Chinese Use The Witcher 3 and RDR2 to Train New AI, So Games Really Can Look the Same

As someone who has spent countless hours immersed in the richly detailed worlds of games like The Witcher 3, Grand Theft Auto V, and Cyberpunk 2077, I can’t help but be intrigued by Tencent’s GameGen-O project. As a gamer with a deep appreciation for the artistry and craftsmanship that goes into creating these virtual realms, the idea of an AI tool that could generate open-world games is nothing short of mind-blowing.


As a dedicated gamer, I’ve been blown away by how rapidly AI capabilities are evolving these days. It seems like generating images, videos, and even fan-dubbed content is becoming commonplace. But what really took my breath away was when I heard about a groundbreaking project from Tencent, a Chinese tech giant. They’re working on something that could potentially pave the way for AI game engines, pushing the boundaries of gaming to new heights!

GameGen-O Engine

The model known as GameGen-O represents a pioneering diffusion transformer design, specifically developed for creating open-world video games.

According to the project’s official site, GameGen-O facilitates the creation of numerous top-tier assets like characters, vivid settings, intricate actions, and occurrences within the public domain. The primary objective is to streamline and expedite game development, thereby minimizing the time and resources required.

The model learns from data drawn from over 100 cutting-edge games set in open worlds, such as The Witcher 3: Wild Hunt, Grand Theft Auto V, Cyberpunk 2077, and Assassin’s Creed: Valhalla. I won’t delve into the intricacies of the training procedure since it’s a technical matter, but rather focus on the significant results. You can find them here, and they are organized in various sections on our project website.

Initially, it’s apparent there’s still plenty of potential for advancement, yet this might be a pivotal step in video game development. Moreover, not just developers but also everyday users will gain the freedom to craft virtual realms with this tool (it’s worth mentioning that even gaming icon Peter Molyneux has spoken about this). If this technology continues to evolve, it could substantially reshape game development as we know it.

In my own words, it seems that CD Projekt RED’s spokespeople have informed our editorial team that they are investigating this issue, yet they choose to remain silent on the subject for now. So, I wonder what steps CD Projekt RED might consider taking next?

As I immerse myself in a project like this, I can’t help but wonder: Could this be shaping the future of gaming? It’s tricky to predict, indeed. On one side, such a tool could potentially cut down on game development time, which for AAA titles often stretches over several years. But on the flip side, there might be apprehension about games becoming more uniform and formulaic (given that there are already concerns about a lack of diversity). Only time will tell what this journey holds.

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2024-09-17 17:01