Deadlock October 24 patch notes: 6 new heroes & matchmaking mode added, more

As a seasoned Paladins player with countless hours spent on the battlefield, I must say that the recent updates to this game are nothing short of exhilarating! The tweaks to the Urn mechanics and Guardian resistances have definitely added an extra layer of strategy and tension to the matches.


The update scheduled for October 24, 2024 by Deadlock brings about substantial modifications, such as introducing six fresh characters, unveiling a novel game mode, and implementing numerous enhancements to gameplay.

Valve, the developers, have consistently made significant updates to their game Deadlock, as seen in the patches released on October 10 and September 26. These updates not only brought about major alterations to the game but also set a trend.

Naturally, the devs are reworking the game constantly in the lead up to Deadlock leaving Alpha.

As such, here is everything you need to know about the Deadlock October 24 patch notes.

Full October 24 Deadlock patch notes

6 new heroes arrive to Deadlock

Deadlock October 24 patch notes: 6 new heroes & matchmaking mode added, more

One of the biggest aspects to this new Deadlock update is the introduction of six new heroes.

  • Holliday
  • Calico
  • Wrecker
  • Fathom
  • Viper
  • Magician

At the moment, you can get hold of these fresh heroes exclusively through Hero Labs. This platform functions not just as a novel matchmaking system for Deadlock, but also as a testing ground where players can try out upcoming characters.

As a devoted follower, I must emphasize that these freshly introduced characters might undergo alterations, including tentative titles for their names. Furthermore, it’s crucial to keep in mind that their abilities, effects, and appearances could experience modifications within the forthcoming period.

Hero Labs matchmaking mode added

To clarify what was previously stated, Hero Labs serves as the hub for utilizing our six freshly introduced characters. Here’s a brief overview of what Hero Labs entails:

  • Hero Labs is designed for new heroes who are still in a very early cycle of their development.
  • Heroes in this mode will often be removed, re-added, changed, reworked and more.
  • This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times.
  • You must have at least 50 games played to be able to queue here.
  • If you don’t get a new hero selected (since there are less new heroes than there are players) you will be considered higher priority for subsequent matches to get a new hero from your roster selection.

Hero changes

Abrams

  • Melee attack rate reduced by 15% (time between attacks)
  • Gun falloff damage starts at 20m instead of 22m
  • Fixed some cases where Shoulder Charge would do a 180/360 on spell cast
  • Fixed Shoulder Charge sliding against wall surfaces incorrectly
  • Fixed Seismic Impact sometimes getting stuck on objects

Bebop

  • Bullet damage growth increased from 0.29 to 0.33
  • No longer gains 1% Bullet Resist per boon
  • Now gains 1% Spirit Resist per boon
  • Sticky Bomb now loses 20% of your stacks on death (rounds up)
  • Hook now returns troopers 75% faster than normal

Grey Talon

  • Base regen increased from 2 to 2.5
  • Gun spirit scaling increased from 0.1 to 0.13
  • Movespeed now scales with Spirit Power again
  • Rain of Arrows strafe speed with stamina increased by 30%

Infernus

  • Afterburn T1 reduced from 30% to 25%

Ivy

  • Base bullet damage increased from 4.5 to 5
  • Bullet damage growth reduced from 0.39 to 0.36
  • Air Drop slow reduced from 35% to 30%

Kelvin

  • Arctic Beam slow reduced from 50% to 40%
  • Frost Grenade T2 heal reduced from 145 to 125
  • Fixed Frozen Shelter not freezing weakened patron

Lady Geist

  • Malice slow reduced from 20% to 15%
  • Malice debuff duration reduced from 13s to 9s
  • Malice Damage Amp reduced from 15% to 8%
  • Malice T2 now also increases damage amp by 7%
  • Malice no longer causes you to un-zoom on cast

McGinnis

  • Gun spin decay rate improved from 0.65 to 0.25
  • Mini Turrets cooldown reduced from 24s to 18s
  • Mini Turrets spirit resist increased from 60% to 80%
  • Spectral Wall slow reduced from 25% to 20%
  • Spectral Wall T1 damage amp reduced from 25% to 15%
  • Heavy Barrage minimum range increased from 6m to 7m
  • Heavy Barrage cooldown increased from 106s to 140s
  • Heavy Barrage T2 cooldown improved from -47s to -50s
  • Heavy Barrage T1 slow reduced from 35% to 30%

