Lords of the Fallen version 1.6 improves onboarding, tweaks mob density,  removes Lightreaper boss in tutorial area on first playthrough, and more

As a seasoned Lords of the Fallen player, I can’t help but feel a surge of excitement with each new update that graces this captivating game. The developers at CI Games and Hexworks have once again proven their dedication to listening to the community and making improvements based on our feedback.


In simple terms, CI Games and Hexworks have rolled out the latest significant upgrade for the game “Lords of the Fallen (2023)” with version 1.6. This update brings improvements such as adjusting mob density to prevent clusters, enhancing umbral tutorialization by offering tutorial spaces for ‘soulflay’ and ‘syphoning’ skills, and eliminating the Lightreaper boss from the tutorial area during a player’s initial New Game experience.

Lords of the Fallen version 1.6 improves onboarding, tweaks mob density,  removes Lightreaper boss in tutorial area on first playthrough, and more

In response to player suggestions, the creators of Lord of the Fallen have not only boosted performance in its visually intense regions but also diminished the vignette effect within the Umbral realm. Furthermore, alterations have been implemented in the enemy spawn pattern within the Umbral realm as well.

In a fun update to Lords of the Fallen’s version 1.6, the initial jumping tutorial has been streamlined, making it easier for a larger number of gamers to clear it on their very first attempt. The comprehensive list of changes can be found on Steam, and you’ll find the details below as well.

Dear Lampbearers,

In our ongoing effort to make Lords of the Fallen even better using your valuable input, this latest update offers an improved tutorial and onboarding process, a ‘Umbral’ world that encourages exploration, plus additional gameplay adjustments and performance upgrades for a smoother gaming experience.

Your feedback remains crucial in shaping Lords of the Fallen and determining its future direction. Therefore, if you’re having a blast exploring Mournstead, we invite you to share your thoughts by writing a Steam review. Meanwhile, for those who haven’t ventured into the world of Mournstead yet, take note! Starting from 6pm GMT (10am PT, 1pm ET, 7pm CET) today, you can grab a 50% discount during the Steam weekly sale!

In light, we walk.
The HEXWORKS team.

Gameplay Improvements

1) We’ve made additional changes to the game based on community suggestions and thorough testing, which is great to see as it boosts our Steam ‘Recent Review’ rating. These continuous enhancements are evidently making a positive impact, and we’re dedicated to keep moving forward with your invaluable input guiding us.

Highlights include:

  • Mob Density: Based on your feedback, we’ve fine-tuned certain mob encounters to create a smoother, more immersive combat experience by isolating instances to prevent mobs from stacking up. Returning players may find it worthwhile to start anew, as we’ve added a few fresh surprises along the way! (Original enemy distribution and density can still be accessed via NG+ modifiers.)
  • Ranged Enemies: We’ve adjusted the perception of certain ranged units to correct instances that felt unfair or unrealistic.
  • Jumping: Platforming in Pilgrim’s Perch has been refined with improved indicators, making jumps clearer and navigation smoother.
  • PvP Scaling: To elevate skill-based play in PvP, we’ve rebalanced scaling mechanics, particularly where magic-infused weapons and spells are concerned. These tweaks apply exclusively to PvP, so PvE players can continue with their current builds unaffected.
  • Attack Displacement: Some weapon attacks have received slight adjustments to reduce displacement, providing a greater sense of control while preserving effectiveness and supporting your playstyle.

Enhanced Tutorialisation, Onboarding, and Start-Up Experience

To make the starting experience more engaging for fresh players in Lords of the Fallen, we’ve made improvements based on insights from our experienced community, known as Lampbearers. Our aim is to ensure that every newcomer feels confident and capable during their adventure. We recognize that some initial tutorials could have been challenging, so here are the updates:

  • Improved Lighting in the Defiled Sepulchre: Enhanced lighting and visual adjustments make this initial tutorial area clearer and easier to navigate.
  • Gradual Umbral Tutorialization: Core abilities like ‘soulflay’ and ‘syphoning’ now have dedicated tutorial spaces later in Redcopse, allowing new players to engage with each feature more gradually.
  • Simplified First Jump Tutorial: We’ve refined the jump tutorial to be more accessible (hands up in the comments if you cleared it on the first attempt!).
  • Lightreaper Boss Adjustment in NG0: To clarify the intentional design of this encounter, we’ve removed the Lightreaper boss fight from the tutorial area for NG0 players. Rest assured: the Lightreaper still lurks within Mournstead and will make a return as a surprise in NG+.

A More Immersive Umbral Realm for Explorers

In the game Axiom, the shadowy counterpart realm known as Umbral can be accessed anywhere, providing a vast expanse of hidden trails, treasures, and secrets for you to discover. As we know many players appreciate delving into Mournstead, we’ve listened to your feedback and have made changes to make Umbral more conducive for exploration without compromising its intriguing and challenging character.

As Umbral continues to be aggressively unfriendly, we’ve tweaked its audio, graphics, and enemy frequency. Now, the inhabitants (Umbral natives) take longer to notice your presence, giving you valuable time to investigate before the realm’s eerie atmosphere grows more intense. Over time, the Scarlet Shadow will emerge, presenting a choice: flee or confront it in an epic battle.

These alterations enhance Umbral’s suitability for exploration, all the while maintaining its unsettling aura and demanding ambiance.

  • Dynamic Ambient Sound: Initial entry into Umbral is now accompanied by subtler soundscapes, building in intensity as you remain longer, reaching a crescendo before you must find an exit, or risk facing the Crimson Reaper.
  • Adjusted Enemy Spawn Curve: Enemy appearances are now better paced to create a smoother, gradual build-up of tension.
  • Increased Delay for Scarlet Shadow: You’ll now have more time to explore before the Scarlet Shadow emerges, enhancing the suspense.
  • Reduced Vignette Effect: Based on player feedback, the vignette effect has been softened to improve visibility while exploring Umbral.
  • Clearer Umbral Eggs: We’ve added a special VFX to eggs set to spawn Umbral natives, as we noticed some players had difficulty distinguishing between active and inactive ones.

The changes enrich the immersive journey inside Umbral, maintaining its mysterious charm and intensifying the suspense for bold explorers.

Performance Improvements

We’ve made improvements to boost performance in various visually intensive parts of the game, making it more enjoyable for those using computers with less powerful graphics capabilities.

New Challengers Incoming!

Experience a new influx of players joining Mournstead as Lords of the Fallen maximizes its power on the PS5 Pro. Make sure to extend a friendly greeting, either with a cooperative handshake or a competitive sword clash!

Read More

2024-11-04 22:26