | +Deals 500% damage of attack power +Adds rotational force to 180-degree arc slash +Chance to apply Bleed -This chance is only 10% |
Piercing Arrow (Bow) | +Pierces all enemies +Deals 600% damage of attack power -Max distance is only 8 points |
Enhanced Marksmanship (Bow) | +Chance to shoot two additional projectiles -This chance is only 20% -Can’t be used with Piercing Arrow |
Shield Smash (Shield) | +Deals 400% damage of attack power +Applies Daze to all affected enemies -Works only within 3 radius |
Elastic Shield (Shield) | +Deals 400% damage of attack power +Shield bounces up to 3 times from one enemy to another +Applies Daze to all affected enemies |
C-Tier: Decent Magic Skills
These abilities prove particularly useful during the initial and middle stages of the game, as you’re still susceptible to harm and lack the capacity to inflict significant damage yourself.
Skill | Pros/Cons |
---|---|
Giant Fireball (Fire) | +Deals 3500% damage to a target +Inflicts Burn on the target -Burns enemies only within 3 radius |
Flame Avatar (Fire) | +Increases attack power by 10% +Increases damage dealt by 50% -Deals damage only to nearby enemies in Immolate form |
Situation Assessment (Bow) | +Heals you by 10% of attack power -Requires vengeance or Survival Instincts effects to work |
Prepared Heart (Bow) | +Generates Barrier equal to 10% of max HP -Lasts only for 3 seconds |
Blizzard (Frost) | +Deals 800% damage to all enemies +Inflicts Chill on all affected enemies -Snowballs fall randomly |
Frosty Exhalation (Frost) | +Deals 1400% damage to all enemies +If Freeze was successful, it deals extra 50% damage -Works only within 10 radius |
Chain Lightning (Lightning) | +Chains enemies, dealing 100% damage +Stacks up to 5 times -Works only within 8 radius |
Maximixed Current (Lightning) | +Critical damage is increased by 10% +Applies Lightning effect -Works only if critical hit was successful |
Here you have our ranking of top skills in Immortal Rising 2! Don’t forget to visit the Unlight Revive Best Cards Tier List and Pocket Battle Tier List for additional strategies.
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2024-12-13 17:51