Mirage

  • Fire Scarabs T3 max health steal increased from +70 to +80
  • Djinn’s Mark T3 cooldown between multipliers improved from -0.5s to -0.75s
  • Traveler Fire Rate increased from 20% to 30%
  • Traveler T2 cooldown reduction improved from -30s to -40s
  • Traveler T3 now grants Unstoppable for 3s on arrival

Mo & Krill

  • Now has 20% Headshot Crit reduction
  • Burrow bullet and spirit resist now persist while spinning out of the burrow

Paradox

  • Pulse Grenade pulses are now expressed as a duration rather than a fixed pulse count (works with Duration Extender)
  • Pulse Grenade T1 changed from +1 Pulse to +0.8s Duration
  • Pulse Grenade T2 improved from -7.5s to -8s
  • Kinetic Carbine T2 improved from -9.5s Cooldown to -10s
  • Kinetic Carbine shots cannot miss due to evasion
  • Kinetic Carbine can now pierce breakables
  • Kinetic Carbine now does 15% more damage on a headshot
  • Kinetic Carbine sound level reduced a little bit

Seven

  • Lightning Ball cooldown increased from 23s to 26s
  • Lightning Ball radius reduced from 4m to 3.5m
  • Lightning Ball T2 slow reduced from 40% to 35%
  • Movespeed reduced from 7.3 to 7.1
  • Storm Cloud expand time reduced from 3s to 2s
  • Storm Cloud range increased from 25m to 30m

Shiv

  • Base speed reduced from 7.3 to 7.0
  • Serrated Knives collision radius reduced by 20%
  • Bloodletting cooldown increased from 21s to 50s
  • Bloodletting T2 cd increased from -4.75s to -25s (final cd changed from 16.25s to 25s)
  • Bloodletting duration increased from 10s to 13s
  • Bloodletting Incoming Damage Deferred reduced from 30% to 22%
  • Bloodletting T1 changed to +8% Incoming Damage Deferred (was +5s duration)
  • Killing Blow range reduced from 20m to 13m
  • Killing Blow Rage buildup per heavy melee reduced from 3.5 to 2.75
  • Killing Blow Rage buffer duration reduced from 10s to 9s
  • Killing Blow Rage buildup vs creeps reduced by 50%

Vindicta

  • Gun cycle time improved from 0.26s to 0.22s
  • Bullet damage growth per boon increased from 0.55 to 0.65
  • Fire rate now scales with Spirit Power (0.14)
  • Assassinate no longer splits to allies
  • Flight duration increased from 8s to 12s
  • Flight T2 duration increased from +6s to +8s
  • Assassinate bullet radius increased from 3″ to 4″
  • Assassinate scope is now automatically canceled when Paradoxical Swap hits you
  • Assassinate scope zoom level can now be cycled with right click. Use Ability key to unselect.

Viscous

  • Bullet damage reduced from 12 to 11
  • Bullet damage growth per boon increased from 0.86 to 0.9 (total from 24.04 to 23.6)
  • The Cube T2 moved to T3
  • The Cube T2 is now +35 HP regen
  • Splatter T2 reduced from +60 Damage to +50
  • Goo Ball Spirit Resist reduced from 70% to 60%

Warden

  • Alchemical Flask slow duration reduced from 6s to 3s
  • Alchemical Flask weapon damage duration increased from 6s to 7s
  • Binding Word escape time reduced from 2.9s to 2.8s
  • Binding Word escape range increased from 18.5m to 19m
  • Last Stand T3 now also grants you unstoppable during the 2s channel

Wraith

  • Card Trick base damage reduced from 80 to 70
  • Card Trick cooldown increased from 0.5s to 0.65s
  • Telekinesis cooldown increased from 95s to 100s
  • Telekinesis T1 cooldown improved from -28s to -30s

Yamato

  • Fixed being able to cast an ability while casting Flying Strike
  • Fixed Crimson Slash following in the direction of dash instead of cross hair
  • Shadow Transformation T1 changed to +20% Fire Rate
  • Shadow Transformation Cooldown reduced from 106s to 90s

Item changes

Weapon items

Restorative Shot:

  • Weapon Damage reduced from 7% to 6%
  • Cooldown increased from 5.5s to 6s

Rapid Rounds:

