As someone who’s been dabbling in the arcane arts for quite some time now, let me tell you, these new monowhite cards from MTG Duskmourn are quite a treat!
As a die-hard Magic: The Gathering (MTG) fan, I can hardly contain my excitement! The upcoming set, Duskmourn: House of Horror, is set to be unleashed globally on September 27, 2024 – and it’s just around the corner. The community is buzzing with anticipation, wondering what dark delights this set will hold. Fortunately for us, Wizards of the Coast has graciously revealed the entire list of cards we can expect!
In this article, we will list down all monoblue cards coming to MTG Duskmourn.
All MTG Duskmourn Monoblue Cards
Here’s a full list of all monoblue cards coming to the set.
Abhorrent Oculus
Two generic, one blue creature – Eye – 5/5 – Mythic Rare
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent’s upkeep, manifest dread.
Bottomless Pool // Locker Room
Bottomless Pool
One blue enchantment – Room – Uncommon
On the battlefield, you can choose to unlock either half of a door. This door requires mana as its key. By spending the necessary mana, you can unlock it as a spell.
When you unlock this door, return up to one target creature to its owner’s hand.
Locker Room
Four generic, one blue enchantment – Room – Uncommon
You have the option to cast only one half. The door on the battlefield will unlock upon being paid the required mana cost if it is currently locked. (As a form of magic, this cost can be paid to unlock the door.)
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Central Elevator // Promising Stairs
Central Elevator
Three generic, one blue enchantment – Room – Rare
In the heat of battle, you have the option to spend the mana equivalent to that of a locked door to open it as a form of magic.)
After you open this door, look through your collection of cards for one labeled “Room” that isn’t already associated with a room you manage. Once found, flip it face-up, pick it up, and place it in your hand, then mix the deck.
Promising Stairs
Two generic, one blue enchantment – Room – Rare
As a gamer, I can choose to unleash either half of my sorcery’s power out on the battlefield. If I decide to use it, that locked door will open, thanks to the magic I’m casting and the mana I’m spending to unlock it.
During the initial phase of each turn, ensure that you’re keeping an eye on one room door (if possible). You’ll emerge victorious if at least eight distinct room door names belong to doors you manage and are currently unlocked.
Clammy Prowler
Three generic, one blue enchantment creature – Horror – 2/5 – Common
Whenever Clammy Prowler attacks, another target attacking creature can’t be blocked this turn.
Creeping Peeper
One generic, one blue creature – Eye – 2/1 – Common
Click: Inject one blue Mana Crystal. Use this Mana solely for the casting of an enchantment spell, opening a door, or flipping a permanent to an upright position.
Cursed Windbreaker
Two generic, one blue artifact – Equipment – Uncommon
Whenever Cursed Windbreaker makes an entrance, I instantly feel a shiver of dread, then this mysterious entity becomes inexorably bound to that very creature. (Peek at the top two cards from my deck. Place one onto the battlefield face-down as a 2/2 creature and the other into my graveyard. Flip it over whenever I choose, provided it’s a card representing a creature, for its listed mana cost.)
Equipped creature has flying.
Equip: three generic.
Don’t Make A Sound
One generic, one blue instant – Common
Instead of blocking a specific charm, make them pay 2 if they wish to continue using it. If that cost is met, you’ll peek at the topmost two cards from your deck, placing as many of those as desired into your graveyard and arranging the rest back on top in any order you choose.
Daggermaw Megalodon
Four generic, two blue creature – Shark – 5/7 – Common
Vigilance
As a gamer, I’m cycling through my cards, discarding this two-dimensional island. I reach into the depths of my collection, find an uncharted island, bring it to light, add it to my hand, and mix up the rest for future discoveries.
Duskmourn’s Domination
Four generic, two blue enchantment – Aura – Uncommon
Enchant creature
You control enchanted creature.
Enchanted creature gets -3/-0 and loses all abilities.
Enduring Curiosity
Two generic, two blue enchantment creature – Cat Glimmer – 4/3 – Rare
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
If Enduring Curiosity ceases to exist, imagine it as a creature and place it back on the battlefield under its controller’s ownership. Remember, it is not actually a creature; it’s an enchantment.
Enter the Enigma
One blue sorcery – Common
Target creature can’t be blocked this turn.
Draw a card.
Entity Tracker
Two generic, one blue creature – Human Scout – 2/3 – Rare
Flash
Mysterious – When a charm under your control comes onto the battlefield and each time you unlock a room completely, you’ll draw a card.
