As a seasoned gamer with decades of card game experience under my belt, I can’t help but feel a twinge of nostalgia for the good old days when every deck didn’t seem to be a carbon copy of the next. Pokemon TCG Pocket is an enjoyable game, no doubt, but the current state of its PvP mode leaves much to be desired.
Players of the Pokémon Trading Card Game (TCG) Pocket Edition are requesting a ranked mode, as beginner Player vs. Player (PvP) battles have become dominated by popular, or “meta,” decks.
The competitive play mode in the Pokemon TCG Pocket offers an excellent opportunity to obtain complimentary rewards and experience points. Essentially, acquiring free booster packs will assist you in expanding your collection and securing the most uncommon cards. Moreover, there’s a clandestine Mew card that players can unlock by completing a concealed mission.
It’s not hard to understand that fighting is a common method for advancing levels. Yet, those joining matches in the Beginner league are discovering just how challenging it can be to emerge victorious. This is mainly because the game mode is filled with recurring character types, often referred to as meta archetypes.
Currently, there is no incentive for high-rank players to leave beginner PvP battles as they only get experience from winning battles. So, the tougher the opponent, the less likely you are to win.
One gamer commented, “The game seems designed to make you farm newcomers.” He suggested that if players earned experience points more quickly by competing in the experienced player queue, it would be a different situation. However, since there’s currently no reason to do so other than getting practice against popular decks, he made this observation.
On the other hand, many members within our community feel that beginner matches should avoid using meta decks, since they spoil the enjoyment.
Whenever someone uses a powerful Pokémon like Mewtwo or Ralts in a game, I immediately back out. It’s just not enjoyable for me. And no, I’m not appreciative of your showing off with strong, intense decks against novice level three players.
Even if the devs did decide to bring out a ranked mode, some players were keen to highlight that it would do very little in terms of creating fresh meta archetypes.
It’s unfortunate that despite its charm as a Collectible Card Game (CCG) and the beauty of its cards, if it doesn’t undergo changes in its multiplayer format, it appears destined for failure.
The primary cause for this is the 20-card deck restriction, which leaves players with limited options to develop complex strategies. It’s not surprising that Trainer cards such as Professor’s Research, Poke Ball, Sabrina, and Misty are common in top-performing decks.
Using what’s been discussed, you’ll frequently switch to your primary Pokémon for battles and set up rapid, decisive victories with strategic moves.
One commenter concurred, stating that with only 20 decks, the strategies become too predictable. Since all players are relying on the same limited set of cards to execute their strategies, it’s unavoidable for a single strategy or archetype to emerge as the most powerful.
At this point, it’s uncertain if a ranked play mode will be introduced in Pokémon TCG Pocket, but it’s apparent that the player base is yearning for adjustments to how Player vs Player interactions are handled.
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2024-11-05 15:19