Next Halo On PS5? It's Too Soon To Say, Phil Spencer Says

As a long-time gamer, I find myself both excited and intrigued by Phil Spencer‘s recent statements. The prospect of seeing Halo, one of gaming’s most iconic franchises, potentially gracing consoles beyond Xbox is like offering a child a candy store with no limits – it’s a dream come true!


Microsoft Gaming Chief Executive Officer, Phil Spencer, has hinted at the possibility of making more Xbox games accessible on platforms like PlayStation and Nintendo Switch, implying no definitive limitations, even for future Halo releases.

Speaking with Bloomberg, Spencer expressed that there are no clear boundaries in their portfolio stating “Don’t go here,” he said. Regarding the upcoming Halo game, Spencer indicated that it’s premature to make any decisions on that matter as of now. (Bloomberg reported his statement.)

In September, Microsoft disclosed they were developing several upcoming Halo games using the Unreal Engine 5. At this point, no specific games have been publicly unveiled. Nonetheless, features seen in the Project Foundry demonstration could potentially be incorporated into future Halo installments, as suggested by Microsoft.

Moving Halo games onto Unreal Engine 5 could potentially simplify the process of releasing the franchise for PlayStation 5, according to tech experts. It wouldn’t be entirely unexpected, as there were earlier rumors that Microsoft was contemplating making the sci-fi series compatible with Sony’s PlayStation console.

To date, Microsoft has made some of its video games available on competing systems, such as Sea of Thieves and Grounded. Coming up next is the highly anticipated Indiana Jones and the Great Circle, set to debut in December for Xbox and PC, with a PS5 release scheduled for early 2025.

In the Bloomberg interview, Spencer indicated that he anticipates Microsoft will eventually unveil a portable gaming device; currently, they are developing prototypes according to the report. “I enjoy our device creation,” Spencer stated. “And I believe our team could create some truly groundbreaking work, but we want to be guided by what’s happening now and ongoing learning.

For quite some time now, Microsoft has been publicly contemplating ideas for a portable gaming device. The most recent gossip suggests that the upcoming Xbox home console might also be compatible with a newly developed handheld Xbox device.

Spencer additionally touched upon the potential for further acquisitions, in light of Microsoft’s high-profile purchase of Activision Blizzard. He mentioned that it could be advantageous to consider transactions that would increase the geographical variety within the company, particularly in Asia. At present, there are no immediate plans for such deals.

Previously, Microsoft had acquired a well-known Japanese video game development studio, Tango Gameworks. However, that studio was eventually closed by Microsoft. Later on, it resurfaced as an independent entity, now owned by the PUBG corporation, Krafton.

Over the last year, Spencer has supervised approximately 2,500 job reductions at Xbox, yet during a recent interview with Bloomberg, he expressed that the Xbox business is now thriving more than ever. Spencer consistently argued that these layoffs were essential due to the demands of capitalism.

He ended his chat with Bloomberg by seemingly reacting to Sony’s recent launch of the $700 PS5 Pro (which costs more than $1,000 in some regions like Australia), saying expensive consoles are not going to help grow the video game industry.

As a passionate advocate for this dynamic field, I’m quite optimistic about its future trajectory. To attract fresh audiences and foster growth, it’s essential that we embrace innovation and adaptability in terms of business strategies, technological devices, and access methods. High-end consoles with a $1,000 price tag won’t be the driving force behind market expansion for us.

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2024-11-13 17:09