  • Fire Rate increased from 9% to 10%

Monster Rounds:

  • Resist vs NPCs reduced from 30% to 25%

High-Velocity Mag:

  • Bullet Velocity reduced from 25% to 20%
  • Bullet Shield Health increased from 50 to 65
  • Weapon damage increased from 12% to 13%

Melee Charge:

  • Weapon Damage reduced from 15% to 12%
  • Health reduced from 100 to 75

Long Range:

  • No longer grants +25% Ammo
  • Now has -20% Reload Time

Active Reload:

  • No longer grants -20% Reload Time
  • Now grants +18% Ammo

Mystic Shot:

  • Proc cannot miss due to evasion
  • Cooldown increased from 5.25 to 5.75

Burst Fire:

  • Now grants +20% Slow Resistance

Sharpshooter:

  • No longer grants +20% Ammo
  • Now has -20% Reload Time

Tesla Bullets:

  • Proc cooldown can now be reduced by cooldown reduction

Titanic Magazine:

  • Now grants +12% Spirit Resist
  • No longer grants +18% Bullet Resist
  • Now grants +25% Melee Damage Resistance

Lucky Shot:

  • Proc now pierces evasion

Vampiric Burst:

  • Health increased from 150 to 175

Vitality items

Extra Regen:

  • No longer grants +25 Health
  • Bonus Health increased from +25 to +35
  • Now upgrades into Fortitude

Enduring Speed:

  • Slow Resist reduced from 35% to 30%

Reactive Barrier:

  • Ammo increased from 15% to 20%

Majestic Leap:

  • Cooldown increased from 26s to 45s
  • Getting shot while in the air disables the drop-down ability

Rescue Beam:

  • Pull speed reduced by 20%
  • Sprint reduced from +2 to +1

Fortitude:

  • Now upgrades from Extra Health
  • Health increased from 325 to 365
  • Restore delay reduced from 11s to 10s
  • Weapon Damage increased from 25% to 27%

Veil Walker:

  • Bullet Shield increased from 200 to 250
  • Spirit Shield increased from 200 to 250

Superior Stamina:

  • Spirit Power increased from 8 to 12

Soul Rebirth:

  • No longer grants +15% Cooldown Reduction
  • Cooldown increased from 212s to 240s

Siphon Bullets:

  • Max HP Steal Per Bullet increased from 50 to 55

Leech:

  • Now has 12% Cooldown Reduction
  • No longer grants Spirit Power

Phantom Strike:

  • No longer grants 15% Bullet Resist
  • Now grants +15% Spirit Resist

Unstoppable:

  • No longer grants +15% Spirit Resist
  • Now grants +15% Bullet Resist
  • No longer grants 1 Move Speed

Colossus:

  • Slow reduced from 35% to 30%
  • Slow radius reduced from 14m to 12m

Spirit Items

Mystic Reach:

  • Ability Range reduced from 18% to 15%
  • Bullet Resist increased from 6% to 7%
  • Duration increased from 30s to 35s

Slowing Hex:

  • Slow reduced from 25% to 20%

Improved Cooldown:

  • Now grants +75 Spirit Shield

Withering Whip:

  • Projectile speed increased by 30%
  • Cold Front now does double damage to NPC units

Duration Extender

  • Ability Duration reduced from 16% to 14%
  • Now grants +8% Weapon Damage

Bullet Resist Shredder:

  • No longer grants +5% Bullet Resist
  • Now grants +15% Melee damage resistance

Surge of Power:

  • When the passive procs, you no longer get slowed when shooting (similar to Fleetfoot)
  • Movespeed reduced from +3 to +2

Improved Reach:

  • Non-Imbued Ability Range increased from 25% to 26%
  • Bullet Resist increased from 12% to 13%

Mystic Slow:

  • Slow reduced from 30% to 25%
  • Health bonus increased from 100 to 140

Improved Burst:

  • Max HP Damage increased from 7% to 9%
  • Threshold damage increased from 125 to 200

Superior Cooldown:

  • Spirit Shield increased from 100 to 150
  • Non-Imbued duration increased from 26% to 27%

Superior Duration:

  • Imbued duration increased from 32% to 33%

Ethereal Shift:

  • Active no longer grants 14 spirit power or reloads
  • Active now grants +3 Movespeed for 5 seconds after returning
  • Active now grants +40% Spirit Resist for 5 seconds after returning
  • Now grants +6 Spirit Power

