As a seasoned gamer with decades of experience under my belt, I must admit that the news about Avowed being single-player only has left me both disappointed and intrigued. Disappointed because multiplayer games have been my go-to for quite some time now, offering endless adventures with friends and strangers alike. However, intrigued because I’ve seen Obsidian Entertainment deliver masterpieces in the realm of storytelling and character development, as demonstrated in games like Pillars of Eternity and The Outer Worlds.


As a gaming enthusiast, I can’t help but feel a mix of excitement and disappointment upon learning that Avowed, the highly anticipated new RPG, is almost here. However, one much-anticipated feature, multiplayer, seems to have been left on the cutting room floor, despite initially being a key selling point during its early development. It’s a bit of a bummer, but I still can’t wait to dive into this new world and experience the single-player story it promises.

It’s well-known that multiplayer games are the popular choice in today’s video game world. From the latest Black Ops 6 and Baldur’s Gate 3 to Helldivers 2 and Warhammer Space Marine 2, there have been numerous successful multiplayer titles launched recently.

It turns out that, with the much-awaited release of Obsidian’s game Avowed now officially scheduled, there’s one significant aspect that won’t be present: multiplayer functionality. However, the creators have shared their reasoning behind this choice.

Why is Avowed not multiplayer?

In the 20th Anniversary documentary for Obsidian, the creators detailed their reasons behind eliminating the multiplayer aspect and transforming it into a solitary player experience instead.

The developers mentioned during the documentary that the game was found more engaging by publishers because of its unique features. They also pointed out that the inclusion of multiplayer elements made the game intriguing for potential investors.

As they progressed, it became clear that they had become overly concentrated on Co-op and modifying how their pipelines functioned, the dialogue, and quest structures, among other aspects. This intense focus necessitated significant adjustments.

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The developers mentioned that, after spending some time, they recognized they weren’t emphasizing their strengths, so they decided to change direction in the game development to ensure it ultimately reflected the Obsidian style.

As a passionate fan, I wholeheartedly agree with the decision to craft an entirely single-player experience, steering clear from the initially teased multiplayer mode. The developers have explained that this move allows them to concentrate on their strengths – weaving heartfelt narratives, embarking on whimsical journeys, and creating games as captivating as Pillars of Eternity. I’m excited to see what they’ll create when they can pour all their focus into these areas!

In case you’re pondering if you can form romantic relationships with your game characters like in the Outer Worlds, let me clarify: Unlike that game, our title doesn’t focus on player-NPC romances. However, you’ll find all the details about its features in our comprehensive guide.

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2024-11-15 15:50