MTG Duskmourn – Miracle Worker Full Deck Reveal

As a seasoned Planeswalker with over two decades of Magic: The Gathering under my belt, I must say that the MTG Miracle Worker precon deck is quite the intriguing concoction! The synergy between these nonland permanents and their enchantment abilities is simply mind-boggling.


The Magic: The Gathering set, Duskmourn, is coming out shortly and offers four commander decks that are ready to play, among them being the Miracle Worker. This deck, headed by Aminatou, Veil Piercer, primarily emphasizes on casting enchantments. Aminatou’s unique trait enables players to cast enchantment spells at a reduced cost in mana. Individuals intending to acquire the Miracle Worker preconstructed deck should expect to construct an enchantment-focused deck.

Is it likely that the Miracle Worker will make for an effective pre-built commander deck in Magic: The Gathering, given this is the entirety of the deck’s contents?

MTG Miracle Worker Commander Deck

On September 27, 2024, I’ll be excitedly heading over to my local game store, as they’re finally getting in the MTG Duskmourn preconstructed commander decks! Prices are said to vary a bit, with each deck going for around $47-$50, depending on the store. Can’t wait to see what these new decks bring to the table!

If you’re intrigued by the Duskmourn preconstructed decks, here’s a rundown of the crucial details regarding the forthcoming Miracle Worker deck.

Commander

Aminatou, Veil PiercerMTG Duskmourn – Miracle Worker Full Deck Reveal

Aminatou, the Dissembler is a legendary creature that costs 4 (1 colorless, 1 white, 1 blue, and 1 black), easy to understand!

During your turn’s maintenance phase, take a peek at the topmost two cards from your deck, then choose to place any quantity of those cards into your graveyard, while the remaining cards are returned to the top of your deck in an arrangement you prefer.

For each charm card you hold, its ‘Miracle’ ability triggers. The Miracle cost is its original mana cost minus 4. You can play a card for its Miracle cost immediately upon drawing it, provided it’s the first card you draw during your current turn.

Examining the composition of the Miracle Worker preconstructed deck, it’s evident that there is a significant portion of enchantment cards. Players who choose to enhance this deck may opt to replace some creatures with additional enchantments if they prefer a more enchantment-focused strategy. Alternatively, they could modify the types of enchantments within the deck according to their preferred playstyle.

Creatures and Other Spells in MTG Miracle Worker Deck 

Here are the creatures and other spells coming to MTG Miracle Worker in no particular order.

Starfield MysticMTG Duskmourn – Miracle Worker Full Deck Reveal

Starfield Mystic is a two-cost (one generic and one white) creature.

Enchantment spells you cast cost {1} less to cast.

Whenever your enchanted creature is removed from the battlefield and sent to the graveyard due to the enchantment, give Starfield Mystic a +1/+1 counter.

Ancient CellarspawnMTG Duskmourn – Miracle Worker Full Deck Reveal

Ancient Cellarspawn is a three-cost (one generic and two black) enchantment creature.

Each spell you cast that’s a Demon, Horror, or Nightmare costs {1} less to cast.

Whenever you play a spell, if the mana cost for that spell is lower than its mana requirement, the opposing player suffers loss of life equivalent to the gap between the actual and required mana spent.

AuramancerMTG Duskmourn – Miracle Worker Full Deck Reveal

The “Auramancer” is a creature that costs three resources (two common ones and one white). As it joins the battlefield, you have the option of moving a single enchantment card from your cemetery back into your hand.

Burnished HartMTG Duskmourn – Miracle Worker Full Deck Reveal

Burnished Hart is a three-cost (three generic) artifact creature.

{3}, Offer Up Polished Land Hearts: Look through your collection of cards and find up to two basic land cards. Place them onto the battlefield as they are, tapped, and then mix them back into your deck.

Mesa EnchantressMTG Duskmourn – Miracle Worker Full Deck Reveal

As a gamer, I’ve got this three-card cost (one generic and two white) creature called the Mesa Enchantress. Whenever I drop an enchantment spell onto the battlefield, I get the option to draw an extra card!

