Former Valve dev reveals CS almost did Deadlock’s anti-cheat trick first

As a seasoned Counter-Strike player with over two decades of gaming under my belt, I must say that Valve’s latest antics have left me both amused and slightly frustrated. The frog transformation anti-cheat feature in Deadlock is undeniably innovative and entertaining, but it feels like the proverbial carrot dangled just out of reach for us CS veterans.


It’s been reported by a former developer that Valve incorporated an entertaining twist into the anti-cheat system for Deadlock, where cheaters are transformed into frogs rather than banning them. This unusual feature was initially planned for integration in Counter-Strike as well.

It appears that for Valve, Deadlock is turning into a cherished endeavor, judging by the enthusiasm shown by Counter-Strike players. This is evident as they’ve been consistently releasing fresh updates, features, and characters at an accelerated rate.

In the latest release, a novel anti-cheating mechanism has been implemented. This allows a room where a suspected cheater is found to decide whether to instantly kick them out and terminate the game, or convert them into a frog for the remainder of the match instead.

Shortly after the update’s release, Burton Johnsey, a former developer at Valve, shared on social media that this concept had been in the works at the company for quite some time and was initially intended for Counter-Strike.

Former Valve dev reveals CS almost did Deadlock’s anti-cheat trick first

Back in 2016, Johnsey, a former Valve employee, expressed surprise and excitement upon learning that they had actually developed ‘Project FU Surprise Mode’. He recalled that he and Rich had initially designed this feature for Counter-Strike, but it seemed the cheater turned out to be more of a coward, or in his words, “a chicken.

Chickens in video games like Counter-Strike are often recognized for their frequent appearances across different game maps. They generally don’t contribute significantly to the gameplay, serving mostly as obstacles by blocking doors, and sometimes causing a burst of feathers when hit with a bullet.

Instead of small creatures serving as a suitable penalty for hackers in the Valve FPS game, they intended to incorporate these critters into an upcoming, unannounced project. It appears that’s where the developers plan to include them.

CS2 gamers have been expressing frustration over feeling overlooked amidst Valve’s focus on Deadlock development and expanding player community, rather than their other first-person shooter game. Furthermore, the recent anti-cheat deployment could seem like an additional insult to them.

Read More

2024-09-27 23:18