Erratic Apparition
Two generic, one blue creature – Spirit – 1/3 – Common
Flying, Vigilance
Unsettling – When a spell under your control is cast or when a room you’ve completely opened is revealed, Erratic Apparition gains +1/+1 until the end of this turn.
Fear of Failed Tests
Four generic, one blue enchantment creature – Nightmare – 2/7 – Uncommon
Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards.
Fear of Falling
Three generic, two blue enchantment creature – Nightmare – 4/4 – Uncommon
Flying
Whenever the phobia of falling affects a creature controlled by the defending player, it temporarily loses its flying ability and becomes weakened (with a reduced power of 2) for the rest of this turn.
Fear of Impostors
One generic, two blue enchantment creature – Nightmare -3/2 – Uncommon
Flash
When Fear of Impostors enters, counter target spell. Its controller manifests dread.
That player peeks at the uppermost two cards from their deck, placing one of them on the battlefield concealed as a 2/2 creature, while the other is sent to their graveyard. If this drawn card happens to be a creature, they can reveal it later by paying its mana cost.
Fear of Isolation
One generic, one blue enchantment creature – Nightmare – 2/3 – Uncommon
As an additional cost to cast this spell, return a permanent you control to its owner’s hand.
Flying
Floodpits Drowner
One generic, one blue creature – Merfolk – 2/1 – Common
Flash
Vigilance
As Floodpits Drowner appears, touch the opposing player’s controlled creature and place a ‘stop’ marker on it.
Press the shuffle button for the deck called “Floodpits Drowner,” which contains one generic card and one blue card, and move any creature from the battlefield with a stun counter onto its owner’s library.
Get Out
Two blue instant – Uncommon
Choose one –
- Counter target creature or enchantment spell.
- Return one or two target creatures and/or enchantments you own to your hand.
Ghostly Keybearer
Three generic, one blue creature – Spirit – 3/3 – Uncommon
Flying
Every time Ghostly Keymaster inflicts damage during combat on a player, you can open a locked door of up to one target room that you own.
Glimmerburst
Three generic, one blue instant – Common
Draw two cards. Create a 1/1 white Glimmer enchantment creature token.
Leyline of Transformation
Two generic, two blue enchantment – Rare
If you have Leyline of Transformation in your starting hand, you can put it onto the battlefield at the start of the game.
As Leyline of Transformation enters, choose a creature type.
Creatures under your control maintain multiple types, as well as any additional ones they may have. This applies equally to creature spells you control and creature cards not currently in play that you possess.
Marina Vendrell’s Grimoire
Five generic, one blue legendary artifact – Rare
When Marina Vendrell’s Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don’t lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever a card is lost, remove that number of cards from your hand. If there are no remaining cards in your hand, the game is lost.
Mirror Room // Fractured Realm
Mirror Room
Two generic, one blue enchantment – Room – Mythic Rare
On the battlefield, either half of that door can be unlocked through sorcery, by paying the required mana cost to do so.
When you open this door, generate a duplicate of the creature you’re currently controlling, but with the extra type “Reflection,” in addition to any other types it may have.
Fractured Realm
Five generic, two blue enchantment – Room – Mythic Rare
You have the option to open either half. The door on the battlefield only opens with sorcery; if you wish to do so, you can spend the required mana to unlock it.
If the ability of a permanent you own gets activated, it will also activate an extra time on top of its initial triggering.
Meat Locker // Drowned Diner
Meat Locker
Two generic, one blue enchantment – Room – Common
You can choose to open just one half of the door. The magical door will unfasten in the heat of battle. In terms of casting magic, you can spend the required mana to unlock it if it’s currently locked.
As I swing open the door, I’m locking onto a single foe, slamming them hard enough to leave them dazed and immobile for a beat or two, adding not just one but two of those pulsating shock counters onto their helm. If by some twist of fate they manage to shake off one, only one counter will remain, ready to knock them flat again.
Drowned Diner
Three generic, two blue enchantment – Room – Common
Alternatively, you can open only one-half of the door. On the battlefield, this particular door gets unlocked as a spell. To unlock it, you’ll need to spend the required mana.
When you unlock this door, draw three cards, then discard a card.
Overlord of the Floodpits
Three generic, two blue enchantment creature – Avatar Horror – 5/3 – Mythic Rare
This spell will enter with four timer tokens and won’t be a creature until all tokens are gone. Each of your turns, one token will be removed automatically.
