Hunt: Showdown's 1896 Update 2.2 Will Address Major Issues with Trades

As a seasoned Hunter who has weathered countless nights in the swamps of Louisiana, I can attest to the frustration that trade-kills have inflicted upon our community. The anticipation of victory snatched away by a glitch as unpredictable as the monsters we pursue, it’s enough to drive even the sturdiest of us to the brink of insanity!


In the updated version of Hunt: Showdown, now called Hunt: Showdown 1896, many enhancements and modifications have been made to offer a genuinely new gaming experience.

At last, the long-awaited concerns of the gaming community, particularly the one that’s been nagging us all, seems to be getting addressed in the imminent Crytek 2.2 update. Here’s a look at what’s in store for us!

Hunt: Showdown 1896 2.2 Update Focuses on Fixing Trade-Kills

For those who may not be familiar, “trade-offs” or “trade kills” are one of the most annoying aspects of Hunt: Showdown, a problem that has been present since earlier versions and can even be traced back to 1896. A trade kill happens when two players shoot each other simultaneously, but instead of the first shooter getting the kill, both shots get registered. This means the second player’s shot still connects, causing damage to the first player’s character who has already been knocked down, resulting in a situation where both players end up with mutual kills.

https://embed.reddit.com/r/HuntShowdown/comments/1gha8ch/hit_validation_and_trade_window_improvements/

Previously, Crytek admitted to an ongoing problem in Hunt: Showdown 1896, yet failed to provide a solution. As a result, the issue has persisted. Yet recently, a glimmer of optimism has arisen.

In a recent Reddit post, Crytek announced that the upcoming 2.2 patch will address trade-kills. They explained that trades result from discrepancies between client and server hit registration and shared their plan to reduce the post-death hit registration window to just 75 milliseconds.

Hunt: Showdown's 1896 Update 2.2 Will Address Major Issues with Trades

After a player makes a shot, the game will pause for 75 milliseconds to check if the opponent has responded with a shot of their own. If no response is detected within this short period, the opponent’s character will be eliminated, even if they attempted to retaliate almost instantly at the same time. This adjustment is anticipated to minimize trade kills by making hit registration more precise in terms of timing.

This improvement brings a sense of relief to Hunt gamers who’ve been asking for a solution to the trade-kill problem. Although we’ll need to wait and see how well it works, addressing this concern is a significant leap towards improving the gaming experience in Hunt: Showdown.

Read More

2024-11-07 19:43