BO6’s Recon Combat Speciality nerf is a step in the wrong direction

As a seasoned Black Ops 6 player with countless hours spent in the heat of battle, I can’t help but feel a tad disappointed with the recent update. The nerf to Recon Combat Specialty was undeniably a step in the right direction, but it seems we’re still stuck in a never-ending cycle of wallhacks and spawn-killing mayhem.


Although reducing the power of Recon Combat Specialty was a good move towards resolution, the latest Black Ops 6 update didn’t go far enough to tackle the problem effectively.

Although it’s been toned down, the Recon Combat Specialty continues to reign supreme in Black Ops 6 Multiplayer games.

In Call of Duty: Black Ops 6, if you utilize three perks belonging to the same combat specialty, you’ll unlock a distinct capability. Specifically, activating three blue perks triggers the Recon ability, enabling players to momentarily see the entire enemy team through walls immediately after respawning.

Players begged Treyarch to nerf the ability because it essentially provided temporary wallhacks. In response, the development team nerfed Recon as part of the massive Nov. 4 update.

The update reduced Recon’s duration from two seconds to 1.5 and confirmed an additional reduction is coming before Season 1 starts on Nov. 14.

Although Recon comes second only to Enforcer in popularity among Combat Specialties, Treyarch acknowledges that the community’s feedback is essential, and these initial changes represent merely the beginning of further improvements.

BO6’s Recon Combat Speciality nerf is a step in the wrong direction

Despite not resolving the main problem, this update still provides ample opportunity to gauge enemy positions effectively. In just 1.5 seconds, you can spot where the opponents are with reasonable accuracy. Furthermore, if you’re on Strike Map or Nuketown, it’s even possible to fire at enemies through walls as they move around corners.

The bottom line is that there must be a viable counter. For example, Sleeper Agent is an annoying Field Upgrade because it temporarily allows enemies to disguise themselves as your teammate. But if you use the Vigilance Perk, it makes you immune to Sleeper Agent.

There seems to be no justification as to why Treyarch doesn’t extend the Ghost Perk functionality to include blocking Recon pulses. Since Ghost currently hides your location from Scout Pulses and UAVs, it would logically follow for this perk to also shield against Recon pulses.

If the development team aims to bring back the brilliance of the Cold Blooded Perk, another option is for this perk to prevent Recon pulses from detecting you, as it currently provides immunity to player-triggered Scorestreaks that reveal your location.

There are numerous possibilities available, yet merely reducing time isn’t enough compared to the transformation the community demanded when they pleaded for a shift.

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2024-11-05 00:48