Improved Spirit:

  • Spirit Power increased from 28 to 30

Boundless Spirit:

  • Spirit Power increased from 60 to 65
  • Weapon Power increased from 25% to 30%

Escalating Exposure:

  • Spirit Amp Per Stack reduced from 5% to 4%

Mystic Reverb:

  • Slow now only affects the primary target
  • Spirit Lifesteal, Spirit Resist, and Ability Range reduced from 15% to 14%

 Gameplay and map changes

Deadlock October 24 patch notes: 6 new heroes & matchmaking mode added, more
  • Added Commends. You can commend players you’ve enjoyed playing with during the game or in the post-game scoreboard (same places you would report). The number of commends you’ve received on each hero will be displayed in your profile.
  • Added new character shader to improve player visibility in all areas of the map and experiment with more stylized rendering of character models
  • Updated environment lighting and sky
  • Added sequential kill streak music cues
  • Added keybinds for “Fly Up” and “Fly Down”. Used for flying abilities like Ivy’s Air Drop and Vindicta’s Flight
  • Fixed being unable to report/mute disconnected players
  • You can now drag and drop build categories to move them around
  • Added quick-selection for favorite builds. Clicking on the name of your currently active build in the shop will bring up a dropdown that lets you switch between favorited builds for that hero without opening the build browser.
  • Added indication of game mode within match history
  • Added Rank badge to matches on the Watch page
  • Added Rank History tab to profile, currently only visible for yourself. You can click on previous ranks to view the Rank Report summary for that interval
  • Flash Windows Taskbar icon if the game window isn’t in focus and you have 3 seconds until you respawn
  • Fixed issue in several languages where team net worth number shrunk to an unreadable size
  • Fixed Urns sometimes appearing to stay in the world after being picked up
  • Fixed jittering from Lash’s gun firing while running and aiming (this should reduce screen noise significantly in this case)
  • Lash melee animation updates
  • Added Melee Resistance to Vitality stat screen
  • Lowered pitch of Haze voice processing
  • Added teleporter channel and appear sounds
  • Added Healing Rite end sound
  • Added Mystic Shot proc sound
  • Added Magic Carpet cast, cast delay, loop, and end sounds
  • Updated Slowing Hex projectile loop, hit, and debuff sounds
  • Yamato’s Flying Strike now stops tracking targets that teleport
  • Shiv’s Killing Blow now stops tracking targets that teleport
  • McGinnis melee animation updates
  • Fixing hitting ESC to close to intro movie also closing the ranked summary popup
  • Fixed pregame countdown drawing over the shop UI
  • Pocket climb animation adjustments
  • Mirage Traveler now previews Mirage’s model at destination to show facing direction
  • Lady Geist Life Drain revisions to show start of effect better but reduce noise afterwards
  • Silenced debuff revisions to reduce obstructed vision of player
  • Infernus Afterburn: debuff vfx reduced opacity after start to reduce noise
  • Mirage Djinn’s Mark: damage vfx revision to reduce visual noise, debuff moved to overhead UI
  • Mirage gun revisions to tracer, muzzle flash, and impacts
  • Shiv Dagger: reduced size of stuck dagger in victim
  • Unstoppable vfx has a more obvious start
  • Lady Geist Malice: revisions to reduce vfx noise and obstructions
  • Lady Geist Malice: reduced brightness of vfx for players close to it
  • Shiv Slice and Dice: reduced vfx noise for players close to it
  • Infernus: reduced darkness of players affected by Catalyst debuff
  • Infernus: reduced brightness and lingering of Concussive Combustion effects
  • Infernus: reduced visual noise of tracers and firerate increases
  • Ivy Kudzu Bomb effects properly display visuals when above ground
  • Lash Flog: new effects
  • Viscous: cleaner effect for viscous alt-fire
  • Rescue Beam: fixed some visual bugs on the effects
  • Knockdown: updated effect animation to alert when it will stun
  • Ammo Scavenger: proc sound only plays when applying a stack
  • Play a sound when a debuff is applied to player but is purged due to some invulnerability
  • Fixed instances where mix ducking occurs too early in a sound event’s lifetime
  • Fixed audio occlusion filtering artifacts during high rates of change
  • Enabled certain music cues like ‘respawn’ to interrupt base attack music
  • Denied orb sound will no longer play beyond 2500 game units from the player
  • Reduced visual noise of Wraith’s tracers when close up or when Wraith has a high fire rate
