Why Players Are Hesitant to Dive into Smite 2: Insights from the Community

As a dedicated Smite player with countless hours logged over the years, I must admit my initial enthusiasm for Smite 2 has been tempered by the community’s concerns. The absence of familiar game modes like Assault and a leaner roster of gods at launch have left me longing for the variety and excitement that made the original so captivating.


Smite 2, the sequel to the popular multiplayer online battle arena game Smite, has been met with some skepticism from long-term fans. A discussion on the Smite subreddit titled “Why aren’t you playing Smite 2?” by user Aromatic-Solid97 explores this topic. Many players have shared their reasons for either not playing or playing less of Smite 2 compared to the original game, citing concerns such as the current state of the game, missing game modes, and the lack of familiar characters, among other issues. The community seems divided, with some expressing fond memories of the first Smite and others feeling disappointed with the changes in Smite 2’s content and mechanics.

What stops you from playing Smite 2?
byu/Aromatic-Solid97 inSmite

Summary

  • The lack of game modes and familiar gods is causing many players to hold off playing Smite 2.
  • Matchmaking and balance issues are a recurring theme in players’ hesitance.
  • Many users are waiting for fan-favorite modes like Assault to return before diving fully into the sequel.
  • The new item system has left some players feeling frustrated and nostalgic for the previous model.

Game Modes: The Missing Fun Factor

One significant concern brought up by players is the absence of various popular game modes, particularly Assault, which had garnered a dedicated following in the original Smite. Commenters like berz01 and SpunkMcKullins lamented how the shift away from Assault to focus on modes like Conquest has led to a loss of enjoyment. For newer players, the rapid-paced and chaotic nature of Assault provided an antidote to the longer, strategy-heavy battles found in Conquest, with games typically less than 22 minutes compared to the often 30+ minutes Conquest matches. Berz01 elaborated, saying, “Most of my enjoyment for assault is the style of gameplay but also the time commitment. I know games are 30 most times.” It’s clear that the community is deeply nostalgic for the variety and casual fun that Assault and other modes offered.

God Selection and Roster Anxiety

The roster of gods in Smite has always been a substantial draw for its players, yet many feel dissatisfied with the current selection in Smite 2. Comments from players like I_Dont_Like_Beans and Revenge_Is_Here reflect a certain discontent regarding the number of gods available at launch. They cited issues like “too few gods” and the lack of their favorite characters, particularly in the mage category, decreasing their desire to engage with the game. I_Dont_Like_Beans emphasized that it’s “understandable since it is still in the alpha stages,” yet the feeling of having a diminished roster leads to a less engaging gaming experience. It’s as if players feel like they’ve been served a feast with only a few dishes when they used to enjoy a buffet of choices.

Balance Blues: The Matchmaking Headache

Balance issues have often plagued competitive games, and Smite 2 is no exception. Community member Dismal-Detective-734 highlighted a common concern regarding matchmaking, saying it had been “questionable albeit improving.” It seems that players are cautiously optimistic about future improvements but still feel the sting of frustrating match experiences. Users like Revenge_Is_Here noted the significance of effective matchmaking as crucial, particularly when trying to launch a new title under an established franchise. The imbalance creates a disconnect for players who are jumping into Smite 2, expecting a smoother transition from the predecessor that had over the years refined its experience.

New Mechanics: A Double-Edged Sword

The feedback on the game mainly focuses on differences in mechanics compared to the original Smite. This includes areas like item management, control setup, and overall user interface design. Revenge_Is_Here specifically criticized the shop’s controller-based interface, describing it as awkward and clunky. Many players who were comfortable with the previous mechanics find themselves struggling due to these changes, as they grapple with both nostalgia and adapting to new systems. Additionally, SpunkMcKullins mentioned that the new item system is a significant concern for them, stating that it’s not the only reason they haven’t switched yet, but still plays a role in their hesitation.

Final Thoughts

The reactions to the launch of Smite 2 from players present a multi-layered picture of excitement mixed with concerns. It appears that although there’s continued passion for the series, there are apprehensions about the perceived shortage of content, balance problems, and the absence of popular game modes like Assault. Many gamers seem eager to explore Smite 2, but they want guarantees that their favorite elements will resurface and that the experience will eventually match the smoothness and captivation of the original. One thing is clear: the opinions of the Smite community carry weight, and their preferences could shape a more agreeable version of Smite 2 for everyone involved.

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2024-10-24 15:58