As a seasoned gamer with over two decades under my belt, I must say that this upcoming League of Legends patch is quite intriguing! The changes to Smolder, for instance, have me scratching my head – he’s now weaker in solo lanes and his power seems to be shifting more towards items rather than levels and passive stacks. That’s a tough break for the aspiring Pyke support players out there!
In Patch 14.23 of League of Legends, there are significant adjustments being made, primarily aimed at champion balance outside professional play while ensuring they remain usable in casual games.
Before the live release of the Patch, Phreak has shared some of its major objectives. He particularly pointed out Aurora, Rell, and Smolder as the primary champions undergoing changes in this update.
Beyond this, Phroxzon, our lead gameplay designer, has affirmed that Ambessa will undergo modifications, primarily focusing on bug fixes and polishing rather than balancing. Given the usual trend with newly introduced champions, Ambessa’s win rate is low at present; therefore, they’ve decided to give her some time for players to become more familiar with her.
Nevertheless, modifications are being made to the bounties system too, in line with the adjustments introduced in patch 14.21 and refining them further. Despite League of Legends’ rapid pace when it comes to major changes recently, the game continues to move swiftly, as Phreak elaborates on the small-scale reworks planned for patch 14.23.
Here’s everything we know about LoL patch 14.23 so far:
LoL patch 14.23 early notes
Champions
Ambessa Medarda
As per Phreak and Phroxzon’s statements, they are satisfied with Ambessa’s current position. For the time being, they have no intentions of boosting her abilities, however, adjustments and modifications are yet to be implemented.
- Bugfixes planned for 14.23 including input buffering around her ultimate to make her feel more consistent
Aurora
2024’s Worlds were ruled by Aurora, leading the development team to express hindsight regret about not implementing more balancing adjustments (nerfs) prior to the tournament commencement. To rectify this situation, they’ve devised a strategy to modify certain aspects of her kit, making her less formidable for professional players while providing an easier experience for casual gamers by boosting other parts.
Her skills and their operation are undergoing significant modifications, which can be considered a minor facelift or adjustment to the overall character and its functioning.
Here’s a rundown of the changes Phreak has in mind:
Passive: Spirit Abjuration
- Bonus movement speed removed entirely
Q: Twofold Hex
- +50 range
- Damage increased
- Cooldown increased
- Recast goes off automatically
W: Across the Veil
- No longer gets cooldown reset on takedown
- Cooldown decreased
- Grants movement speed upon being casted
E: The Weirding
- +50 range
R: Between Worlds
- Will now grant W’s movement speed passive rather than the old Passive’s movespeed
- Duration increased
- Now the ring slows rather than trapping enemies inside
Rell
Phreak argues that Rell’s high crowd control (CC) makes her overly relevant in professional play, due to the challenge of countering her. To address this, he proposes reducing her CC but increasing her mobility and flexibility, with the aim of making her a viable choice for players across various skill levels.
Base Stats:
- Armor and MR growth lowered slightly
- Attack speed growth increased
Passive: Break the Mold
- Armor and MR steal slightly increased
Q: Shattering Strike
- Stun duration decreased by 0.1 seconds
W: Ferromancy
- Both Crash Down and Mount Up’s stun duration has been decreased. The abilities will still knock up, but the stun tied to them is shorter
- Crash Down’s stun duration deceased by 0.2 seconds
- Mount Up’s stun duration decreased by 0.4 seconds
- Bonus Armor and MR increased: 12% >>> 15%
- Passive bonus movement speed given to horse form scaling with points in this ability
E: Full Tilt
- Passive mounted movement speed taken off this ability and placed on E
- Now makes W the best ability to max by a mile by loading many of E’s passives onto W
- Rank ups now decrease cooldown
- Now deals % max health damage with no base damage
Smolder
In brief, Phreak mentioned that Smolder’s ability to destroy waves (wave clear) has been significantly reduced in every one of his abilities. He argued that with the recent adjustments, Smolder’s entire skill rotation wouldn’t be enough to wipe out a single wave anymore.
Instead, Phreak suggests that Smolder’s active attack damage (AD) scaling is becoming noticeably amplified, thereby making items far more beneficial for the character. This shift is moving away from a level-based or passive stack orientation for Smolder’s power.
Base Stats:
- Base stat level scaling decreased
- Intended to make him weaker in solo lanes and take him away from being a pro play flex pick
Q: Super Scorcher Breath
- Passive scaling nerfed
- Flat damage per stack decreased
- Passive’s scaling with number of missiles decreased
- Damage on AoE blowback for tier 2 and 3 upgrades decreased: 75% >>> 50%
- Max health burn damage on tier 3 no longer scales with stacks
- Total AD scaling >>> Bonus AD scaling
- Less damage early, more damage late with items
- No longer does bonus damage to minions
- Now grants mana refund upon killing minions
- AP scaling removed
W: Achoo!
- Mana cost adjusted, lower early and higher later
- Bonus minion damage removed
- Damage split between initial projectile and explosion is now 50/50
- Bonus AD ratio: 0.5 >>> 1.2
E: Flap, Flap, Flap
- AD scaling per passive stack: 0.1 total AD per stack >>> 0.25 total AD per stack
- Flat damage per passive stack decreased
- Bonus shots per passive stack increased
R: Mooommmm!
- Now deals half damage to minions
- Cooldown decreased
Systems
Bounties
- Higher caps on objective bounties
- Faster bounty accrual for kills/assists
- Stronger devaluation of bounties on the team that’s losing
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2024-11-09 22:18