As a seasoned gamer with over two decades under my belt, I’ve witnessed the evolution of strategy games from their infancy to the behemoths they are today. Manor Lords has undoubtedly captured my attention and sparked my curiosity, much like the medieval ruins that once stood on my family’s ancestral lands in Yorkshire.
As a devoted fan of Manor Lords, I’ve been captivated by the opportunity to construct and manage my very own medieval village. Recently, a fellow enthusiast, Specific-Tension-540, proposed an engaging challenge: comparing the efficiency of double plot burgages against single plots in terms of meat and hide production. The findings were somewhat underwhelming. Even with twice the number of families per plot, the output was disappointingly low, providing only one hide or piece of meat every 150 days. This enlightening experiment not only piqued our curiosity but also sparked discussions about optimal passive production strategies within the game.
Double Plot Burgages and Goats
byu/Specific-Tension-540 inManorLords
Summary
- The discussion centers around the inefficiency of double plot burgages for hide and meat production.
- Players highlight alternative strategies, including using single plots or hunting grounds for better yield.
- Contrasting opinions on goat production lead to an extensive dialogue among community members.
- Several players share personal experiences with food production types and their impact on town management.
The Burden of Double Plots
User Specific-Tension-540 presented a surprising finding: increasing the number of families on double plot farms didn’t improve the rate at which hides and meat were produced, with each farm still yielding one unit every 150 days. This discovery struck a chord within the community as skilled players suggested alternative strategies for better returns. Commenter Franklin_le_Tanklin shared his approach, primarily using double plots for vegetables (and apples), implying that the low livestock returns might necessitate a reevaluation of farming tactics. Overall, there was widespread agreement among players that double plots may not be the best option for animal production, as many expressed dissatisfaction with their food outputs while still appreciating the other advantages these farms provide.
Single Plot Showdown
During the conversation, various participants commended the advantages of utilizing only one plot for both livestock rearing and meat/egg production. Ask4016 explained, “A single plot will produce more food than two,” underscoring the importance of careful resource allocation. The main point was that while players could amass a greater number of livestock, the demand for firewood and space needed to maintain double plots might diminish their overall productivity. Interestingly, Ask4016 pointed out the significance of food variety in meeting town requirements and maintaining approval levels, underscoring a key concept in Manor Lords: resource management.
The Goat Conundrum
The discussion about goats and their relevance to resource collection became quite engaging as participants argued over the production of these animals and their effects on the overall scenario. Specific-Tension-540 brought up an intriguing piece of information: when goat housing was transformed into artisan workspaces, all goat-related outputs completely stopped. Jonathanla suggested that the goat extension ought to yield “2 hides and 1 meat every 150 days.” However, this potential wasn’t being fully utilized when families opted for artisan projects instead of raising goats. The community engaged in a heated debate on whether dealing with goats was worth the space they occupied in town planning. Remarkable opinions were expressed by users such as Realistic_Mess_2690, who voiced frustration, “I’ve never been able to get them to produce enough. I simply don’t use them,” indicating a split between those who view goats as essential and those who see them as a hassle.
Feedback Loop: Evolving Strategies
In the subreddit, conversations didn’t merely focus on the faults of dual plots and goats; instead, they evolved into a lively exchange of strategies for optimizing resources. For example, user jonathanla proposed an innovative method to enhance leather and meat production by suggesting the implementation of the hunting grounds policy, which accelerates the breeding of wild animals with minimal additional effort. This implies that the game offers a rich depth, requiring players to adjust their strategies as they advance. The dynamic exchange of ideas suggests a community that values collaboration and strives for efficiency in their settlements.
In this Reddit discussion, it’s evident that the community is eager to experiment with diverse methods to boost resource collection in Manor Lords. They’re discussing everything from optimizing individual plots to managing livestock, demonstrating their ability to adapt and invent solutions for the game’s obstacles. The intricacies of this medieval simulation are highlighted by the interplay of rewards and risks that impact town development. As new updates and fixes roll out for Manor Lords, it will be intriguing to observe how this community grows and fine-tunes its strategies, showcasing once more that teamwork is vital even in digital realms on the path to success.
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2024-11-26 20:58