Ubisoft: We Respect Japanese Culture, but „Creative Choices Are Made on Our Side”

As a seasoned gamer with decades of gaming experience under my belt, I’ve seen my fair share of historical inaccuracies and creative liberties in video games. However, when it comes to Assassin’s Creed: Shadows, I find myself standing on the fence, leaning slightly towards Ubisoft’s approach.


In his conversation with Eurogamer, Thierry Dansereau, the Art Director for the latest Assassin’s Creed title, discussed Ubisoft’s focus on historical and cultural accuracy in their game development process.

At Gamescom 2024, the French publishing company prohibited journalists from personally testing the demo of the Japanese edition of the AC series. However, the creators elaborated on this game extensively, sharing insights about the features of their latest graphics engine.

Indeed, developers were faced with queries from journalists, not just about the technical aspects of the visuals. For instance, Tom Phillips from Eurogamer brought up the topic of “media pressures,” which refers to the ambiguity surrounding certain details that some players (and others) found historically questionable, such as the depiction of Yasuke as a fully-fledged samurai despite historical uncertainties regarding his status.

Respect and creative decisions

Dansereau highlighted that “Shadows” is primarily a video game, and the developers carefully choose creative options to ensure players have an optimal experience. Yet, he underscored the fact that Ubisoft worked closely with many experts and their Japanese divisions in developing the game, aiming to portray the authentic realities of ancient Japan with due respect.

In our project, we’ve collaborated with studios based in Osaka and Tokyo, who serve as advisors. One of their lead artists is immersed in the research aspect and contributes significantly. We made a visit to these studios, conducted a site tour, and we have experts residing in Japan who are part of our team. We frequently consult them for evaluating our resources, they play the game and offer valuable feedback.

The points made in these discussions have previously been addressed in Ubisoft’s statement from July 23rd. To refresh your memory, the debate over the “historical accuracy” of Assassin’s Creed: Shadows led to an apology from Ubisoft for any mistakes. However, it is important to note that the Assassin’s Creed series is primarily a collection of video games and works of fiction, rather than a true reflection of history.

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2024-09-13 14:01