As a seasoned Planeswalker with countless battles under my belt, I find these new mono-white cards for MTG Duskmourn quite intriguing! Let me break it down from the perspective of an old-timer like myself.
The upcoming Magic: The Gathering set, titled “Duskmourn: House of Horror,” is slated for a global launch on September 27, 2024. Despite the wait, fans of MTG are already buzzing with excitement over what this new set might offer. Thankfully, Wizards of the Coast has revealed the complete list of Magic: The Gathering cards that will be included in the Duskmourn expansion.
In this article, we will list down all monogreen cards coming to MTG Duskmourn.
All MTG Duskmourn Monogreen Cards
Here’s a full list of all monogreen cards coming to MTG Duskmourn.
Altanak, the Thrice-Called
Five generic, two green legendary creature – Insect Beast – 9/9 – Uncommon
Trample
As a dedicated admirer, whenever my beloved Altanak, the Triply Titled is aimed by an enemy’s enchantment or skill, I find myself drawing a new card.
Instead of the specified card, bring back a single land card from your graveyard and make it enter the battlefield as a tapped land.
Anthropede
Three generic, one green creature – Insect – 3/4 – Common
Reach
As Anthropede arrives on the scene, I can choose to toss aside one of my cards or fork over two generics. If I make that move, I’ll eliminate a targeted Room right off the bat!
Balustrade Wurm
Three generic, two green creature – Wurm – 5/5 – Rare
This spell can’t be countered.
Trample, haste
Revive Balustrade Wurm from your graveyard onto the battlefield, placing a permanence marker (finality counter) on it. You can do this only when four or more distinct card types are in your graveyard, and you may only activate this ability as a spell-like action.
Bashful Beastie
Four generic, one green creature – Beast – 5/4 – Common
Whenever Bashful Beastie falls, I summon an ominous sense of dread. (Take a peek at the top two cards from my deck. Place one onto the battlefield concealed as a 2/2 creature and send the other to my graveyard. Flip it over whenever I want, provided it’s a creature card, for its mana cost.)
Break Down the Door
Two generic, one green instant – Uncommon
Choose one –
Exile target artifact.
Exile target enchantment.
Display Apprehension: Draw the top two cards from your deck. Place one on the battlefield as a hidden 2/2 creature and the other into your graveyard. You may reveal and activate it whenever you wish, provided it’s a creature card, by paying its mana cost.
Cathartic Parting
One generic, one green sorcery – Uncommon
Instead of the owner of the targeted artifact or enchantment that your opponent is holding needing to put it back into their deck, you can shuffle as many as four cards from your own graveyard into your deck.
Cautious Survivor
Three generic, one green creature – Elf Survivor – 4/4 – Common
During the commencement of your second primary round, if Cautious Survivor is standing still, you’ll receive a boost of 2 vitality points.
Coordinated Clobbering
One green sorcery – Uncommon
Choose one or two of your uncontested creatures. Each will inflict damage on an opponent’s creature, the amount being equal to its own strength.
Cryptid Inspector
Two generic, one green creature – Elf Warrior – 2/3 – Common
Vigilance
Here’s an example of how you could rephrase the given text in a more natural and easy to read manner:
Defiant Survivor
Two generic, one green creature – Human Survivor – 3/2 – Uncommon
In the heart of each turn, during my second main phase, should Defiant Survivor stand tall, I summon fear – peek at the top two cards from my library. One card takes form as a 2/2 creature veiled on the battlefield, while the other finds its final resting place in my graveyard. Whenever I wish, I can lift the veil on this creature card, revealing it for its mana cost if it belongs to the realm of creatures.
Enduring Vitality
One generic, two green enchantment creature – Elk Glimmer – 3/3 – Rare
Vigilance
Creatures you control have “tap: Add one mana of any color.”
Should my beloved card, Enduring Vitality, ever depart from the field, I’d be the one to bring it back, standing tall beneath the command of its rightful owner. This is no ordinary creature, but rather an enchantment, a magical force that continues to shape the game’s landscape.
Fear of Exposure
Two generic, one green enchantment creature – Nightmare – 5/4 – Uncommon
As an additional cost to cast this spell, tap two untapped creatures and/or lands you control.
Trample
Flesh Burrower
One generic, one green creature – Insect – 2/2 – Common
Deathtouch
Every time Flesh Burrower assaults, a different creature under your control temporarily acquires the deathtouch ability until the end of that turn.
Frantic Strength
Two generic, one green enchantment – Aura – Common
Flash
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Grasping Longneck
Two generic, one green enchantment creature – Horror – 4/2 – Common
Reach
When Grasping Longneck dies, you gain 2 life.
