As a seasoned gamer who has galloped through countless medieval landscapes on trusty steeds, I can’t help but feel a pang of disappointment when I find myself, once again, hoofless in Manor Lords. The absence of horses is like a minstrel without his lute or a knight without his sword – it just doesn’t feel right!
As a passionate gamer, I’ve been actively participating in conversations about Manor Lords within the gaming community. Recently, a post on its subreddit caught my attention, where a fellow player voiced their disappointment over the lack of horses in Manor Lords, Norland, and Going Medieval. This player emphasized that the absence of mounted troops diminishes the immersive medieval gaming experience these titles aim to offer. They firmly believe that horseback riders are as essential as swords and shields in any medieval game. Their viewpoint sparked a lively debate among players, focusing on the quality of gameplay we’re experiencing with these titles.
ManorLords – Norland – Going Medieval – why do none of these have horses?
byu/MolassesPositive5519 inManorLords
Summary
- The absence of horses in Manor Lords compared to other medieval games is causing frustration among players.
- Many players feel that equestrian elements are a fundamental part of historic warfare that should be included in the game.
- Some users argue that the game’s early access status justifies current limitations, while others believe the inclusion of horses is reasonable.
- Discussions about historical accuracy and the logistics of maintaining cavalry are central to the debate.
The Frustration of Missing Mounted Troops
The initial Reddit post sparked a wave of agreement among players that the absence of horses is vastly underrated in its impact on gameplay. One user exclaimed, “Horses are not cheap and the game is still in development,” emphasizing that demand for horseback units could come later in the game’s life cycle. However, many others chimed in with sentiments closer to despair, questioning how any medieval game could feel complete without such a significant element. The overall discontent among players suggests a desire for immersion that is missing without cavalry units. They feel as if they are riding into battle with training wheels rather than the majestic joy of galloping steeds.
The Case for Historical Accuracy
Intriguingly, certain players have justified the omission of horses by emphasizing historical authenticity. One user pointed out, “In terms of historical accuracy, there wouldn’t be many knights, or perhaps any at all.” Considering the financial pressures associated with horse care during medieval times, it was explained that peasants more likely relied on oxen for their daily tasks. This perspective not only sparked an engaging conversation about game design realism but also highlighted the delicate equilibrium between historical truth and player anticipation. It appears some community members are prepared to compromise immersion for a more authentic strategy simulation experience.
The Promise of Future Updates
Absolutely, there’s optimism in the air! Many gamers remember that initial previews for Manor Lords did show mounted troops, implying that the developers might be thinking about adding cavalry in upcoming updates. As one enthusiastic player pointed out, “Since some of Manor Lords’ early previews featured cavalry, it’s likely they’ll make an appearance during development.” This brings up a discussion about the assumptions players make based on promotional materials and how developers can match future content with the expectations raised by these ads. Some players are eagerly waiting for horses to return to the game.
Community Discussions and Ideas
The subreddit isn’t merely a whirlpool of criticisms, but it also nurtures innovative thoughts. Comments propose possible solutions, such as incorporating a comprehensive stabling system or groundbreaking housing concepts to accommodate cavalry units. One user humorously commented, “If you truly want horses, then you would need to construct houses with backyard plots for said horses,” indicating that while players express their frustrations, they are also eager to discuss improvements that could enhance horseback riding experience. This high level of community engagement can significantly impact future updates and strengthen the connection between developers and players.
In essence, the discussion about not having horses in Manor Lords tells us a lot about what players anticipate from games and their level of interaction with gameplay elements. They yearn for an authentic medieval experience, and the omission of such a key element stirs that longing. Yet, this conversation opens up possibilities for future improvements and stronger relationships between developers and gamers. The road to game development can be complex and convoluted, but if players continue to voice their opinions, maybe Manor Lords will soon gallop towards new heights – hooves thundering and manes fluttering in the wind, embodying the medieval essence we all treasure.
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2024-11-06 20:28