TFT patch 14.19 early notes: Faerie nerfs and other balance changes

As a seasoned gamer with countless hours spent in the realm of strategic battles, I can’t help but feel a sense of nostalgia coupled with excitement upon seeing these updates. The tweaks to the base ability damage and stage scaling HP are subtle yet significant, promising a more dynamic gameplay experience.


A fresh update for Teamfight Tactics is approaching soon. This is Patch 14.19, which will introduce several significant adjustments. Among these changes are toning down the power of Faerie, Ziggs, and Hecarim, who have been overpowered in the current gameplay style. Here’s a rundown of what you should expect from the upcoming update.

Teamfight Tactics is stirring things up again with Patch 14.19. This update intends to readjust the well-liked auto battler by making certain adjustments, including toning down some high-performing units, while strengthening underperforming augmentations and traits. This way, less effective team compositions will continue to be competitive.

Want to get ahead of the meta, here’s all the changes coming.

When is TFT patch 14.19 going live?

On September 25, 2024, I’ll find myself taking a brief break from my favorite games, League of Legends and Teamfight Tactics, as we both get updated with patch 14.19. During this time, we’ll undergo some downtime together, so keep an eye on the clock, fellow gamers!

What’s changing TFT patch 14.19?

Faerie Nerfs

TFT patch 14.19 early notes: Faerie nerfs and other balance changes

If you’ve been playing Teamfight Tactics recently, you’ve probably encountered the Faerie composition. This strategy is currently extremely strong, leading to nearly invincible Rakans and Kalistas wreaking havoc on your team. Consequently, Riot is planning to tone it down a bit in this upcoming patch.

Other balance changes

In addition to adjusting the power level of Faerie, there are also various other balance alterations taking place. These modifications include reducing the strength of Ziggs and Hecarim, while boosting the potency of numerous other units, abilities, and characteristics.

Teamfight Tactics patch 14.19 early notes

Units

1 Cost Units

  • Seraphine Spell Damage: 220/330/495% >>> 240/360/540%
  • Soraka Mana: 20/60 >>> 10/50
  • Twitch is now an Attack Caster
  • Ziggs Spell Damage: 200/300/450% >>> 190/290/435%
  • Ziggs Spell AOE Damage: 100/150/225% >>> 95/145/215%

2 Cost Units

  • Ahri Foxfire Spell Damage: 12/18/27% >>> 13/20/30%
  • Akali AD Ability Kunai Damage: 140% >>> 150%
  • Nilah Spell AD: 360% >>> 360/360/380%
  • Syndra Spell Damage: 220/330/495% >>> 230/345/520%
  • Syndra Spell AOE Damage: 110/165/245% >>> 115/170/260%

3 Cost Units

  • Ezreal AD: 60 >>> 55
  • Hecarim AD Ability Cleave: 140/140/145% >>> 125/125/130%
  • Jinx Ability Damage: 100% AD >>> 110% AD
  • Katarina Spell Damage: 175/260/420% >>> 165/245/395%
  • Veigar Spell Damage: 240/330/450% >>> 240/330/475% Spell Damage
  • Wukong Armor and MR Passive Bonus: 40 >>> 45

4 Cost Units

  • Gwen now dashes to the hex that would hit the most total targeting
  • Gwen will now dash the shortest distance to reach the target if they dash out of range
  • Gwen Snip Damage: 45/70/210% >>> 40/60/180%

5 Cost Units

  • Briar is no longer unstoppable while in her frenzied form
  • Morgana True Damage Threshold: 33% >>> 25%
  • Norra & Yuumi Mana: 30/90 >>> 30/80

Traits

  • Faerie Healing and Shielding Power: 35% >>> 25%
  • Faerie Queen Healing: 15% >>> 12%
  • Frost AD & AP: 16/36/50/80% >>> 16/35/50/90%
  • Frost Explosion Damage: 600-800 >>> 500-700
  • Honeymancy Damage Dealt per bee: 6/8/15% >>> 5/8/16%
  • Honeymancy Taken per bee: 3/4/10% >>> 3/4/8%
  • Mage 10 Piece AP: 140% >>> 200%
  • Sugarcraft 6 Piece HP: 50 >>> 100
  • Warrior 4 Piece Damage Amp & Omnivamp: 18% >>> 20%
  • Eldritch 3 Piece
    • Base AD: 60 >>> 65
    • Base Ability Damage: 250% >>> 240%
    • Stage Scaling HP: 0.9/1/1.05/1.1/1.5x >>> 1/1.05/1.1/1.4/1.5x
  • Eldritch 5 Piece
    • Stage Scaling HP: 0.65/0.85/1.2/1.45/1.55x >>> 0.7/0.9/1.25/1.6/1.75x
  • Eldritch 7 Piece
    • Base Ability Damage: 340% >>> 375%
    • Stage Scaling HP: 0.6/0.75/0.9/1.15/1.3x >>> 0.6/0.75/0.95/1.3/1.45x

Items

Radiant Items

  • Demonslayer (Giant Slayer) AD/AP: 40 >>> 50
  • Demonslayer (Giant Slayer) Damage Amp: 40% >>> 50%
  • Equinox (Evenshroud) Bonus Armor and MR: 50 >>> 70
  • Equinox (Evenshroud) Duration: 15 seconds >>> 20 seconds
  • Rosethron Vest (Bramble Vest) Bonus Health 8% >>> 15%
  • Sunlight Cape (Sunfire Cape) Health: 300 >>> 450
  • Sunlight Cape (Sunfire Cape) Armor 20 >>> 40
  • Willbreaker (Guardbreaker) Damage Amp: 40% >>> 50%

Support Items

  • Moonstone Renewer Shielding: 60-360 >>> 55-325

Augments

  • Flexible (Prismatic) HP per emblem: 40 >>> 30
  • High Horsepower (Gold) Bonus Damage: 240% >>> 260%
  • Item Ladder Re-Enabled
  • Pillar of Flame (Gold) Damage over time: 40/60/95% >>> 45/70/110%
  • Royal Guard (Gold) Queen AD/ AP: 1.5% >>> 1%
  • Spider Queen (Gold) Poison Damage: 110% >>> 120%
  • Winter is Coming (Gold) Health: 200 >>> 150
  • Winter is Coming (Gold) Attack Speed: 20% >>> 15%
  • Witchy Wallop (Gold) Ability Damage: 75% >>> 80%
  • Zap Attack (Gold) Damage rate: Every 4 seconds >>> Every 5 seconds

Charm

  • New Charm: Conjure Support (25 gold, Stage 5+): Gain a Support Anvil
  • New Charm: Study Hard (1 gold, Stage 3/4): Gain 2 XP for each Study Hard you’ve bought this game
  • Removed Charms: Desperate Plea, Conjure Pan, Conjure Spatula
  • Tremors Stun: Every 8 seconds >>> Every 10 seconds
  • Re-Enabled Lightning Strike and Meteor Storm

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2024-09-24 09:48