Flying
Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card.
Paranormal Analyst
One generic, one blue creature – Human Detective – 1/3 – Uncommon
Whenever you manifest dread, put a card you put into your graveyard this way into your hand.
Piranha Fly
One generic, one blue creature – Fish Insect – 2/1 – Common
Flying
Piranha Fly enters tapped.
Scrabbling Skullcrab
One blue creature – Crab Skeleton – 0/3 – Uncommon
Unsettling – When a spell under your control is cast or when you completely open a room, you can force the chosen player to draw and discard two cards from their deck (putting them from the top of their deck into their graveyard).
Silent Hallcreeper
One generic, one blue enchantment creature – Horror – 1/1 – Rare
Silent Hallcreeper can’t be blocked.
Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn’t been chosen —
Put two +1/+1 counters on Silent Hallcreeper.
Draw a card.
Silent Hallcreeper becomes a copy of another target creature you control.
Stalked Researcher
One generic, one blue creature – Human Wizard – 3/3 – Common
Defender
Uncanny – When a spell you’ve cast comes onto the field or when you completely open a space, Stalked Researcher can attack immediately, disregarding its defense ability.
Stay Hidden, Stay Silent
One generic, one blue enchantment – Aura – Uncommon
Enchant creature
When Stay Hidden, Stay Silent enters, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
Four common, two blue cards: Move the enchanted creature into its controller’s deck, then summon terror. Use this ability only as a spell.
The Mindskinner
Three blue legendary enchantment creature – Nightmare – 10/1 – Rare
The Mindskinner can’t be blocked.
Instead of causing damage from a controlled source, stop the damage and make the opponent draw the equivalent number of cards from their deck instead.
The Tale of Tamiyo
Two generic, one blue legendary enchantment – Saga – Rare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
Milled two cards. If the same card type was milled twice, draw a card and continue this process again.
IV. Banish an assortment of your instant, sorcery, and Tamiyo’s Planeswalker cards from your graveyard, then duplicate them. Feel free to cast any quantity of these duplicates.
Tunnel Surveyor
Two generic, one blue creature – Human Detective – 2/2 – Common
When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.
Twist Reality
One generic, two blue instant – Common
Choose one —
- Counter target spell.
- Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it’s a creature card.)
Unable to Scream
One blue enchantment – Aura – Common
Enchant creature
The magical being becomes a Toy-like artifact creature, having no special abilities and possessing a basic power and toughness of 0/2, as well as any other types it may have.
As long as enchanted creature is face down, it can’t be turned up.
Underwater Tunnel // Slimy Aquarium
Underwater Tunnel
One blue enchantment – Room – Common
You can choose to open just one half of that door, as it’s designed to unlock during combat. In magical terms, by spending the required mana, you can forcefully unlock the door if it’s currently locked.
Upon opening this door, I’d suggest taking a peek at the topmost pair of cards within my card collection. Feel free to move as many of these cards as you wish to the discard pile (graveyard), and arrange the remaining cards back on top of my library in any sequence you prefer.
Slimy Aquarium
Three generic, one blue enchantment – Room – Common
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, manifest dream, then put a +1/+1 counter on that creature.
Unnerving Grasp
Two generic, one blue sorcery – Uncommon
Send back up to one non-land permanent from play to its owner’s hand. Instantaneously summon a sense of fear. (Examine the topmost two cards in your deck. Place one on the battlefield concealed as a 2/2 creature, and discard the other into your graveyard. Flip it face-up whenever you wish, provided it’s a card representing a creature, for its stated mana cost.)
Unwilling Vessel
Two generic, one blue creature – Human Wizard – 3/2 – Uncommon
Vigilance
Mysterious – Each time a spell you’re controlling is cast and every time you completely open a Room, place a token on the Unwilling Vessel.
As a gamer, when my Unwilling Vessel falls, I summon a Spirit creature token, colored blue and flying, with the power and toughness equal to the number of counters on my Unwilling Vessel.
Vanish from Sight
Three generic, one blue instant – Common
Observe the top card of your deck. If you wish, you can move it to your graveyard. (This is checking the owner of a nonland permanent and allowing them to place the card they’re looking at on either the top or bottom of their library.)
Here’s your guide on every upcoming Monowhite card in MTG Duskmourn complete. To explore further MTG Duskmourn-related content, don’t forget to look through the comprehensive collection of Monowhite cards from MTG Duskmourn.
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2024-09-20 06:39