Silent Hill 2's Latest Patch Addresses PS5 Pro Performance Issues

As a seasoned gamer with a library that spans decades, I must say, the latest turn of events with Silent Hill 2 on the PS5 Pro has left me both amused and slightly disheartened. It’s not often that a game I hold dear to my heart becomes the subject of technical mishaps, but here we are. The good news is that Konami and Bloober Team have been quick to address these issues with timely patches, which is always appreciated.


The PlayStation 5 Pro debuted this month with a $700 price point and a collection of PS5 Pro-optimized games intended to deliver an exceptional gaming experience to early adopters. However, players soon complained that titles like Silent Hill 2, Star Wars Jedi: Survivor, and others appeared less visually appealing on the PS5 Pro. Now, Konami and developer Bloober Team have rectified the issues with a recent update for Silent Hill 2.

The 1.06 patch for Silent Hill 2 wasn’t only developed to address issues with the PS5 Pro; it also aims to rectify several problems encountered in the Steam version of the PC game. However, the main focus lies in resolving the glitches and visual distortions that PS5 Pro players had been experiencing, which weren’t a concern for standard PlayStation 5 consoles.

Update Version 1.06 for Silent Hill 2 is now available on Steam and PlayStation 5! This update incorporates numerous improvements across both game versions, as well as graphics fixes tailored specifically for the PlayStation 5 Pro.

— Bloober Team (@BlooberTeam) November 22, 2024

Funny thing, I wasn’t expecting trouble from the Silent Hill 2 update, but here we are again. The 1.04 update was supposed to smooth out the gameplay on Steam and reduce crashes on the PS5, but it seems they forgot to test it thoroughly. Instead of fixing issues, it introduced some game-halting bugs that were supposed to be squashed in the 1.05 patch. However, it’s the performance on the PS5 Pro that’s causing all the fuss now.

It’s commendable that Konami and Bloober Team have been prompt in releasing updates. Let’s hope they continue to tackle any future problems swiftly. Considering the initial challenges faced by certain developers when working on PS5 Pro-enhanced games, it’s understandable why CD Projekt Red has chosen not to develop a PlayStation 5 Pro patch for Cyberpunk 2077 anytime soon.

The full notes for Silent Hill 2’s 1.06 patch are included below.

PLAYSTATION 5

TECHNOLOGY

  • Fixed a bug regarding trophy counting
  • Fixed some graphics glitches on PlayStation 5 Pro

GAMEPLAY

  • Fixed door markers on Brookhaven Hospital map
  • Improved traversal spots and fixed an issue where enemies could get stuck
  • Fixed an audio glitch in the bull section of Toluca Prison
  • Fixed minor blocker in Labyrinth (player was unable to exit either side of the Labyrinth after obtaining the map)
  • Fixed map marker for boar lot in Toluca Prison
  • Fixed map marker west of Southvale
  • Fixed a bug with Maria’s navigation
  • Fixed an issue where some of Maria’s lines would occur multiple times.
  • Fixed an issue where the final boss was missing and a movement bug
  • Fixed an issue where mannequins would get stuck in ambush mode
  • Fixed interactions with items that were difficult to obtain
  • Improved boss animations
  • Added a guide for picking up the plate in the final puzzle of Toluca Prison
  • Fixed a translation issue when changing difficulty during gameplay
  • Fixed wall animation during Abstract Daddy fight based on user feedback
  • Fixed an issue where the game would not progress after a cutscene when using low FPS.
  • Fixed a progression-blocking issue at Brookhaven Hospital
  • Fixed some issues with lights in Southvale East at night.
  • Fixed an issue with the mannequin’s physics
  • Fixed other minor issues with objects, collision detection, typos, lighting, drawing, and loading.

STEAM

TECHNOLOGY

  • Fixed an issue that caused interference between game saves and controller vibration
  • Improved mouse sensitivity range and value interval
  • Fixed a bug related to mouse input
  • Fixed a bug when using a controller

GAMEPLAY

  • Fixed door markers on Brookhaven Hospital map
  • Improved traversal spots and fixed an issue where enemies could get stuck
  • Fixed an audio glitch in the bull section of Toluca Prison
  • Fixed minor blocker in Labyrinth (player was unable to exit either side of the Labyrinth after obtaining the map)
  • Fixed map marker for boar lot in Toluca Prison
  • Fixed map marker west of Southvale
  • Fixed a bug with Maria’s navigation
  • Fixed an issue where some of Maria’s lines would occur multiple times.
  • Fixed an issue where the final boss was missing and a movement bug
  • Fixed an issue where mannequins would get stuck in ambush mode
  • Fixed interactions with items that were difficult to obtain
  • Improved boss animations
  • Added a guide for picking up the plate in the final puzzle of Toluca Prison
  • Fixed a translation issue when changing difficulty during gameplay
  • Fixed wall animation during Abstract Daddy fight based on user feedback
  • Fixed an issue where the game would not progress after a cutscene when using low FPS.
  • Fixed a progression-blocking issue at Brookhaven Hospital
  • Fixed some issues with lights in Southvale East at night.
  • Fixed an issue with the mannequin’s physics
  • Fixed other minor issues with objects, collision detection, typos, lighting, drawing, and loading.

Read More

2024-11-25 17:09