Moon-Blessed ClericMTG Duskmourn – Miracle Worker Full Deck Reveal

Moon-Blessed Cleric is a three-cost (two common and one white) creature. When this cleric enters the battlefield, you can search your deck for an enchantment card, show it to your opponent, then reshuffle your deck and place that card on top of it.

The Master of KeysMTG Duskmourn – Miracle Worker Full Deck Reveal

The Legendary Character known as the Master of Keys has a cost of three resources, plus an additional amount that can be any type of mana, along with needing one white, one blue, and one black resource to be played. This character also possesses the ability to fly.

When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.

For each spell card in your cemetery, it possesses the ‘Escape’ ability. To activate this, you need to pay a cost equal to the card’s original casting cost plus exile three other cards from your cemetery. (You can then cast these cards using their ‘Escape’ costs.)

Verge RangersMTG Duskmourn – Miracle Worker Full Deck Reveal

Verge Rangers is a three-cost (two generic and one white) creature with First Strike.

You may look at the top card of your library any time.

If your adversary possesses more lands than you do, you are allowed to play lands from the top of your deck, provided that you still have a chance to play a land in your turn.

Nightmare ShepherdMTG Duskmourn – Miracle Worker Full Deck Reveal

The “Eternal Dream Custodian” is a creature enchantment that requires four mana (two common and two black). It has the ability to fly. When another non-token creature you control perishes, you can choose to exile it. If you do so, a token with the same characteristics as the exiled creature is produced, except this token is a 1/1 Nightmare and also retains its original types.

Phenomenon InvestigatorsMTG Duskmourn – Miracle Worker Full Deck Reveal

Phenomenon Investigators is a four-cost (two generic, one blue, and one black) creature.

As Phenomenon Investigators enters, choose Believe or Doubt.

  • Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.
  • Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.

Solemn SimulacrumMTG Duskmourn – Miracle Worker Full Deck Reveal

Solemn Simulacrum is a four-cost (four generic) artifact creature.

As a gamer, when Solemn Simulacrum makes its entrance, I can scour my library for a fundamental land card, place it on the battlefield with its feet firmly rooted (tapped), and only afterwards, mix everything back up again.

When Solemn Simulacrum dies, you may draw a card.

Doomwake GiantMTG Duskmourn – Miracle Worker Full Deck Reveal

Doomwake Giant is a five-cost (four generic and one black) enchantment creature.

As a gamer, I’d describe it like this: Every time my Doomwake Giant stomps into the battlefield or another enchantment I control gets played, the creatures my opponents are controlling take a hit, losing one point from both their toughness and power, until the end of the turn.

Ondu SpiritdancerMTG Duskmourn – Miracle Worker Full Deck Reveal

As a passionate admirer, I’m excited to share about Ondu Spiritdancer, a five-cast (four common and one white) creature that I adore! Whenever an enchantment I control is introduced, I have the option to produce a token, which is an exact replica of it. This magical ability can be triggered only once per turn.

Prognostic SphinxMTG Duskmourn – Miracle Worker Full Deck Reveal

Prognostic Sphinx is a five-cost (three generic and two blue) creature with Flying.

Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.

Whenever Prognostic Sphinx attacks, scry 3.

Soaring LightbringerMTG Duskmourn – Miracle Worker Full Deck Reveal

Soaring Lightbringer is a five-cost (four generic and one white) enchantment creature with Flying.

Other enchantment creatures you control have flying.

Every time you assault a player, spawn a 1/1 White Glimmer token enchantment creature that’s both tapped and engaged in an attack against them.

Archetype of ImaginationMTG Duskmourn – Miracle Worker Full Deck Reveal

Archetype of Imagination is a six-cost (four generic and two blue) enchanment creature.

Creatures you control have flying.

Creatures your opponents control lose flying and can’t have or gain flying.

Athreos, Shroud-VeiledMTG Duskmourn – Miracle Worker Full Deck Reveal

Athreos, Veil of Shadows, is a legendary enchantment creature that costs six mana (four common, one white, and one black). It has the ability to remain unaffected by damage or destruction.

