Smite 2: The Community’s Call for Old Gods and Full Reworks

As a seasoned Smite veteran with over 5,000 hours under my belt, I find myself deeply invested in the ongoing discussions surrounding the reworks of older gods in Smite 2. While I understand the need for balance between introducing new characters and enhancing existing ones, I must admit that some of our beloved deities have been left wanting. Gods like Freya and Arachne, who’ve been part of my gaming life for years, deserve more than just a minor tweak. They need a full rework to truly shine in the new game engine.


In simpler terms, Smite is moving forward with the debut of Smite 2, and there’s been plenty of chatter about it from the gaming community. A post by user zferolie on the Smite subreddit initiated a lively debate about the necessity for complete makeovers of older deities in the new game. The author voiced disappointment that the current version of Smite 2 has not adequately displayed the potential of gods who were reintroduced from the original game. Rather than significant changes, players have observed small adjustments to many of the familiar gods. The discussion evolved into a mix of support, disagreement, and friendly banter among users, showcasing diverse viewpoints on god makeovers and their expectations for the upcoming game.

Smite 2 needs to put in old gods with full reworks sooner rather then later.
byu/zferolie inSmite

Summary

  • Players are divided on the necessity and extent of reworks for older gods in Smite 2.
  • Some believe that a broader range of new gods should be prioritized over reworking existing characters.
  • Concerns about the pacing and method of introducing changes in Smite 2 surfaced, with suggestions for better planning.
  • The community expresses nostalgia, wanting to see beloved characters revitalized to match the new game’s engine.

The Desire for Full Reworks

A recurring theme in the post and comments revolves around players expressing a strong interest in revamping some older deities in Smite 2, to make them more enjoyable to play. User Kaios-0 expressed this viewpoint forcefully, saying, “Many gods are just plain dull and uninteresting, have had balance issues for ages, or their abilities don’t fit together well and were never developed properly.” This strong statement reflects a widespread opinion that some deities in Smite either no longer fit the game or have kits that don’t align with current gameplay strategies. The desire to update well-known characters like Freya and Arachne is particularly pronounced, as these gods symbolize nostalgia and potential enhancement for the existing game system. The community seems to be seeking a balance between familiarity and novelty, worrying that simple updates might not do justice to these legendary figures.

Old Gods vs. New Gods

It’s worth noting that not everyone supports the idea of prioritizing old deities for updates. Some players, such as AlfaMr and New_Needleworker6506, argue that more emphasis should be placed on introducing new gods instead of continually revamping existing ones. AlfaMr emphasized that he’s enjoyed playing with most gods over the years, suggesting that a diverse roster of characters is just as important as updates. This debate raises a broader question about game development: how much effort should be spent on refreshing old content versus creating entirely new experiences? Given the competitive nature of games like Smite, it seems crucial for developers to strike a balance between offering a variety of characters and ensuring fairness among them.

Community Frustrations and Expectations

Many individuals have voiced dissatisfaction about the initial launch of Smite 2 during its beta phase. Zferolie, who started the discussion, pointed out that an early release might restrict the developers from demonstrating what sets Smite 2 apart from its predecessor. It’s understandable that players usually have lofty expectations, considering the time and effort they invest in a game. DaDullard mentioned that the extent of kit reworks could be limited due to possible negative feedback from the community. This issue underscores a crucial challenge in video game development: striking a balance between meeting fan expectations and ensuring commercial success. Moreover, alterations in rosters of competitive games can drastically affect gameplay strategies (meta), making developers navigate a fine line.

The Role of Nostalgia

In the game Smite 2, memories of the past significantly impact how people perceive the ancient deities. Players have developed deep connections with characters over years of gameplay that run deep. As some players have pointed out, figures like Loki and Freya stir strong emotions among the community, whether they’re positive or negative. Atl-Fan_FTS expressed disappointment, “They shouldn’t have brought Loki back 😤,” showing a particular distaste for how certain gods might not have met expectations when transitioning from Smite 1 to Smite 2. It’s not just about the gameplay mechanics; it’s about preserving what makes these gods special to long-term fans, and their personal experiences with them can shape their opinions on any future changes in Smite 2. Therefore, nostalgia plays a significant role in shaping discussions about Smite 2.

Fans tend to seek a fresh take on the game rather than just a duplicate of the initial version. They want a more enriched, creatively reinterpreted journey, whether that means revisiting the past or exploring new territories. The lively debates among the community highlight a deep-seated wish for growth while preserving Smite’s legendary legacy. There’s a palpable sense of anticipation and optimism about Smite 2, making it an exhilarating period for players, creators, and gods alike.

Read More

2024-10-03 05:58