As a long-time gaming enthusiast who has seen the highs and lows of the industry, I can’t help but appreciate Sony‘s introspective approach to their recent missteps with Concord. It’s refreshing to see a company as influential as Sony acknowledge their mistakes and commit to learning from them.
In a recent interview, Sony President Hiroki Totoki discussed their strategies to prevent a reoccurrence of the disastrous launch of Concord, focusing on future game releases. A key aspect of Sony’s approach involves subjecting games to a more thorough testing and evaluation phase before they hit the market.
Hiroki explained during a question-and-answer session following their financial report that they are still in the learning phase about new intellectual properties (IP). Essentially, he stated, you can’t predict outcomes until you try, so we need to set various checkpoints such as user testing or internal evaluations, and determine when these checkpoints should occur. Additionally, he mentioned that these checkpoints should have been implemented earlier than they were in our process.
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Hiroki mentioned that Sony will consider the timing of their game launches carefully, aiming to prevent any conflicts in sales between games released by their first-party studios and external partners. This is done to avoid situations where one release might unintentionally harm the other’s sales performance.
It’s noteworthy that Concord debuted merely three days following Black Myth: Wukong, a title which garnered impressive performance on PS5 and PC. Other notable releases surrounding Concord included Star Wars Outlaws and Madden NFL 25. On the other hand, Helldivers 2 emerged as a surprising success on PS5 and PC, prompting Sony to acknowledge valuable insights from both games in the future.
The business intends to unveil a combination of solo-gaming and ongoing-support games in the upcoming periods, enabling it to concentrate on its strong points while venturing into more daring initiatives. In summary, the financial results call has predominantly been optimistic, as Sony announced an increase in sales for their Game and Network Services sector and dispatched 3.8 million PS5 gaming consoles during this particular quarter, concluding on September 30.
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2024-11-08 16:39