Destiny 2: Should We Abolish Strike and Crucible Map Weighting Too?

As a seasoned Destiny 2 player who has seen countless hours logged into this incredible universe, I can wholeheartedly empathize with TehSavior’s call for change in the map weighting system. The feeling of being stuck in a rut, playing the same maps over and over again, is all too familiar to me.


Destiny 2 continues to engage players with its evolving gameplay mechanics, but a recent discussion within the community has reignited debates about map weighting in both the Crucible and strike playlists. The original post, created by user TehSavior, argues that with perk weighting seemingly out of the picture, it might be time to address the stuck-in-the-rut state of map selection. If players are tirelessly loading into the same maps repeatedly during quickplay matches, wouldn’t it make sense to offer a more varied experience? A plethora of comments from the community reflects a mix of frustration, nostalgia, and some light-hearted humor about their experiences with map rotation, revealing deeper sentiments about both PvP and PvE content in the game.

now that perk weighting is dead can we kill strike weighting and crucible map weighting?
byu/TehSavior inDestinyTheGame

Summary

  • Players express frustration over repetitive map rotations, particularly in PvP modes.
  • Some users recall mysteriously rare strikes and suggest a desire for balance and variety.
  • Opinions are polarized about whether map weights are even a significant issue.
  • The community shares a mix of humor and constructive criticism about Bungie’s decisions.

The Call for Change

At the heart of TehSavior’s argument, many Destiny 2 gamers find themselves echoing their sentiments due to the monotony they experience in their gaming sessions. Frequently, when playing quickplay matches, there’s a high chance of encountering the same maps repeatedly, which can make for a repetitive and tiresome gameplay routine. User Nukesnipe’s comment encapsulates this frustration perfectly, as they recall the Io strike that seemed to have minimal chances of appearing in the strike queue during Shadowkeep’s run, suggesting they only experienced it twice in an entire year. This instance illustrates how the distribution of options can sometimes seem random and unfair, leaving players craving more diversity in their gaming experience.

Emotional Turmoil and Nostalgia

<pThose frustrations aren’t solely focused on PvP, though. It seems that players long for a time when going into the strike playlist didn’t see them landing in the same locations over and over. Battling against the same snippets of scenery can feel more like a chore than a challenge. User morningcalls4 reiterated this sentiment succinctly: “Every time I load into strikes, it’s Lake of Shadows every single time!” Nostalgia is a powerful force in gaming, and when focusing on the repetitive nature of strikes, it may lead some to long for a return to certain maps they felt had a unique flair. The question arises: is this a superficial change the community wants due to repetitiveness, or is it genuinely a desperate plea for innovation from Bungie?

Humor Meets Disappointment

In active gaming communities, humor is frequently employed as a means to deal with setbacks. For instance, BilgisticMulva jokingly commented about playing Crucible months ago and only receiving the Throne World map, hinting at a broader dissatisfaction – the sense of being stuck in a specific location without the novelty offered by newer or less frequented maps. The comment section was filled with such light-hearted exchanges, like Bat_Tech’s joke, “Now that apples are fixed, can we have oranges?” This blend of humor and criticism seems to strengthen the bond among players, despite their critiques of the game.

Looking Ahead: What Do We Want?

The discussion has sparked players to ponder their ideal map rotation preferences, as demonstrated by user Pengjuanlol’s suggestion for a selection of three maps to vote on. This desire for input reflects the community’s hope that Bungie could offer more choices to facilitate customized gameplay instead of being confined to a predetermined sequence. On the other hand, user 8-bit_Burrito expresses a more cautious opinion: “I agree, but I don’t believe it’s dead… I can only play so much Rusted Lands and Javelin 4.” This skepticism raises questions about whether adjusting map weights would substantially improve the gameplay experience or if there are still underlying problems that need to be addressed.

The conversations surrounding Destiny 2 and map weighting reflect the dynamic nature of the gaming community. Players share their unique experiences and grievances, ranging from frustrations with repetitive maps to a longing for a refreshing balance in gameplay. The dialogue may be lighthearted in tone, but the underlying issues call for attention. Whether it’s the desire for less predictability in matches or a longing for improved strikes, one thing is clear: the community is passionately invested in the future of Destiny 2. As they click the ‘play’ button and jump back into the fray of their favorite game, they also carry with them the hopes of a more engaging and varied experience with each fight, given the ever-evolving landscape of the game.

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2024-11-24 21:43