Greenhouse // Rickety Gazebo
Greenhouse
Two generic, one green enchantment – Room – Uncommon
On the battlefield, you have the option to unlock either half of a door. To do so, use your sorcery and pay the required mana cost for an unlocked door.
Lands you control have “Tap: Add one mana of any color.”
Rickety Gazebo
Three generic, one green enchantment – Room – Uncommon
(You may cast either half. The door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you open this door, take out and mill four cards from the stack, afterward, you can put back up to two permanent cards from those milled cards into your hand.
Hauntwoods Shrieker
One generic, two green creature – Beast Mutant – 3/3 – Mythic Rare
Whenever Hauntwood’s Shrieker strikes, I feel an overwhelming sense of dread. (Peek at the top two cards from my library. Place one onto the battlefield as a 2/2 creature face down and the other into my graveyard. Flip it over whenever I wish for its mana cost if it’s a creature card.)
Show a permanent card (either generic or green): If it’s a creature card, you can flip it over.
Hedge Shredder
Two generic, two green artifact – Vehicle – 5/5 – Rare
Whenever Hedge Shredder attacks, you may mill two cards.
If any number of land cards are moved from your library to your graveyard, place those lands onto the battlefield tapped instead.
Team 1 (Tap any number of beings you’re controlling that collectively have a power level of 1 or higher: For the rest of this turn, this Vehicle transforms into an artifact creature.)
Horrid Vigor
One generic, one green instant – Common
Target creature gains deathtouch and indestructible until end of turn.
House Cartographer
One generic, one green creature – Human Scout Survivor – 2/2 – Uncommon
In the start of your second major turn phase, if House Cartographer is facing up, flip over cards from the top of your deck until you find a land card. Add this card to your hand, then shuffle and rearrange the remaining cards at the bottom of your deck randomly.
Insidious Fungus
One green creature – Fungus – 1/2 – Uncommon
Two generic, Sacrifice Insidious Fungus: Choose one –
Destroy target artifact.
Destroy target enchantment.
Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Kona, Rescue Beastie
Three generic, one green legendary creature – Beast Survivor – 4/3
During the start of your second main phase, should Kona, Rescue Beastie be tapped, you have the option to place a card representing a permanent from your hand onto the battlefield.
Leyline of Mutation
Two generic, two green enchantment – Rare
If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.
You may pay white, blue, black, red, green rather than pay the mana cost for spells that you cast.
Manifest Dread
One generic, one green sorcery – Common
Show apprehension by revealing the top two cards from your deck. Place one of them onto the battlefield hidden side up, acting as a 2/2 creature. The other card goes into your graveyard. You can flip the hidden creature face up at any time, provided it’s a creature card and you have the required mana cost to do so.
Moldering Gym // Weight Room
Moldering Gym
Two generic, one green enchantment – Room – Common
On the battlefield, you have the option to unlock either half of a door. This door can be opened as a spell, requiring you to pay the specified mana cost to do so.
Once you open this door, find a fundamental land card from your collection, place it on the battlefield with a tap, and then mix the deck.
Weight Room
Five generic, one green enchantment – Room – Common
Option A: (You can choose to open either half. The door on the battlefield will only unlock when you use the appropriate spell.)
When you unlock this door, manifest dread, then put three +1/+1 counters on that creature.
Monstrous Emergence
One generic, one green sorcery – Common
To use this spell, you’ll need to pay an extra cost. This can be by choosing a creature you already control, or by showing a creature card that you have in your hand.
In this game, Monstrous Emergence inflicts damage that matches either the strength of the creature you selected or the power stated on the card you unveiled, which is then directed towards the intended creature.
Omnivorous Flytrap
Two generic, one green creature – Plant – 2/4 – Rare
Delirium – When Omnivorous Flytrap is played or attacks, if there are four or more distinct types of cards in your graveyard, place two +1/+1 counters on one or two target creatures. If there are six or more distinct types of cards in your graveyard, increase the number of +1/+1 counters on those creatures by doubling their current count.
Overgrown Zealot
One generic, one green creature – El Druid – 0/4 – Uncommon
Tap: Add one mana of any color.
Tap: Add two mana of any one color. Spend this mana only to turn permanents face up.
Overlord of the Hauntwoods
Three generic, two green enchantment creature – Avatar Horror – 6/5 – Mythic Rare
Upcoming 4 – This spell becomes active when you pay an additional cost. It starts with four timers and functions as a non-creature until all timers are removed. Every turn’s end, one timer is automatically removed.
Whenever the Ruler of Hauntwoods appears or launches an attack, generate a colorless land token named ‘Everywhere’, which represents all the basic land types.
