Civilization 7 Promises to Make Every Decision Interesting. New Age System Was „Scariest Change” for Series' Devs

As a seasoned gamer with over two decades of experience under my belt, I have witnessed the evolution of the grand strategy genre, and Sid Meier’s Civilization series has been a constant beacon of innovation and excellence. The announcement of Civilization VII, set to drop on my birthday in 2025, fills me with an unparalleled sense of anticipation and excitement.


The creators behind Sid Meier’s Civilization 7 had reservations about introducing significant modifications to the established series. This was confirmed by executive producer Dennis Shirk during an interview with Techradar, describing the new era system as “one of the most substantial changes we’ve made to the game and one of the most daunting in terms of altering Civilization, something so uniform.

Layers of history

Discussing a key topic for the upcoming release of Sid Meier’s renowned series, many are excited about the prospect of entering a new era with revised mechanics. However, fans have raised questions regarding this system from the start, as it appears similar to that found in Humankind, which didn’t receive widespread praise among gamers (even though some acknowledged notable differences between the two implementations).

Yet, the developers clarified the functioning of this mechanism by referring to it as “constructing a history in stages.” Shirk further points out that in reality, it’s rare for any civilization (or its leader) not to experience transformation from one state to another. He uses the Roman Empire as an example, noting that while the empire eventually fell, its customs lived on longer than the empire itself.

Ed Beach, the creative director of Civilization VII, aimed to demonstrate: “the journeys and interactions of people and cultures across the world and how they impacted one another.” Simultaneously, this approach enabled the developers to distinguish leaders from civilizations (to some extent, as certain characters will be more closely tied to specific nations).

As a seasoned gamer, I’m excited to know that each leader in this upcoming Civilization game will have their own distinct set of abilities, honed over the centuries. The developers are also mindful about preventing the ‘snowball effect’, which is when one player gains an unfair advantage. They’ve been open about this in a recent stream and the first developer diary for the seventh installment of Civilization.

The excitement of discovery and interesting decisions

In the grand scheme of things, the shift in the age system is a significant alteration, yet not the sole one. Shirk highlights various other novel aspects, such as a commander system designed to streamline army management. It seems there will be numerous minor enhancements, which could potentially render some strategies from past installments less efficient within the realm of “Civilization VII.” Simultaneously, these adjustments aim to ensure that each decision remains engaging and intriguing.

Firaxis Studios aimed to address another issue that has been common in the series. According to Shirk, players have often preferred playing for the first 100 turns and sometimes even restarting the game once they exit the Age of Discovery. The aim of Civilization VII is to create a sense of exploration and discovery in each of the three ages.

In the early times, you were confined to exploring your own continent due to lack of ocean-crossing technology. However, as we progressed into the second era, shipbuilding advanced significantly and allowed us to venture across oceans. This was a time of great exploration as we sought out new lands, which were home to civilizations we had never encountered before. In our modern age, we will experience something comparable – a renewed sense of discovery, as technology continues to advance and opens up new opportunities for us.

Sid Meier’s Civilization VII will be released on February 11, 2025, on PC, PS5, and XSX/S.

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2024-09-17 16:03