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The digital PC version of Zero Parades: For Dead Spies, from ZA/UM, received its first update today.
This update includes added voiceover lines that were missing, improved Bagman’s voice to sound more consistent, and fixed several instances of repeating dialogue. We’ve also added a new fast travel point and improved the map – it now shows discovered locations and their opening hours if they have a schedule.
You can read our complete review of Zero Parades: For Dead Spies here and my additional thoughts on playing it on PC handhelds here. The game is currently available on PC through Steam and GOG, with a PlayStation 5 version coming later this year. Detailed patch notes, including spoiler sections, are available on the Steam blog from ZA/UM.

Wow, it’s already been a week since ZERO PARADES: For Dead Spies! launched! I just wanted to say thanks to everyone who jumped in to play as CASCADE and took the time to share their thoughts and report any bugs they found. We’ve listened, and the first patch is now available! It fixes a bunch of issues that were brought to our attention, and there’s a lot more addressed in it too!
VOICEOVER
- Added several missing voiced lines– including all lines for Boat Man.
- Temporarily, voiceover lines that severely differ from the text have been removed– missing voiceover will be re-added in a future patch.
- Fixed the inconsistencies with Bagman’s voiceover.
LOCALISATION
- Added additional translations for missing lines, including many Skill Check Modifiers.
- Fixed and optimised localisation in Chinese (Simplified) based on community feedback.
GAMEPLAY
- Fixed the curious case of TWO Bagman NPCs, appearing in (Spoiler)
- Enabled fast travel in Eszti’s apartment – this addresses the issue of players being stuck in Eszti’s apartment after loading a save.
- The King of Trades will now accept the homemade gun, even if you previously declined the trade.
- Addressed an issue where players ran out of items to trade for boar kibble, as part of the Make a Deal with Transnational Capital quest. Cigarettes can now be traded endlessly.
- Resolved the endless dialogue loop when completing the ‘break into the mailbox’ action in the Make a Deal with Transnational Capital quest.
- Fixed softlock that occurs after acquiring an Operant Toolkit item from Constanz.
- Resolved dialogue lock when shopping at Carumna’s clothes rack in the Bazaar without any Sol.
- Resolved issue with the Fogged Mirror being locked, after gaining the Who Cares About the Moon? quest.
- END GAME
ADDED FEATURES
- Discovered destinations are now listed in the Map menu, with opening times also listed for locations on a schedule, e.g. Fogged Mirror and Dr Gonza’s Clinic.
Hey everyone, just wanted to say thanks for sticking with me while I keep working on ZERO PARADES: For Dead Spies behind the scenes. If you’re running into any issues, or want to report a bug, check out the pinned discussion post – I’ve got a list of what I’m currently looking into, and details on how to let me know what’s happening on your end.
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2026-05-29 16:27