As long as your devotion to white and black is less than seven, Athreos isn’t a creature.

At the beginning of your end step, put a coin counter on another target creature.

In simpler terms, when any creature you control leaves the battlefield, whether it’s destroyed or sent to another zone (exiled), the card with the coin counter comes back to the battlefield under your control.

Demon of Fate’s DesignMTG Duskmourn – Miracle Worker Full Deck Reveal

The six-cost (four common and two dark) enchantment creature, titled “Demon of Destiny’s Decree,” possesses the abilities to fly through the skies and trample any obstacles beneath it.

During your turn, you have the option to cast an enchantment spell without meeting its regular mana cost; instead, pay life equal to the mana value indicated on the card.

As a gamer, I can manipulate fate by giving up one of my enchantments to empower “Demon of Fate’s Design.” The might and toughness it gains for this turn are equivalent to the mana cost of the surrendered enchantment.

Dream EaterMTG Duskmourn – Miracle Worker Full Deck Reveal

Dream Eater is a six-cost creature, requiring four common elements and two blue ones. It has the abilities Flash and Flying. Upon entering the battlefield, inspect 4 cards from the top of your deck, discarding any number of them and placing the rest back in any order. When you do this, you can choose to send a non-land permanent belonging to an opponent back to its owner’s hand. (To inspect 4 cards, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Fear of Sleep ParalysisMTG Duskmourn – Miracle Worker Full Deck Reveal

Fear of Sleep Paralysis is a six-cost (five generic and one blue) enchantment creature with Flying.

Unsettling – Anytime a card that instills Fear of Sleep Paralysis or a spell under your control’s enchantment enters the field, and when you successfully open a room, you may tap up to one creature and place a ‘stunned’ token upon it.

Stun counters on your opponent’s permanent cards will not disappear, meaning those permanents will remain tapped during their respective phases.

Metamorphosis FanaticMTG Duskmourn – Miracle Worker Full Deck Reveal

Metamorphosis Fanatic is a six-cost (four generic and two black) creature with Lifelink.

If Metamorphosis Fanatic joins the fray, bring back as much as one creature card from your graveyard and put a lifelink marker on it before setting it onto the battlefield.

This card can be played using its “miracle” cost immediately upon drawing it, provided it’s the only card drawn during this turn. (One version in generic terms)

Arvinox, the Mind FlailMTG Duskmourn – Miracle Worker Full Deck Reveal

Arvinox, the Mind Bender, is a powerful enchantment creature that costs seven mana (four common and three dark). It’s a legendary card.

It isn’t a creature unless you control three or more permanents you don’t own.

At the end of your turn, flip the lowest card from each opponent’s deck face down. While these cards are out of play, you have the ability to inspect them, cast permanent spells from this collection, and use any colored mana to cast those spells as if it were your own mana of any color.

BrainstormMTG Duskmourn – Miracle Worker Full Deck Reveal

The “Brainstorm” is an instant spell that costs only one mana (in the color blue). It allows you to draw three cards and then place any two cards from your hand on top of your deck in the order you choose.

Otherworldly GazeMTG Duskmourn – Miracle Worker Full Deck Reveal

Otherworldly Gaze is a one-cost (one blue) instant spell.

Examine the topmost three cards from your deck, then transfer a specified amount of them to your graveyard and rearrange the remaining ones on top of your deck in any sequence you prefer.

Reminiscence (One Generic and One Blue): You can bring back this card from your graveyard by paying its flashback cost. Afterward, exile it.

PonderMTG Duskmourn – Miracle Worker Full Deck Reveal

Ponder is a one-cost (one blue) sorcery spell.

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

PortentMTG Duskmourn – Miracle Worker Full Deck Reveal

Portent is a one-cost (one blue) sorcery spell.

After peeking at the first three cards from the opponent’s deck, you can return them in any arrangement you choose. However, the opponent will need to reshuffle their deck afterwards.

Draw a card at the beginning of the next turn’s upkeep.

