As a long-time Smite enthusiast with countless hours spent in the Arena, I can’t help but feel both dismayed and invigorated by the recent discussions about Ares’ ultimate ability. The lack of CC buffering has become a bone of contention for many players, including myself, who have grown accustomed to the intricacies of this game.
Discussions about the gameplay mechanics of Smite have consistently involved its community, and a recent Reddit post by “TheHaithi” has stirred up quite a discussion regarding Ares’ ultimate ability. The post points out that Ares’ ultimate doesn’t bypass crowd control (CC) buffering, which could impact both gameplay strategies and character equilibrium. Players are expressing varying emotions, from frustration to optimism, as they anticipate upcoming patches to address this issue. Comments span from demanding immediate modifications to questioning the original implementation, with a general consensus that Ares’ ult needs to be stronger against counterplay tactics in order to be more effective.
Ares ult does not ignore CC buffering. So at the moment you can use jumps to counter it
byu/TheHaithi inSmite
Summary
- Players express both frustration and hope regarding Ares ult and CC buffering, indicating a strong desire for balance updates.
- There is a consensus that CC buffering for mobility abilities may need re-evaluation to prevent counterintuitive gameplay.
- Many users believe that recent system changes were not fully considered before their introduction.
- Overall, the community seems eager for adjustments from the developers to enhance gameplay experience.
The Frustration with Ares’ Ult
In the Reddit discussion, one major issue brought up is that Ares’ ultimate skill isn’t designed to accommodate CC (crowd control) buffering. User “Deyrax” simply put it as, “A poor mechanic doesn’t require a scientist to figure out it wouldn’t work.” This straightforward comment reflects the annoyance many players feel towards mechanics that make strategies more complex without offering significant advantages in competitive play. Despite Ares being a powerful god in combat, his ultimate move is proving difficult to use effectively due to its vulnerability to evasion skills. This problem seems particularly noticeable considering the abundance of crowd control abilities among other game characters, leading players to question why Ares’ skill doesn’t meet expectations following recent updates.
Community Reactions Are Mixed
In contrast to those who propose improving the mechanics, others express some reservations. User “ManofDirt” offered thoughts during a recent Titan Talk, suggesting that Ares’ ultimate should undergo a transformation similar to Fenrir’s, making it more effective. This implies a growing demand within the community for a reworking process like the one that effectively enhanced Fenrir’s capabilities in the past. It shows an awareness that the current version of Ares’ ultimate is lacking and needs adjustments to match other champions’ abilities in power. Some players emphasize the need for swift action, as there’s a mounting sense of urgency as they advance through competitive seasons.
Calls for Immediate Changes
Some users are proposing a more direct approach, suggesting that eliminating the Character Control (CC) buffering entirely could be the most straightforward solution. The user “FengShuiEnergy” suggests, “just get rid of the cc buffering. Done. Simple, effective, easy to remember.” This sentiment indicates a preference for simplicity over complexity in the current mechanics, a preference that many players seem to share. It appears the discussion is moving towards restoring the core appeal of Smite: user-friendly gameplay mechanics that are both engaging and easy to understand. The controversy revolves around whether skilled players should still be able to employ intricate strategies without being hampered by potential complications in the CC mechanic oversight.
Developers, Take Note!
While some players do express criticism, others like “HMS_Sunlight” offer a positive outlook. They point out that the developers said it’s simple to modify or eliminate CC buffering from abilities, suggesting that developers are attentive to community feedback. This suggests a dynamic dialogue between developers and players, which could lead to significant improvements in the game. It’s common for developers to address issues raised by players, often improving the overall gaming experience. Players continue to anticipate changes, both before and after updates.
As conversations about the game’s mechanics, like CC buffering for instance, progress within the community, it’s evident that they require thoughtful examination and continuous input from players. Both players and developers eagerly await updates, demonstrating yet again how a collective love for the game leads to significant improvement, ensuring that each player’s opinion matters in fostering a lively gaming atmosphere. The dialogue surrounding Ares’ ult and CC buffering mirrors a snapshot of community feelings that encompasses both optimism and necessity – essential elements in any flourishing gaming environment.
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2024-12-13 13:28