  • Increased intelligibility of team-specific hero death sound
  • Abandoning Co-op bot matches with more than one party now brings up the Abandon Match confirmation warning instead of leaving immediately
  • Added looping telegraph for Seven Static Charge ability
  • Added victim-specific sound for Static Charge the moment it is applied
  • Bots are better at coming together to defend and push lanes
  • Bots will prioritize assisting human allies on offense
  • Reduced visual noise of Seven’s tracers, especially when close up or when Seven has a high fire rate
  • Added a “Mouse Sensitivity: Vertical Scaling” setting
  • Added a “Reset Camera” bind (available in Steam Input)
  • Fixed Steam Input “Melee” Action not resetting the camera vertically
  • Added new Steam Input Analog Action: “Aim”. This uses Angle-based sensitivity options in Steam Input (work-in-progress feature).
  • Fixed Steam Input aiming no longer being affected by Mouse Sensitivity options (including Invert Y)
  • Fixed a bug where the last controller plugged in would block actions from other controllers. Now multiple controllers can be combined.
    AP is no longer granted for Walkers
  • Shrine/Patron no longer have Soul/AP bounties
  • Shrine Flex Slot moved to “All Shrines”
  • Missing AP from above is redistributed along souls reward line at similar soul levels that the objectives previously died on average
  • Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
  • Trooper soul changed from 50/50% in the kill/orb to 60/40%
  • Breakables spawn time increased from 2 minutes to 3 minutes
  • Breakables Souls reduced from 35 + 3/min to 30 + 2.5/min
  • Urn comeback properties now require an 8% net worth lead to kick in
  • Urn pickup locations are the same as before, however now the drop-off locations will be variable based on which team is leading. If there isn’t a lead over 8% net worth, then the drop-off location is the same as before. If there is, then the drop-off location will be closer to the losing team’s side. The minimap will show where the drop-off location is as usual, as well as an indicator in the world that helps show you where it is.
    If the Urn hasn’t been delivered within 90 seconds of pickup time, it now drains your health for 1% of Max HP per second (the timer is per team). Your regen is disabled during this.
  • Whenever the Urn is dropped after 90 seconds of pickup time, it starts moving back to its spawn point immediately and cannot be picked up by the same team for 12 seconds.
  • Increased speed Urn walks back
  • Guardian attack range requirement changed from 20m to requiring you are above the ramp on high ground
  • Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
  • Guardians now have resist vs players starting at 40% and ending at -35% at 8 minutes
  • Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes
  • Walkers now have resist vs players starting at 60% and ending at -30% at 14 minutes
  • Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes
  • Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren’t)
  • Backdoor protection removal now has a 20s buffer (so it doesn’t go into protection mode immediately once creeps die)
  • Mid Boss respawn timer decreases with subsequent boss kills, from 7 to 7/6/5 minutes
  • The 70s respawn time now happens at 30 min instead of 35 min
  • There is now a respawn curve that goes from 70s to 75s over 30->40 minutes
  • Base Guardians and Shrines no longer have out-of-combat regen
  • Parry active window increased from 0.7 to 0.75
  • Parry cooldown reduced from 5s to 4.5s
  • Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
  • Medic Trooper heal cooldown increased from 6s to 35s
  • Sinner’s Sacrifice now shares souls of subsequent hits with everyone that hit it recently (rather than the bigger value from last hit only going to one player)
  • Redesigned stairs from central canal to the outer lanes (near Urn spawn)
  • Added a skybridge with interior from the Subway Entrance buildings into the Port Authority and Speakeasy buildings
    Connection hallways behind the Chapel and Firehouse now has an option to continue inside to the Walker arenas
  • Added a Bounce Pad from these connection hallways to the front of the overpass
  • Neutral camps beside Amber Purple and Sapphire Yellow Walker arenas moved from the ground floor to the upper floor
  • Redesigned traversal from ground floor to upper floor of the Garage and Night Club to get to the Sinner’s Sacrifice neutrals
  • Replaced fire escape stairs with ropes on the exterior of the Garage and Night Club
  • Added more zipline nodes to outer lanes

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2024-10-25 02:51