As someone who’s spent countless hours slaying dragons and hunting beasts of all shapes and sizes, I can confidently say that Monster Hunter: World has taken my obsession with virtual hunts to new heights. Being an old-school fan, I was initially skeptical about the game’s accessibility for newcomers, but Capcom has truly outdone themselves in creating a seamless experience for both veterans and novices alike.
On this site, when discussing Monster Hunter, sometimes we encounter comments such as “this isn’t an RPG!” Yet, although the boundaries can blur and ultimately, what matters most is the gameplay experience, I understand the perspective. Nevertheless, Capcom has consistently referred to these games as Action RPGs, with a stronger emphasis on action. However, with the latest release, Monster Hunter may have transitioned more into an RPG than ever before.
During my six-hour sneak peek at the upcoming “Monster Hunter Wilds“, an unexpected twist emerges: multiplayer mode isn’t accessible. It turns out this isn’t a tactical move by Capcom to highlight the game’s single-player prowess, but rather a challenge in coordinating multiple pre-release machines for cooperative play. As a result, each player had to embark on their hunts solo. The representatives from Capcom expressed regret, but this unexpected situation might ultimately turn out to be a fortunate mishap.
As a gamer, I’ve found myself immersed in Monster Hunter Worlds, where the finer tweaks to the gameplay have given it a more classic RPG vibe that I absolutely adore. There’s an undeniable hint of The Witcher 3’s structure here, and it’s made the experience truly captivating for me.
Let me clarify, underneath its new exterior, Monster Hunter: World’s successor, Monster Hunter: Wilds, retains the familiar essence of the classic Monster Hunter series. To put it simply, if you’ve played Monster Hunter World, you’ll find yourself quite comfortable in Wilds. Essentially, Wilds carries on from where World left off, building upon the exceptional foundations laid out in 2018, which functioned as a refreshing revamp for series veterans and an inviting starting point for newcomers alike. Millions of new players enthusiastically jumped into the hunt. Although the fundamental aspects remain much the same, everything has been subtly expanded to fully exploit the concepts.
In this updated version, the significant alteration concerning role-playing involves a straightforward shift: the hunter is no longer a mute protagonist. While they aren’t overly talkative, they share dialogue similar to Capcom’s recent popular RPG, Dragon’s Dogma 2. You can select a voice gender for your character, and adjust its tone slightly to create a more personalized feel. From the initial scene, your Hunter communicates, offering a sense of increased immersion into the unfolding storyline. Unlike before, your character participates actively in every plot-advancing sequence, rather than remaining passive until it’s time for combat.
As I, Yuya Tokuda, the director of Monster Hunter World, reflect on our past creation, I recall the feedback we received about the player’s character being a silent protagonist in the story. In Monster Hunter World, players would craft their unique avatars, yet they were merely observers as conversations unfolded among others. They never uttered a simple thank you, hello, or any other words, musing over this as I prepare for Monster Hunter: Wilds.
Through player input and their own insights, the team determined this element served as a hindrance to full immersion. They decided to give the hunter character a voice, yet faced the task of determining the right amount of dialogue. In my opinion, they’ve achieved a satisfactory balance. The Hunter now stands among other player-generated leads that effectively strike a balance – talkative enough to play an active part in the narrative, with heroic scenes in cutscenes, while still maintaining a certain blankness that allows us to inject our own personalities.
Tokuda explains, “We aim to avoid making the character so clear-cut that you’re just watching the hunter’s journey instead of experiencing it yourself. To achieve this, we’ve moved towards more dialogued interaction, making the hunter feel more human and engaging with other characters in a realistic and immersive way. However, we want to maintain the same general idea as before.
“Hopefully it means you feel more immersed, but you also still feel like it’s you.”
In my opinion, Wild’s recent shift towards role-playing game (RPG) elements is a hit. Just as I mentioned earlier, it strikes the perfect balance. This new direction has certainly piqued the interest of many fans, myself included. During your downtime at the campsite between hunts, you can engage in conversations with Non-Player Characters (NPCs). These interactions offer additional story and world context through various optional dialogue choices. The game often encourages you to take part in these conversations by marking them as objectives. Essentially, it invites you to become more involved in the lives of the characters.
It has to be stressed that all of this has been kept optional. If you want to be the non-verbal, stoic hunter that picks up quests off boards and immediately dashes into the wilderness to inflict violence on nature, you can. But equally, there’s a dungeon masterly touch to how Wilds is now structured. Quite often, you’ll pick up an optional side quest off a board and the first objective of the quest, albeit optional, is to go and chat to the person who posted the quest on the board to get more context. Or, like I say, you can ride out into the world to just do the kill, no extra information required.
In a subtler yet more frequent manner, you’ll find more dialogue among characters involved in your hunting expedition during narrative-driven missions. This dialogue often serves to enhance the game world. For instance, when you encounter an ominous monster in a swamp for the first time, the previously tranquil waters might be tinged with a deep crimson. As you move towards the last known location of this creature, the characters discuss the mysterious cause of the eerie coloration in the water. While hardcore hunters may not wish to hear such discussions during every hunt, they can add a delightful touch to missions that introduce new creatures for the first time.
The intricacies and elements of this game seem to permeate its core, almost as if they were designed intentionally for a classic role-playing game experience. As I delve in for six hours straight, it seems that the sequence of missions, the rising tension, the introduction of new settings, and the narrative development all contribute to an immersive adventure reminiscent of traditional action RPGs.
As a devoted fan, I understand that the structure of Monster Hunter needs to breathe, dance, and adapt – all in the service of preserving its dynamic, cooperative essence. The ultimate goal is to craft an unparalleled Monster Hunter experience, one that stays true to the series’ heart and soul. It’s remarkable how seamlessly they’ve blended this balance between solo exploration and multiplayer mayhem. When offline, you can summon familiar faces from base camp to lend a helping hand.
As a gamer, I must admit, it’s quite fortunate that this turn of events happened. Monster Hunter World had an immense fanbase already, but if you’re like me, someone who appreciates RPGs yet found the mission-focused, cooperative gameplay with a sparse narrative slightly daunting, then this latest update brings some structure to the main storyline. It might not have been Capcom’s intention, but it has made the game more appealing for those who prefer solo play, making it an engaging single-player experience.
According to Tokuda, the role-playing game (RPG) aspects and narrative elements are integral components of my overall game design plan. Essentially, I aim to create an immersive environment that feels authentic. My goal is to engage players with the world they’re in.
If it appeals to role-playing game enthusiasts, great! I’m glad if they find the game enjoyable. However, we didn’t incorporate that specifically with the aim of attracting those players, so to speak.
As a dedicated Monster Hunter fan, I can confidently say that after six hours of gameplay, World’s sequel has not disappointed! It’s more of the action-packed adventure we loved, but with even more refinements. From what I’ve experienced so far, there are some fantastic new additions like dynamic weather, monster injuries, and improved matchmaking systems. Frankly, it’s shaping up to be an exceptional game!
But this, I think, is most exciting: this may appeal to more people than ever before. And if you’re an RPG fan who hasn’t given the series a fair shake, this is going to be your best possible entry point. And who knows? In a year’s time, Rathalos may have sunk its talons into you and you too may be a material-grinding, multiplayer-loving, endgame-camping master hunter. That’s the beauty of Monster Hunter; and with Wilds, it may now have a wider reach than ever.
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2024-12-03 18:26