As a seasoned Call of Duty player with years of gaming under my belt, I can confidently say that the upcoming October 26 patch for Black Ops 6 is music to my battle-worn ears! The game’s launch has been nothing short of impressive, but even the smoothest of ships need occasional maintenance. This patch promises to address those minor yet pesky issues that have been causing a bit of a nuisance in the gaming experience.
After its release, Call of Duty Black Ops 6 is receiving an urgent update to rectify significant issues affecting the gameplay experience. This patch will address numerous map loopholes and improve XP gains – features crucial for smooth gameflow. While most post-launch patches may not be highly consequential, this one carries substantial weight due to its impact.
The debut of Black Ops 6 has been remarkably successful given its substantial player base. Remarkably, server problems have been kept minimal, and critical in-game glitches are scarcely encountered. Nevertheless, some do occur, and Treyarch intends to rectify these issues with the patch scheduled for October 26.
In this update, you may not notice adjustments to weapon balancing, such as alterations to overpowered setups like the powerful SVD build. However, there’s a lot to be excited about in this release. For the comprehensive list of changes for October 26, here are the complete BO6 patch notes:
Full Black Ops 6 October 26 patch notes
Multiplayer
Loadouts
- The last-selected loadout will properly be highlighted when opening the Loadouts menu in-game.
Operators
- Addressed an issue with Bailey’s animation in the Operators menu.
Settings
- The ‘Mute Licensed Music’ setting now functions properly.
Maps
- Babylon
- Closed an exploit where players could get outside of the intended playspace on Babylon.
- Lowtown
- Closed an exploit where players could get outside of the intended playspace on Lowtown.
- Red Card
- Closed an exploit where players could get outside of the intended playspace on Red Card.
- Improved stability in Red Card.
- General
- Adressed an issue with stability when using in-game interacts.
Modes
- Increased XP and Weapon XP rates for modes that were awarding less XP than expected.
- Team Deathmatch
- Control
- Search & Destroy
- Gunfight
Matchmaking
- Addressed an issue that was occasionally preventing matches from quickly finding a replacement player in the case that another player quit the match.
Firing Range
- Players can now select a Loadout in Firing Range, regardless of level progression.
Private Matches
- Private Match will no longer forfeit if one team has zero players.
Theater
- Improved performance when watching clips in Theater.
Training Course
- Improved server stability in the Training Course.
Equipment
- Tactical Equipment
- Decoy
- Removed XP gain for Decoys.
- Smoke
- Resolved an issue with stability when using the Smoke Grenade.
- Decoy
Scorestreaks
- Dreadnought
- Addressed an issue where the incoming missile sound from the Dreadnought would continuously play.
Medals
- Fixed an issue where the Ace Medal was being incorrectly awarded during certain conditions.
Zombies
Terminus
- Addressed an issue with the Boat Race in Terminus sometimes not ending properly.
Liberty Falls
- Addressed an issue that could cause zombies to stop spawning in Liberty Falls.
Gobble Gums
- The Wonderbar! GobbleGum now grants the Player a Wonder Weapon appropriately.
Gameplay
- S.A.M. Trials
- Corrected text in S.A.M. trials to properly reference the LDBR.
- Fixed an issue with S.A.M. Trials not spawning during matches in certain instances.
Stability
- Added various crash and stability fixes.
UI/UX
- Addressed an issue where player progression levels were incorrect on the Scoreboard.
- Addressed an issue where the interface wouldn’t display the player’s correct progression level in main menus.
- Improved stability in the main menus.
Store
- Store will properly update after the C.O.D.E. Endeavor Pack has been purchased.
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2024-10-27 01:48