Patchwork Beastie
One green artifact creature – Beast – 3/3 – Uncommon
The enchantment “Delirium – Patchwork Beastie” can only launch an attack or defend itself if at least four different card categories are present in your graveyard.
During your turn’s maintenance phase, you have the option to move the top card from your deck to your graveyard.
Rootwise Survivor
Three generic, two green creature – Human Survivor – 3/4 – Uncommon
Haste
At the start of my second main phase, if Rootwise Survivor is tapped, I’ll bestow three power and toughness boosts on a single land I control, making it stronger. Not only that, but this land transforms into a 0/0 Elemental creature, in addition to any other types it might have. It will also rush ahead, attacking immediately, until my next turn ends.
Say Its Name
One generic, one green sorcery creature – Common
Mill three cards. Then you may return a creature or land card from your graveyard to your hand.
As a gamer, I could rephrase that spell like this: “Send three cards called ‘Say Its Name’ from my graveyard to the void, then seek out ‘Altanak, the Thrice-Called’ in my graveyard, deck, or hand and bring it to the battlefield. If I find it this way in my library, I must reshuffle my deck first. I can only activate this as a sorcery.
Slavering Branchsnapper
Four generic, two green creature – Lizard – 7/6 – Common
Trample
Forest Foraging: Discard a card from your hand. Search your deck for a Forest card, show it to you, place it back in your hand, and reshuffle your deck.
Spineseeker Centipede
Two generic, one green creature – Insect – 2/1 – Common
Whenever Spineseeker Centipede comes into play, look through your collection (library) for a standard land card, show it to you, place it in your hand, and then mix up the remaining cards.
Delirium — The Spineless Centipede gains strength and agility, and maintains vigilance only if you have four or more distinct card categories in your graveyard.
Threats Around Every Corner
Three generic, one green enchantment – Uncommon
When Threats Around Every Corner enters, manifest dread.
Every time a permanent you control is flipped face-up from being face-down, search your deck for a basic land card, place it on the battlefield as a tapped land, and then reshuffle your deck.
Twitching Doll
One generic, one green artifact creature – Spider Toy – 2/2 – Rare
Tap: Add one mana of any color. Put a nest counter on Twitching Doll.
Transform Twitching Doll into a Green Spider Creature Token (2/2 and equipped with Reach) for every counter it has, but do so only as a Sorcerer’s action.
Tyvar, the Pummeler
One generic, two green legendary creature – Elf Warrior – 3/3 – Mythic Rare
Give indestructibility to another creature you control, namely Tyvar, the Pummeler, for the remainder of this turn. Go ahead and tap it.
Controlled creatures temporarily gain +X/+X for the remainder of the turn, with X being the highest power among all the creatures you currently control.
Under the Skin
Two generic, one green sorcery – Uncommon
Display or evoke fear by revealing two cards from your deck. Place one on the battlefield as a hidden, 2/2 creature, and discard the other. You can reveal and place it onto the battlefield at any time, provided it’s a creature card and you have the required mana to do so.
You may return a permanent card from your graveyard to your hand.
Valgavoth’s Onslaught
Two X generic, one green sorcery – Rare
Display fear multiple times, causing X + 1 counter to be added to each of the creatures involved. (To display fear, examine the top two cards from your library, then place one on the battlefield as a hidden 2/2 creature and the other into your graveyard. You may reveal it later if it’s a creature card by paying its mana cost.)
Walk-In Closet // Forgotten Cellar
Walk-In Closet
Two generic, one green enchantment – Room – Mythic Rare
On the battlefield, you have the power to choose which half of a door remains locked. This particular door can be unlocked by spending the required mana cost, acting as a form of magic.
You may play lands from your graveyard.
Forgotten Cellar
Three generic, two green enchantment – Room – Mythic Rare
On the battlefield, you have the option to unlock either half of a door. This door can be opened by spending the required mana as a spell.
When you open this door, you’ll have the ability to use spells from your discard pile during this turn, and any card that would normally end up in your discard pile from any source this turn will be exiled instead.
Wary Watchdog
One generic, one green creature – Dog – 3/1 – Common
(Examine the top card from your library and move it to your graveyard if you wish.)
Wickerfolk Thresher
Three generic, one green artifact creature – Scarecrow – 5/4 – Uncommon
Delirium – In case Wickerfolk Thresher assaults, if your graveyard contains at least four different types of cards, you can examine the top card from your library. If it’s a land card, you have the option to place it onto the battlefield. If you choose not to put the card onto the battlefield, you may instead add it to your hand instead.
Wrapping up our guide on every upcoming Monowhite card in MTG Duskmourn. If you’re looking for additional MTG Duskmourn resources, be sure to explore our comprehensive collection of Monored cards!
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2024-09-24 03:09