Swords to PlowsharesMTG Duskmourn – Miracle Worker Full Deck Reveal

The enchantment “Swords to Plowshares” is an immediate, single-use spell. It removes a chosen creature from the game and the opponent who controlled that creature receives life points equivalent to the creature’s power level.

Arcane DenialMTG Duskmourn – Miracle Worker Full Deck Reveal

Arcane Denial is a two-cost (one generic and one blue) instnat spell.

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep.

You draw a card at the beginning of the next turn’s upkeep.

Diabolic VisionMTG Duskmourn – Miracle Worker Full Deck Reveal

Diabolic Vision is a spell that costs two resources, one from the blue and one from the black category. This spell allows you to peek at the topmost five cards from your deck. You then choose one card to keep in your hand and put the rest back on top of your deck, in any order you prefer.

Telling TimeMTG Duskmourn – Miracle Worker Full Deck Reveal

The Instant Spell “Telling Time” costs you two resources, one being a common resource and another blue one. This spell allows you to glance at the topmost three cards from your deck. Take one of those cards and add it to your hand, place another on top of your deck, and put the third one at the bottom of your deck.

Entreat the AngelsMTG Duskmourn – Miracle Worker Full Deck Reveal

Request the assistance of Angels is a sorcery spell that requires 3 mana of any type and an additional X mana of any kind (three white mana as well).

Create X 4/4 white Angel creature tokens with flying.

This card can be cast using a special cost (X, W, W) when it’s the very first card you draw during your current turn. (You have the option to do so.)

Read the BonesMTG Duskmourn – Miracle Worker Full Deck Reveal

This sorcery spell, named “Read the Bones,” requires a payment of three resources: two colorless mana and one mana of the black color. After using this spell, you can look at the top two cards from your deck (a process known as scrying), then add those same two cards to your hand. However, be prepared to lose 2 points from your life total in the process.

Thirst for MeaningMTG Duskmourn – Miracle Worker Full Deck Reveal

The Instant Spell, “Thirst for Meaning,” costs three resources (two common and one blue). It allows you to draw three cards from your deck. However, you must discard two of those cards, unless one of the cards you discard is an Enchantment card.

Return to DustMTG Duskmourn – Miracle Worker Full Deck Reveal

This instant card costs 4 (2 colorless and 2 white), called “Return to Dust”. It allows you to remove a targeted artifact or enchantment from the game, and if cast during your main phase, you have the option to also eliminate another target artifact or enchantment.

Utter EndMTG Duskmourn – Miracle Worker Full Deck Reveal

At a cost of four (two common, one white, and one black), Utter End is an instant spell that removes a non-land permanent from the game by sending it to the exile zone.

InkshieldMTG Duskmourn – Miracle Worker Full Deck Reveal

The Instant spell, Inkshield, costs five (three common, one white, one black). When cast, it shields you for the current turn, blocking all potential damage from combat. For every point of damage prevented in this manner, a 2/1 token Inkling creature with flying abilities, having both white and black coloring, is summoned into play.

Time WipeMTG Duskmourn – Miracle Worker Full Deck Reveal

This five-cost spell, requiring two colorless, two white, and one blue mana, is called “Time Wipe”. It allows you to send one of your controlled creatures back to its owner’s hand, followed by the destruction of all existing creatures on the battlefield.

TerminusMTG Duskmourn – Miracle Worker Full Deck Reveal

Terminus is a six-cost (four generic and two white) sorcery spell.

Put all creatures on the bottom of their owners’ libraries.

This card can be played as a miracle, provided it’s the initial card drawn during your current turn. (You can pay the stated price to use this ability when you draw it.)

Aminatou’s AuguryMTG Duskmourn – Miracle Worker Full Deck Reveal

Aminatou’s Prophecy is an eight-mana (six colorless and two blue) sorcery card. You can discard the top eight cards from your deck. You have the option to place a land card from those discarded onto the battlefield. For each type of non-land card, you can cast spells of that type from the discarded pile without paying their mana costs until the end of the turn.

