As a gamer who’s been through the trenches of Call of Duty since the original Modern Warfare, I’ve seen it all – from the nail-biting campaign missions to the intense multiplayer battles, and now, the ever-evolving world of Warzone.
The start of a fresh chapter in Warzone has begun with the introduction of Black Ops 6 weaponry and mobility in Season 1. However, this recent merger underscores the necessity for the game to establish its unique character.
2020 saw Call of Duty’s franchise take an unprecedented leap forward with the introduction of Warzone. Building on the foundation laid by Modern Warfare 2019, it transformed into a massive Battle Royale game, featuring the classic weapons and the now legendary Verdansk map that players have come to recognize.
From that moment on, the game has consistently appeared in all subsequent multiplayer releases, introducing new weapons and gameplay elements with each one, as well as cross-progression. However, despite some notable successes in the ensuing years, each subsequent release has fallen short of the original version we experienced five years ago.
In the debut of Black Ops 6, the initial response has been less than smooth, with players voicing concerns about the game’s feel since the Season 1 update was released. One of the main complaints is the slow movement speed, as several Perks that were previously universal are now locked behind the same progression system as multiplayer, aiming to make the integration smoother.
Although omnimovement delivers a smoother experience overall, actions like sprinting, sliding, mantling, and switching weapons appear slower compared to the previous version. Furthermore, when you factor in that these actions occur on Urzikstan – a map introduced with MW3 and not designed with this new system in mind – it all seems incongruous or out of place.
The remnants of past Call of Duty battles aren’t confined just within the gameplay. When you venture into the menu to customize your loadout, you’ll encounter weapons from the last three Call of Duty titles: Black Ops 6, Modern Warfare 3, and Modern Warfare 2. These weapons come with their unique attachments that are specific to each game, meaning that your preferred MW3 Barrel can’t be used on BO6 guns, and the reverse is also true.
Subsequently, if you’re inclined to pick another character, you’ll encounter a screen brimming with Operators from the past three years, each boasting unique designs and personas. Ranging from a weathered soldier hailing from the initial release of MW2 to Art the Clown, the terrifying figure from Terrifier, there’s quite an eclectic mix to choose from.
What you’re left with is a bloated mess; a mish-mash of different ideas and design philosophies coming together with no sense of cohesion.
The challenge lies in the fact that Warzone needs to adapt regularly to accommodate new updates, unlike multiplayer games which are developed by a series of studios each with unique perspectives. For instance, Treyarch tends to lean towards arcade-style gameplay, while Infinity Ward focuses more on realism.
Moving forward, it might be most beneficial for Warzone if it were to branch out on its own and establish a unique universe. Rather than constantly adapting concepts and mechanics from multiplayer mode to the Battle Royale genre annually, this approach would allow for more deliberate world-building.
Instead of being limited by the ongoing Call of Duty series, Raven Software would have the freedom to choose the firearms they deem suitable for their game, creating a more carefully selected and balanced arsenal compared to the current roster of 177 weapons.
Over time, titles similar to Fortnite have excelled in this area: With each new season, Epic Games adds a variety of fresh items and gameplay elements that align with the desired atmosphere for that specific period. Anything not fitting this theme is temporarily moved to a “vault,” where it remains until it can be reintroduced.
Ponder a scenario where each Warzone season pays tribute to the most legendary Call of Duty games in history. For instance, a season featuring only weapons from Modern Warfare 2, or another that reintroduces the jetpacks from Black Ops III. However, this can’t happen as long as the cycle of yearly updates persists.
It seems clear that Activision may be hesitant to separate Battle Royale (BR) and multiplayer modes because they worry about the potential for a significant drop in player engagement if the community is divided too extensively. Developing these games independently would undoubtedly increase the workload. However, if Warzone were to venture out on its own, it could lead to cleaner, more manageable environments on both sides. This separation would also provide more room for innovation and experimentation, ultimately resulting in a better gaming experience.
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2024-11-16 12:18