As a seasoned gamer with decades of experience under my belt, let me tell you, the information presented here is nothing short of a godsend for any Strinova enthusiast out there. I remember the good old days when we were all figuring out which weapons, tactical items, and agents to use by trial and error. But now, with this comprehensive tier list, we can make informed decisions that will undoubtedly enhance our gaming experience.
Strinova is a well-liked third-person shooter game boasting numerous playable characters, each armed with unique firearms. With more than fifteen distinct weapons at your disposal, choosing the ideal one can be challenging. To make things easier for you, we’ve created this ranking system or tier list for Strinova weapons. We’ve also discussed secondary weapons and useful items in our analysis.
Primary Weapon Tier List
In Strinova, primary weapons are crucial and each one is exclusively assigned to an individual Agent. This implies that you can’t transfer these weapons to other Agents, making it essential to pick the right weapon as it comes with its corresponding Agent. A thorough examination of the available 17 weapons will assist you in determining which character suits your playstyle best.
As a seasoned gamer of Strinova, I’ve got you covered with some insights on the weapon tiers that can make your gaming experience more enjoyable. We’ve categorized these weapons into five groups, considering their effectiveness in combat, damage output, and overall difficulty level. The top-tier weapons, or S-tier, are my go-to recommendations for both newbies and veterans alike. These babies really shine on the battlefield!
S Tier – Best Weapons in Strinova
Weapon | Agent | Pros & Cons |
---|---|---|
Solo | Flavia | + Greatly accurate Hipfire and ADS shots. + Good damage at mid to long range. + Best for burst fire. – High recoil for continuous or auto fire. |
Falcon | Meredith | + High Hipfire accuracy. + Best for close to mid-range. + Good for both bursts as well as auto fire. – Not good at long range. |
Polaris | Celestia | + Easy to control recoil. + Highly accurate burst fire. + Good damage at close to even long range. – Inaccurate Hipfire, especially on auto. |
A Tier
Weapon | Agent | Reason |
---|---|---|
Inspector | Michele | + Good damage per shot. + ADS fire recoil is easy to control. + Decent at mid to long range. – Hipfire has high recoil. Not good with burst fire. |
Judge | Nobunaga | + Very high damage. + Highly accurate ADS, especially on burst fire. + Good at almost any range. – Not good at autofire. Difficult for beginners. |
Beareas | Yvette | + Highly accurate ADS fire, both auto and burst. + Strong at close range, decent at mid. + Beginner-friendly SMG. – Hardly accurate at long range. |
Rebelflame | Ming | + Best weapon if you are good at burst fire. + Very high damage. + Great at close to mid-range. – Very high recoil, uncontrollable at autofire. |
B Tier
Weapon | Agent | Reason |
---|---|---|
Sawtooth | Fuchsia | + Good at close range. Decent damage. + Both Hipfire and ADS work well. – Extremely bad at mid to long range. – Very high recoil, especially during auto fire. |
Quasar | Kokona | + Very high damage sniper. One headshot kill at any range. + Best at long range. – Need to wait for the charge to deal maximum damage. – Slow rate of fire. – Hipfire is inaccurate at any range. Unable without ADS. |
Dawn | Reiichi | + High damage sniper. Two-hit kill at any range. + Great both close range and long range. + Decent rate of fire, with accurate Hip fire. – Bad at midrange. Needs burst fire to be accurate. |
Chroma | Maddelena | + Decent damage at any range. + Decent rate of fire. Basically an all-rounder. – Very high recoil, needs burst fire to be accurate. |
C Tier
Weapon | Agent | Reason |
---|---|---|
Finale | Kanami | + Highest damage sniper. One headshot kill at any range. – Bolt action weapon, so reloads after every shot. – Needs to charge for maximum damage. – Totally inaccurate hipfire. So, you can’t no-scope. |
Blossom | Fagrans | + Decent damage and accuracy. Better with ADS. – Can’t outperform other weapons at any range. – Hard to control recoil, especially on hipfire. – Not beginner-friendly. |
Wildfire | Eika | + High rate of fire. Subpar damage. – Very high recoil in both ADS as well as in hipfire. – Low accuracy, difficult to use for most players. |
Champion | Audrey | + Similar to Wildfire, High rate of fire and decent damage. – Very high recoil, but easier to control in comparison to Wildfire. – Very low accuracy, especially on hipfire. Usable with ADS. |
D Tier
Weapon | Agent | Reason |
---|---|---|
Freedom Reign | Bai Mo | + Can be good but only at close range. It’s a shotgun. – Very high difficulty, unusable in ranged maps. – Unusable in mid to long range. – Gets outclassed by every other gun. |
Shadow Assault | Lawine | + Decent damage, subpar at most range. – Very high recoil, mostly usable in burst fire. – ADS and Hipfire spread is bad. So, low accuracy overall. – Much better assault rifles are available. So, not the best choice. |
Secondary Weapon Tier List
As a passionate Strinova player, I’d like to share with fellow fans five fantastic secondary weapon options you can select for your Agents in this thrilling game. Unlike primary weapons, these can be tailored to suit your playstyle and aren’t character-specific. Here’s my recommendation on the top picks and why they are worth considering:
Tier | Weapon | Reason |
---|---|---|
S | Athena | + High damage and decent range. + Good option to switch to if you run out of ammo. + Low recoil and high accuracy. – Slow rate of fire and reload time. |
A | Stinger | + Decent damage and extremely high rate of fire. + Quite good at close range, especially for snipers. – High recoil, therefore quite inaccurate. |
B | Ignis | + Good damage at close range. – Not good at mid to long-range. Slow rate of fire. |
B | Emberspit | + High damage at close range. – Unusable at mid to long range. |
C | Ninjato | + Only usable at close range. – Melee weapon, so no long or mid-range use. – Can’t be used quickly. Slow rate of hit. |
Throwable Item Tier List
Beyond their weapons, a crucial aspect for your Agents is their tactical gear. These are items they can throw, such as various explosives like grenades, traps, and even supportive equipment. Out of the eight options available, not all are beneficial. Here’s a list of top choices and the reasons why:
Tier | Item | Reason |
---|---|---|
S | Frag Grenade | + High damage and extremely versatile. + Good AoE and range. |
A | Healing Grenade | + Decent rate of healing. + Good areas of effect can support teammates. – Makes allies vulnerable to AoE attacks. |
A | Smoke Grenade | + Blinds enemies inside the smoke area. + Provides good tactical advantage. – Doesn’t deal damage. |
B | Flashbang | + Blinds enemies hit by Flashbang. + Range and AoE are decent. – No damage. |
C | Interceptor | + Blocks tactical items thrown. – Only blocks tactical items. Limited range. – Isn’t even permanent. Disappears after a duration. |
C | Windstorm Grenade | + Good for crowd control. – Limited range and duration. – Only floats the enemies. They can glide through it. |
D | Slow Grenade | – Can slow the enemy, but only if they are on it. – Very easy to avoid. – No damage. |
D | Tattletale | – Only detects the enemy. – No damage. – Unusable in most game modes. |
For more on Strinova, check out Strinova Tier List – Best Agents Ranked on GamerTop.
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2024-11-26 13:51