Redress FateMTG Duskmourn – Miracle Worker Full Deck Reveal

Redress Fate is an eight-cost (six generic and two white) sorcery spell.

Return all artifact and enchantment cards from your graveyard to the battlefield.

Exceptional Occurrence (You can pay 3 mana of any one color to cast this spell immediately, if it’s the only card you drew during your current turn.)

BrainstoneMTG Duskmourn – Miracle Worker Full Deck Reveal

Brainstone is a one-cost (one generic) artifact.

In simpler terms, by using “Sacrifice Brainstone”, you draw three cards, and then you place two cards from your hand at the very top of your deck, in whatever order you prefer.

Sol RingMTG Duskmourn – Miracle Worker Full Deck Reveal

Sol Ring is a one-cost (one generic) artifact.

Tap: Add two colorless mana.

Arcane SignetMTG Duskmourn – Miracle Worker Full Deck Reveal

Arcane Signet is a two-cost (two generic mana) artifact.

Tap: Add one mana of any color in your commander’s color identity.

Azorius SignetMTG Duskmourn – Miracle Worker Full Deck Reveal

Azorius Signet is a two-cost (two generic) artifact.

{1}, Tap: Add White and Blue.

Mind StoneMTG Duskmourn – Miracle Worker Full Deck Reveal

Mind Stone is a two-cost (two generic) artifact.

Tap: Add one colorless mana.

{1}, Tap, Sacrifice Mind Stone: Draw a card.

Orzhov SignetMTG Duskmourn – Miracle Worker Full Deck Reveal

Orzhov Signet is a two-cost (two generic) artifact.

{1}, Tap: Add White and Black.

Commander’s SphereMTG Duskmourn – Miracle Worker Full Deck Reveal

Commander’s Sphere is a three-cost (three generic) artifact.

Tap: Add one mana of any color in your commander’s identity.

Sacrifice Commander’s Sphere: Draw a card.

MirrormadeMTG Duskmourn – Miracle Worker Full Deck Reveal

As an enthusiast, I’d put it like this: With Mirrormade, a three-cast (one colorless and two blue) enchantment, I can make it mimic any artifact or enchantment currently on the battlefield and bring it into play as its copy!

Monologue TaxMTG Duskmourn – Miracle Worker Full Deck Reveal

The Monologue Tax is an enchantment that requires spending three resources, two of which are common and the other one is white. Whenever your adversary casts their second spell during their turn, a Treasure token will automatically be generated.

Timely WardMTG Duskmourn – Miracle Worker Full Deck Reveal

Timely Ward is a three-cost (two generic and one white) enhantment.

You may cast Timely Ward as though it had flash if it targets a commander.

Enchant creature

Enchanted creature has indestructible.

Cast OutMTG Duskmourn – Miracle Worker Full Deck Reveal

Cast Out is a four-cost (three generic and one white) enchantment with Flash.

When Character is summoned, banish a non-land card permanently controlled by an opponent, keeping it out of play until Character departs from the battlefield.

Cycling {W} ({W}, Discard this card: Draw a card.)

Life InsuranceMTG Duskmourn – Miracle Worker Full Deck Reveal

Life Insurance is a five-cost (three generic, one white, and one black) enchantment.

Whenever you use a spell, you have the option to pay either white or black mana. If you choose to do so, each of your opponents will lose one life, and you’ll gain an equal amount of life in return.

Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.

Sigil of the Empty ThroneMTG Duskmourn – Miracle Worker Full Deck Reveal

The Emblem of the Vacant Crown is a five-casting-cost (three common and two white) enchantment. Each time you play an enchantment spell, you also summon a 4/4 white Angel with flying as a token.

Sphere of SafetyMTG Duskmourn – Miracle Worker Full Deck Reveal

The “Sphere of Safety” is a type of charm that costs five resources (four common and one white). Creatures cannot attack you or planeswalkers controlled by you unless the player controlling those creatures pays an amount equal to the number of charms they possess, for each creature involved in the attack.

