Kojima Wants The Death Stranding Movie To Be A "New Dimension" Of What A Game Adaptation Can Be

As a seasoned gamer and a follower of Hideo Kojima’s work since the Metal Gear Solid days, I am thrilled to see his vision for the Death Stranding live-action adaptation coming to life. His dedication to pushing boundaries and creating something unique in the realm of video game adaptations is truly inspiring.


Despite not yet having a confirmed release date, the live-action version of Death Stranding, directed by Hideo Kojima, continues to spark conversations. Rather than settling for a standard video game adaptation, Kojima aims for something more innovative – an adaptation that will not only be exceptional in its own right but also pioneering, paving the way for future films produced by A24, who are co-producing this project for the first time.

In simpler terms, Kojima tells Variety that he uses a cinematic style in his work, but he’s quick to clarify that he’s fundamentally a game developer at heart. Moreover, he expresses his desire for Death Stranding to be distinctive amidst the growing number of video game adaptations into films.

He expressed his intention to offer an innovative approach to cinematic adaptations, transcending the basic process of transforming a game into a live-action film. It’s a challenging objective, yet not impossible. Despite not being the director, Kojima will play a supervisory role with the independent film distributor.

This aligns with the explanation he provided back in February on his HideoTube web series. He stated that adapting a show like The Last of Us is relatively straightforward, but transforming something as extensive as Death Stranding, which takes around 50-60 hours to complete in the game, into just three hours is quite an arduous task.

“The worldview won’t change, of course. But the story of the game as is won’t fit into just two hours. We’re still looking at how to approach it. In the past, film adaptations of video games always failed, you know. But in the last four to five years, people who understand games have taken on the task of adapting it into a film or drama,” he explained. “And several hits have been made, like The Super Mario Bros. Movie. And that’s the trend these days, but with A24, I want to make something that’s based on a game, but also indie and artistic, something that can win awards at film festivals like Cannes, Venice, or Sundance.”

The game’s sequel, Death Stranding: On The Beach, is scheduled to be released sometime in 2025.

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2024-11-26 20:39