As a seasoned VALORANT player with countless hours under my belt, I must say that the latest updates have me more excited than ever! The introduction of “Glitch”, our newest Team Deathmatch map, sounds like an electrifying addition to the arena. A dual-themed arena? Now that’s something I can’t wait to explore!
The 9.08 update for Valorant will feature modifications to both Gekko and Yoru, introduce a fresh Team Deathmatch map called Glitch, and make some adjustments to the B site in Sunset.
Every time Riot Games introduces a fresh Valorant update, it’s often a source of excitement. Whether it’s the introduction of new Agents, alterations to maps, or the debut of novel game modes – there is seldom a dull moment in the shooter’s update cycle.
In the realm of gaming, when it comes to version 9.08, it’s all about catering to everyone’s tastes. For agents like me, there are significant updates for both Yoru and Gekko. If you’ve been playing for more than a few rounds in Act 9, you know just how powerful Gekko has become, and it’s time for some adjustments to keep things balanced.
That’s not all, though. There are movement tweaks for both Skye and Jett – well, particularly on Ascent – and some changes to Sunset’s tricky B site. So, let’s get stuck into the patch notes.
Yoru & Gekko changes
It’s worth mentioning that the main modifications in this update concern Gekko and Yoru. Riot Games considers Gekko to be in good shape, but they aim to prevent characters like Dizzy from maintaining positions for extended periods.
Additionally, we’re examining the frequency of his releases, which is being adjusted. Specifically, the duration between events is decreasing from 20 seconds to 15 seconds, while the recovery period is extending to approximately 1.5 seconds.
Regarding Yoru, Riot is ensuring that his Fakeot works correctly with other agents. For instance, if you’re a Cypher player, selecting Neutral Theft will reveal the Fakeot decoy.
Sunset B site updates
If you’ve found the playstyle at Sunset’s B site frustrating, whether from a defensive or offensive perspective, rest assured, changes are on the way to address these issues.
The riot team is rearranging the barriers in the central corridor, taking some away from the exterior, and enhancing the overall layout with additional layers. In essence, this change aims to create a more strategic gameplay experience for both parties.
Sunset 9.08 Changes // #VALORANT
+ New B Main Changes
— Valorant News (@ValorINTEL) October 21, 2024
New Sunset B Boba Changes coming for 9.08 // #VALORANT
Before – After
— Valorant News (@ValorINTEL) October 22, 2024
The complete update 9.08 patch notes can be found below.
Valorant 9.08 patch notes – All Platforms
AGENT UPDATES
Gekko
Since you’ve become proficient with Gekko’s abilities following the 7.12 patch update, we’ve observed that his primary playstyle of deploying and retrieving his allies has minimal drawbacks. The modifications made to his globules now force Gekko to act swiftly in recovering them, and they also provide an opportunity for his adversaries to retaliate if he acts too impulsively.
As a dedicated fan, I’m excited to share that both Dizzy and Wingman will be receiving enhancements to boost their overall dependability. These upgrades aim to minimize instances where these allies seem to lock onto and debuff an enemy, only to discover the foe remains unaffected. The focus here is on rectifying inconsistent behavior rather than granting a direct power boost to Gekko.
As a gamer, I’ve been doing well in the shooting counterplay with Dizzy, but I find myself holding spaces and angles for too long which could be improved. Also, considering Gekko’s high number of plants and defuses in Wingman mode, Thrash seems to appear too frequently for its actual impact on the game.
It’s our hope that these modifications won’t drastically alter Gekko’s role within the ecosystem, but rather help establish a more beneficial and sustainable position for him over time.
- Globules
- Reduced time in world 20s >>> 15s
- Reclaim time increased 1s >>> 1.5s
- Dizzy
- Time active after being thrown and forming is reduced 1.5s >>> 1s.
- Dizzy’s targeting algorithm has been updated to be more reliable.
- Dizzy’s goop flash now also blinds the minimap of affected players.
- Wingman
- Increased the angle of the cone concuss area 45 degrees >>> 65 degrees.
- When Wingman turns into a globule after planting the Spike there are unique visuals.
- Thrash
- Ultimate points increased 7 >>> 8
Yoru
In Yoru’s Fakeout replica, different skills didn’t seem to have any impact, making it simple to distinguish it from the genuine Yoru. We are carefully examining each ability within the game to ensure they work correctly with Yoru’s Fakeout.
- Blind abilities like Gekko’s Dizzy and Vyse’s Arc Rose will now display the blind effect on Yoru’s Fakeout clone as if he was a real Agent.
- Vyse will play her Successful Blind celebration lines when blinding Yoru’s Fakeout clone.
- Cypher’s Neural Theft will show the Yoru’s Fakeout clone.
- Clove’s Meddle will now show the slow effect on Yoru’s Fakeout clone.
Skye and Jett
- Jett’s Tailwind and Skye’s Trailblazer will no longer stop at the window in Ascent. Instead, they will bust through and continue movement onto the other side.
COSMETICS UPDATES
- We’ve made some updates to several scope reticles to make them more clean and less distracting. Here is the list of updated skins: Araxys Operator, Valiant Hero Operator, Reaver Operator, Gothic Marshal. Thanks to Derke for the feedback!
Introducing “Glitch”, VALORANT’s Newest Team Deathmatch Map
- A 5v5 map that puts you in a dual-themed arena. This is the 5th TDM map and takes place in a “glitched out” Maxbot arena.
- Glitch is playable via the “Team Deathmatch” game mode queue.
Map Rotations
- Pearl and Split are BACK in the COMPETITIVE QUEUE
- Icebox and Lotus are OUT of the COMPETITIVE QUEUE
Sunset
We’re making modifications to Sunset’s B Site to enhance its security, improve gameplay options, and make it more manageable during the post-plant phase. The high pressure on B Main pivot box during the post-plant stage was noticeable, so we’ve decided to streamline the cover in that area for better handling by retakers. While you can still play at B Main during the post-plant phase, it should now be less challenging. Additionally, a specific Cypher trip has been eliminated with these adjustments.
BUG FIXES
Maps
- Abyss
- The Spike will now spawn correctly at B Danger if it falls off the map.
PC-only changes
PREMIER UPDATES
Welcome to Stage E9A3!
- At the end of this Stage, the top 16 teams in Invite will remain in Invite. All other Invite teams will be demoted at the start of the next Stage. These rules are listed on the Standings tab.
- Demoted teams will seed into the zone they originally promoted from. Next Stage, Team Owners can change their zone in the Team Settings dropdown anytime before the team plays a match.
- If your team cannot be placed into a zone at the start of the next Stage, your Team Owner will be prompted to select a zone.
- Divisions other than Invite will not have demotion, and teams will still be promoted or be seeded into a division as normal at the start of next Stage.
- Contender Eligibility updates
- If you have five Contender Eligible players on your team, you are guaranteed to place into Contender Division.
- Contender Eligibility for 2024 expires at the end of Stage E9A3.
- To be Contender Eligible in 2025, you and your team must perform a qualifying action in Stage E9A3 or at any point in 2025.
- Qualifying actions include:
- Play a Weekly or Playoff match on a team in Contender or Invite Division.
- Reach Immortal 3 or higher peak rank in Competitive.
- Play in a Playoff match in Elite 5.
- Contender Eligibility for 2025 expires at the end of the last Stage in 2025.
BUG FIXES
Premier
- Fixed an issue where you would see a Competitor Crest after playing a Practice match on a brand new team, despite not having earned any points
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2024-10-22 16:19