Spirit-Sister’s CallMTG Duskmourn – Miracle Worker Full Deck Reveal

The enchantment titled “Spirit-Sister’s Call” costs five mana (three common, one white, and one black). At the end of your turn, you can select a specific card from your graveyard as the target. You have the option to sacrifice a permanent that belongs to the same category as the selected card. If you decide to do so, the chosen card will be brought back to the battlefield, and it will acquire an additional ability: if this permanent is ever forced to leave the battlefield, it will be exiled instead of being moved elsewhere.

The Eldest RebornMTG Duskmourn – Miracle Worker Full Deck Reveal

The Eldest Reborn is a five-cost (four generic and one black) enchantment saga.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each opponent sacrifices a creature or planeswalker.

II — Each opponent discards a card.

3 – Return a creature or planeswalker card from your graveyard to the battlefield, controlling it now.

Bottomless Pool // Locker RoomMTG Duskmourn – Miracle Worker Full Deck Reveal

Bottomless Pool is a one-cost (one blue) enchantment room.

As a gamer, I can choose to unleash either half of my sorcery’s power. This spell has the ability to unlock a door on the battlefield when cast. In terms of mana, I must pay the required cost for an unlocked door to use its magic.

When you unlock this door, return up to one target creature to its owner’s hand.

Locker Room is a five-cost (four generic and one blue) enchanment room.

Whenever one or more creatures you control deal combat damage to a player, draw a card.

Extravagant ReplicationMTG Duskmourn – Miracle Worker Full Deck Reveal

The expensive charm called Extravagant Replication costs six units (four common and two blue), functioning as an enchantment. At the start of each turn, it will replicate another non-land permanent you possess as a token.

Shark TyphoonMTG Duskmourn – Miracle Worker Full Deck Reveal

Shark Typhoon is a six-cost (five generic and one blue) enchantment.

Every time you play a non-creature spell, produce a Shark token with flying abilities, whose power and toughness are equal to the total number of mana symbols (excluding colorless symbols) in that spell’s cost.

Cycling {X}{1}{Blue} ({X}{1}{Blue}, Discard this card: Draw a card.)

When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

One with the MultiverseMTG Duskmourn – Miracle Worker Full Deck Reveal

One with the Multiverse is an eight-cost (six generic and two blue) enchantment.

You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.

During your turn, you have the ability to play a spell from your hand or the top of your library without needing to pay its mana cost once per turn.

Secret Arcade // Dusty ParlorMTG Duskmourn – Miracle Worker Full Deck Reveal

Secret Arcade is a five-cost (four generic and one white) enchantment room.

As a gamer, I can choose to unleash either half of my spell’s power. On the battlefield, that door remains locked until I release its magic, acting as a sorcery. I can unlock it by spending the required mana if needed.

The nonland permanents you possess, as well as the spells that are permanents, can also be classified as enchantments, aside from any other categories they may belong to.

The Dusty Parlor is a three-casting-cost (requiring two generic and one white) enchanted room. Each time you cast an enchantment spell, you can place a number of +1/+1 counters onto a maximum of one target creature, the amount being equal to that spell’s mana value.

Cramped Vents // Access MazeMTG Duskmourn – Miracle Worker Full Deck Reveal

Cramped Vents is a four-cost (three generic and one black) is an enchantment room.

On the battlefield, you have the ability to unlock either half of a door by spending the required mana. (As a spell, this allows you to unlock a locked door by paying its mana cost.)

Once you open this door, it inflicts 6 points of damage onto a creature your opponent controls. If there’s any remaining damage after that, you’ll receive that amount as life points.

Access Maze is a seven-cost (five generic and two black) enchantment room.

During each turn, you have the option to play a spell directly from your hand by expending life amounting to its mana value instead of its usual mana cost.

Lands

As for the lands in the MTG Miracle Worker precon deck, it should have a total of 37 lands.

Here’s a different way to phrase that: This concludes our rundown of the complete card collection for MTG Duskmourn’s Miracle Worker. Don’t forget to explore the entire unveiling of MTG Jump Scare for more Magic: The Gathering content!

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2024-09-13 06:40